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anonymous

ETE Teacher Pages - 0 views

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    problem-based learning is a curriculum development and instructional system that simultaneously develops both problem solving strategies and disciplinary knowledge bases and skills by placing students in the active role of problem solvers
Alison Hall

Jigsaw Puzzle Generator - 0 views

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    From National Geographic, the puzzle generator lets users solve puzzles online. Photos are the Daily Dozen from Your Shot.
Lynne Crowe

Magic Pen - 0 views

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    Anyone teach physics, simple machines, levers, critical thinking, or creative thinking? Check out Magic Pen, draw objects and use physics to solve the puzzle.
Alison Hall

Peetnik Mysteries - game - 0 views

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    Want to try solving a mystery or two? Welcome to Clutterbuck Valley - a quirky town full of oddballs and oddities. The strange and mysterious. Regular and irregular people.
Kirstin Anderson - McGhie

Savings Quest Game - Savings & Budget Game for Kids, Financial Budget Computer Game for... - 0 views

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    A simulation game where kids can practise budgeting. HAs a problem solving component too.
anonymous

TEACHING HISTORY WITH TECHNOLOGY - 0 views

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    Technology, when used appropriately, can help make the history and social studies classroom a site of active learning and critical thinking and further student connections with the past. Teachers can use technology to enable students to meet people of different cultures, explore ancient and modern worlds, do authentic primary-source research, problem-solve through inquiry-based activities, and much more.
Rhondda Powling

EIA Energy Kids - What Is Energy? - 4 views

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    Energy Kids is a website produced by the US Energy Information Administration for the purpose of educating students about energy and its many forms. Energy Kids provides a wealth of easily accessible information about energy which students can use to play games, solve riddles, and take quizzes about energy. Some of the games students will find include Energy Sudoku, crossword puzzles, and riddles. Energy Kids also provides students of all ages with ideas and outlines for science fair projects around the energy theme. The science fair projects are available as free PDF downloads.
Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 0 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Kerry J

Google Apps on campus | Brightcookie.com Educational Technologies | Education Hosting a... - 1 views

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    What can Google Apps do for your learning institution? Students, educators and help desk administrators at four American Universities share their stories on how Google Apps has reduced help desk calls, helped students and teachers to collaborate, provided free spaces for student organisations to host web sites, solved email problems and provided 24/7 mobile access to information.
John Pearce

Jane McGonigal: Gaming can make a better world | Video on TED.com - 2 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
Roland Gesthuizen

Hara Estroff Marano - ABC Conversations with Richard Fidler - 0 views

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    "Hara Estroff Marano is Editor-at-Large of Psychology Today in the US. She argues that modern attitudes to parenting mean anxious mums and dads are crowding out the unsupervised play that kids used to enjoy. As a result children don't get much opportunity to solve their own problems, to practise co-operation and to test their leadership skills."
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    Asks the provocative question, are we raising a nation of wimps?
Ruth Howard

Activate! | Overview - 1 views

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    Activate encourages games that can change civic and ecological outcomes in real world ( problem solving) and teach how to create those games also.
John Pearce

HowStuffWorks "How Gamification Works" - 2 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
Rhondda Powling

PBL- Let the Class Solve World Problems | An Ethical Island - 2 views

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    Learn more about problem based learning, This great infographic from Mia MacMeekin offers some interesting ideas and insights on how to implement the principles of problem based learning in your classroom.
Rhondda Powling

How To Prepare Students For 21st Century Survival - 3 views

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    The post discusses 7 survival skills for the 21st century and how they might be purposefully applied in a classroom. They are: 1. Critical Thinking and Problem Solving. 2. Collaboration Across Networks and Leading by Influence. 3. Agility and Adaptability. 4. Initiative and Entrepreneurship. 5. Effective Oral and Written Communication. 6. Accessing and Analysing Information. 7. Curiosity and Imagination
Ziem Merwin

Instant Faxless Payday Loans: Now Pay Bills On The Go Without Waiting Till Next Payday - 0 views

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    Payday loan now aim at solving emergency financial problems of salaried borrowers. These loans now can obtained easily if your online request gets accepted by the lender. For more information about payday loans now please click on the link without any kind of hesitation. http://instantfaxlesspaydayloansca.blogspot.com/2015/11/now-pay-bills-on-go-without-waiting.html
Nigel Coutts

Letting how we choose to learn inform our teaching - The Learner's Way - 0 views

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    Think of a time when you were completely immersed in a learning challenge. A time when you became aware of the need to master a new skill or concept. A situation that took you outside of your comfort zone, when there were times that you became frustrated, when you thought of quitting, downed tools and walked away, but came back time and time again. Maybe it was a problem you had to solve. Maybe it was a challenge you wanted to overcome.
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