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Roland Gesthuizen

The Anytime, Anywhere Learning Foundation - 1 views

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    " A six-month action research project slated to launch in January 2011, all seventh grade students will be permitted to use their personally owned netbook, notebook or tablet pc throughout the school day. Our ultimate goal? To increase access to technology for all students. "
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    A 1:1 student computing approach that has considerable merit, bring your own technology BYOT.
Roland Gesthuizen

10 Ways to Get the Most Out of Technology - NYTimes.com - 5 views

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    Your gadgets and computers, your software and sites - they are not working as well as they should. You need to make some tweaks. But the tech industry has given you the impression that making adjustments is difficult and time-consuming. It is not. And so below are 10 things to do to improve your technological life.
John Pearce

YouTube - Rethinking Education - 2 views

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    "This video was produced as a contribution to the EDUCAUSE book, The Tower and the Cloud: Higher Education in the Age of Cloud Computing, edited by Richard Katz and available as an e-Book at http://www.educause.edu/thetowerandthecloud or commercially at http://www.amazon.com/gp/product/0967285399/ref=kinw_rke_rti_1 Produced in 2007 as a conversation starter in small groups. Released in 2011 as a conversation starter online."
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Chris Betcher

Cut your marking by a third. « Martin Jorgensen - 7 views

  • Screencasting doesn’t replace traditional feedback in the classroom, but what it does do is give you a powerful alternate method of reaching students where it can be most effective. Recorded asynchronous feedback allows the student to reflect on your feedback in their own time, at their own pace.
  • What I have quickly discovered however is that this restriction is a boon. It forces me to consider the most important, most achievable goals for improvement the student needed to consider.
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    Over the last few years I've been using screencasting more and more to reach students with feedback that's delivered at a time, place and pace that suits them. Screencast software enables you to capture a video for the student of what is occurring on your laptop or desktop computer screen, and record your voice to accompany it.
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

An Overview of Microblogging - 0 views

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    This really interesting presentation by Elizabeth Koh presents a great overview of a range of microblogging tools in both education and in other areas. As Elizabeth says, microblogging: "......is taking the IT world by storm, with Twitter its (in)famous poster boy blazing the way. With the ability to post short messages and broadcast them, microblogging has possibly sparked another mode of computer-mediated communication. Twitter, the company which started it all, is seeing massive growth in the number of subscribers. Both individuals and organizations are taking to microblogging as part of an arsenal of Web 2.0 tools. This technology update will introduce microblogging and provide an overview of such services. It will compare microblogging with similar technologies and present applications for the enterprise and education."
Alison Hall

eExaminations - 0 views

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    This site contains a series of developing tools for educators to prepare and students undertake summative assessments using computers.
dean groom

Free mindmapping software and concept mapping software works in 3D - 0 views

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    3D Topicscape Student Edition (SE) is FREE computer software that can help you organize your study and find information later. It is also a flexible way for you to sort out your thoughts and approach on a new project even before you have collected any files or information. It is a valuable study tool, especially when researching on the Web.
John Pearce

Stupeflix - Video creation made easy - 0 views

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    Stupeflix is another one of those online apps/spaces that enable you to create slideshows using images from online or your camera to which you can add a soundtrack. The big difference with this one is that you can actually download the "movie" to your own computer either as an mp4 or flash file. You can also select to group images so that they have the same transition. This also enables you to add soundtracks specific to each group. The only downside is that there is no direct embed code, instead you have to upload the movie to a thrid party site such as TeacherTube and then use this code to embed it as below.
Peter Ruwoldt

Scratch Day: May 16, 2009 | Scratch Day - 0 views

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    Scratch Day is a worldwide network of gatherings, where people will come together to meet other Scratchers, share projects and experiences, and learn more about Scratch. Scratch is designed for middle school students to learn computer programming and enjoy creativity.
John Pearce

WordSift - Visualize Text - 0 views

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    WordSift is another visualisation tool that was created primarily for teachers. It works just like Wordle but just a bit better. All you need do is paste in the text and then sit back. The sifted words then show up in orange or green and the fun really begins. This tool would be lots of fun on an IWB as well as on your own computer. Don't miss checking out the About section for more thoughts on using it.
Lisa Dumicich

Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 1 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
Rhondda Powling

iLearn Technology » Blog Archive » Tiki-Toki: Create gorgeous multimedia time... - 2 views

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    Tiki-Toki is a multimedia timeline creator. The results can be works of art-no joke! It is very easy to use, after registering for an account, students are guided step-by-step through creating an interactive timeline. Students can add text, images (Flickr) and video (YouTube or Vimeo) to a timeline. Images can be uploaded from a student computer or found through a search on Flickr.
John Pearce

Free Technology for Teachers: Backup plans - some tips for teachers (guest post) - 1 views

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    "Every teacher is taught that back up plans are a must. Things change constantly in education and there are a variety of factors that can make plans change - computer breaks, internet goes out, file is corrupted, forgot your flash drive at home, you finish a lesson early with a class, your class has very low attendance due to a school activity or event (like AP testing, prom, etc), lesson runs long, students don't understand the material, class is interrupted by a fire drill. To deal with these issues, teachers must have back up plans ready to go and be flexible and organized. Here are some tips and resources for backup plans."
Chris Betcher

Alice.org - 5 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Kerry J

Take Control - YouTube - 1 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
Rhondda Powling

What You May Not Know About Blended Learning | eLearning Blog - 1 views

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    "Blended Learning" is often used to define learning solutions that include parts of the content, or experiences, being delivered in different ways. Each may use different instructional methods more appropriate to each lesson or module of content. Whilst everyone seems to have their own view of what a blended solution looks like, most will agree that 21st century "courses" will contain lessons/modules that vary in their media selection, and mode of delivery." "Blended learning is not new. Long before the internet, and computer-based training, innovative teachers and designers of instruction have blended a variety of media, and methods, to present learners with a blended learning experience. However, today's use of the term speaks more to our history of migrating completely from the classroom to CBT, and learning from that experience. And finding a place where we all realize there will always be a place for ILT, and CBT, and all micro forms of learning in-between."
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