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Rhondda Powling

Teaher's Guide to Information Crap Detection ~ Educational Technology and Mobile Learning - 6 views

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    Post from Ed Tech and Mobile Learning. "Some of the great resources I learned from Howard Rheingold himself about how to detect crap information and the literacies we need to develop and teach to our students to make them better internet users "
Kerry J

The neuroscience of online learning Registration, Adelaide - Eventbrite - 3 views

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    Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2) But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense? Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
dean groom

Five Fun Spelling Games - 0 views

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    In late November I wrote a blog post outlining five resources for free spelling games. That blog post was among the top twenty most read posts of 2008 therefore I am sharing some more online spelling games for elementary school, middle school, and high school students. 1. Spelling Wizard from Scholastic.com lets students, parents, and teachers create their own word search and word scramble games to play online. Each game can have up to ten words. To use Spelling Wizard simply enter ten words into the list field then select word search or word scramble. Spelling Wizard is probably best suited for students in Kindergarten through second grade. Scholastic also offers a free tool for creating online spelling flashcards. 2. Read Write Think has an online activity for young (K-2) students based on four childrens' books. Read Write Think's Word Wizard asks students to select one of four books that they have read or have had read to them. After selecting a book the Word Wizard creates a simple online spelling exercise based on the words in the book chosen by the child. 3. Spell Bee was developed at Brandeis University with funding from the National Science Foundation and the William and Flora Hewlett Foundation. Spell Bee allows students to play spelling games in a head-to-head format. Spell Bee allows teachers to create accounts for students so that teachers can track student progress. 4. MSNBC has an interactive spelling bee based on the words from the Scripps Howard National Spelling Bee. There are three games to play and the words get progressively more difficult the longer you play. The words are read to students who then type the word into the spelling box. Just like in a real spelling bee, students can get the definition and or hear it used in a sentence. The difficulty of the words in the game make it best suited for middle school and high school students. 5. Spelling Bee The Game is an online spelling bee similar in style to the MSNBC game mentioned above. Aft
Ruth Howard

Infotention How-to (Discovery) | Social Media Classroom - 0 views

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    "First step in creating a radar is process of discovery" Howard Rheingold on Infotention How To 
Tony Searl

Learning Reimagined: Participatory, Peer, Global, Online | DMLcentral - 4 views

  • I work from the first moments to persuade people that it's possible for all of us to learn together as a community in a more deeply satisfying and useful way than if students take responsibility only for their own learning
    • Tony Searl
       
      Howard R.
  • shared goal of learning about infotention, curation, personal learning networks, and cooperation theory is our goal of becoming a learning community
  • Roles include searchers, chat summarizers, session summarizers, mindmap leaders, session bloggers
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  • Knowing why we use forums, blogs, wikis, synchronous chat and video, social bookmarks, mindmaps is the foundation for the kind of active inquiry, culture of conversation, self-directed collaborative groups that bring a peer learning group to life.
  • The magic in this simple whiteboard exercise is that multiple actions can take place simultaneously and nobody knows who is doing what.
  • talk about the importance of exploring close enough to the edge to fall over it frequently. I model tolerance for error, learning from error, pushing the envelope of tech
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    the chances of successful outcomes are multiplied when every person in the group makes a commitment to active participation in helping others learn.
Nigel Coutts

Project Zero Turns 50 - The Learner's Way - 0 views

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    This year is the fiftieth birthday of Harvard's Project Zero, a research project designed to explore the nature of thinking and learning and from this suggest pedagogies which align with what we know about the mind. For its birthday celebration Project Zero shared insights from its five decades of research with presentations from Howard Gardner, David Perkins, Shari Tasman, Steve Seidel and Daniel Wilson. The presentations revealed the changing nature of the work of Project Zero from its early days and focus on arts education to its current position as a research organisation with broad interests across education but with a focus on thinking, understanding and the workings of the mind.
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