This is a website for high school science students. You'll find a variety of interactive quizzes, games and puzzles to practice what you're learning in Grade 9 Science, Grade 10 Science, Grade 11 Biology and Grade 12 Biology. There are also some specific student resources, such as worksheets and slideshows, for each course.
What happens if you get a blood transfusion with the wrong blood type? Even though a patient's own blood type is the first choice for blood transfusions, it's not always available at the blood bank. Try to save some patients' lives and learn about human blood types!
Most 12-year-olds love playing videogames -- Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. (Filmed at TEDxManhattanBeach.)
This directed case study follows two college roommates, Darrell and Anthony, who have just returned to school after winter vacation. They share that their ageing fathers are concerned about their declining faculties and are amused by their fathers' efforts to reverse the process. Darrell's dad plays "brain games" on the computer while Anthony's father believes running will slow his memory decline. Intrigued, the roommates search through their biopsychology class notes to find out whether their fathers are correct. They review the topics of synaptic formation and plasticity, including axonal and dendritic development, and chemical factors in the brain that promote the survival and growth of neurons or stop the genetically programmed death of neurons. Based on research findings, students reading this case will decide whether Darrell and Anthony's fathers are correct in their assertions. The case is appropriate for a wide variety of courses including introductory anatomy or physiology, or for upper-division biopsychology, biology, or neuroscience courses.
Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets.
Introducing your students to Scratch will provide your students with hands-on opportunities to think creatively, solve problems and work collaboratively. Scratch is a visual programming platform created at the Massachusetts Institute of Technology (MIT) by the Lifelong Kindergarten Group at the MIT Media Lab and is available to all users free of charge. This web-based tool is designed for students ages 8 to 16 but used by people of all ages. With Scratch, you can program your own interactive stories, games, and animations - and share your creations with others in the online community.
The quest for artificial intelligence starts with Space Invaders. Researchers have created a new agent, capable of learning to play dozens of computer games from only minimal information. The work comes from inside the offices of mysterious Google-owned company DeepMind. Nature Video gets a rare glimpse inside.
As you learned in Unit 4, ecosystems are a complex and delicate balancing game. The addition or removal of one species affects many other species with which it might compete for, or provide food. In this lab you will get a chance to "build your own" ecosystem, and explore the effects of these interrelationships.
In July, the AP reported that its first round of tests showed disease-causing viruses directly linked to human sewage at levels up to 1.7 million times what would be considered highly alarming in the U.S. or Europe. Experts said athletes were competing in the viral equivalent of raw sewage and exposure to dangerous health risks almost certain.
The results sent shockwaves through the global athletic community, with sports officials pledging to do their own viral testing to ensure the waters were safe for competition in next year's games. Those promises took on further urgency in August, after pre-Olympic rowing and sailing events in Rio led to illnesses among athletes nearly double the acceptable limit in the U.S. for swimmers in recreational waters.