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Ian Forrester

samim - Collection of Generative Video Editing Projects:Dividation - Generati... - 0 views

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    "Collection of Generative Video Editing Projects:"
Ian Forrester

AudioMedia: Audio: The next generation - 0 views

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    Object Audio
Ian Forrester

Perceptive Media: Ian Forrester TEDxBristol - YouTube - 0 views

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    "Frank Rose is a leading writer and speaker on digital culture. His most recent book, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, investigates how entertainment and advertising are responding to overwhelming technological change."
Ian Forrester

Fables: Dynamic Narration for Cinema - 0 views

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    Fables™ turns cinema into an interactive experience and provides solutions for a new generation of filmmakers.
Ian Forrester

Personality Insights Demonstration - 0 views

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    The Watson Personality Insights service uses linguistic analytics to extract a spectrum of cognitive and social characteristics from the text data that a person generates through blogs, tweets, forum posts, and more. "
Ian Forrester

Robust and Authorable Multiplayer Storytelling Experiences. - 0 views

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    "Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
Ian Forrester

S3A Spatial Audio - 0 views

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    S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
Ian Forrester

TensorFlow -- an Open Source Software Library for Machine Intelligence - 0 views

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    "TensorFlow™ is an open source software library for numerical computation using data flow graphs. Nodes in the graph represent mathematical operations, while the graph edges represent the multidimensional data arrays (tensors) communicated between them. The flexible architecture allows you to deploy computation to one or more CPUs or GPUs in a desktop, server, or mobile device with a single API. TensorFlow was originally developed by researchers and engineers working on the Google Brain Team within Google's Machine Intelligence research organization for the purposes of conducting machine learning and deep neural networks research, but the system is general enough to be applicable in a wide variety of other domains as well."
Ian Forrester

Effortless Attention | A New Perspective in the Cognitive Science of Attention and Action - 0 views

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    This is the first book to explore the cognitive science of effortless attention and action. Attention and action are generally understood to require effort, and the expectation is that under normal circumstances effort increases to meet rising demand. Sometimes, however, attention and action seem to flow effortlessly despite high demand. Effortless attention and action have been documented across a range of normal activities-ranging from rock climbing to chess playing-and yet fundamental questions about the cognitive science of effortlessness have gone largely unasked. This book draws from the disciplines of cognitive psychology, neurophysiology, behavioral psychology, genetics, philosophy, and cross-cultural studies. Starting from the premise that the phenomena of effortless attention and action provide an opportunity to test current models of attention and action, leading researchers from around the world examine topics including effort as a cognitive resource, the role of effort in decision-making, the neurophysiology of effortless attention and action, the role of automaticity in effortless action, expert performance in effortless action, and the neurophysiology and benefits of attentional training.
Ian Forrester

http://ripplemap.io/ - 0 views

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    The Ripple Mapping Tool is an interactive data visualization platform for social movements and community organizers. It allows community members to tell stories about how events and programs impacted their lives, and generates "ripple maps" that show the long term outcomes of interconnected organizing efforts.
Ian Forrester

Creating a Computer Voice That People Like - 0 views

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    Creating a computer "personality" is as much an art as it is a science, and it's a challenge that more and more software designers are grappling with.
Ian Forrester

Lyrebird - An API to copy the voice of anyone - 0 views

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    Lyrebird is the first company to offer a technology to reproduce the voice of someone as accurately and with as little recorded audio. Such a technology raises important societal issues that we address in the next paragraphs.
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