Skip to main content

Home/ OpenSim/ Group items tagged problems

Rss Feed Group items tagged

samantha armstrong

FixComputerpProblemsSite Surely Knows How to Fix Computer Problems! - 1 views

I was having problems with my laptop before. Good thing FixComputerpProblemsSite helped me fix it. And they are really the experts when it comes to solving any computer related issues. They can eas...

fix computer problems opensim virtualworlds second life virtual worlds secondlife macict virtual education worlds virtual_worlds

started by samantha armstrong on 07 Jun 11 no follow-up yet
cecilia marie

Reliable Online Computer Repair - 3 views

My PC has been acting strange lately and I can no longer fix it on my own. I did everything I could but this time, I really need someone who can really fix my computer problem. I called Computer Pr...

computer problem

started by cecilia marie on 06 Jun 11 no follow-up yet
cecilia marie

Computer Problem Solved - 1 views

I was having difficulties with the computer problem I am facing with and it really disturbs me. I cannot proceed with my school works well because it keeps on showing up. Then I discovered Compu...

computer problem

started by cecilia marie on 13 Jul 11 no follow-up yet
shalani mujer

Reliable and Fast Online Computer Tech Support - 1 views

I love watching movies and I usually get them online. There was this one time that my computer automatically shut down while downloading a movie. Good thing I was able to sign up with an online ...

online computer tech support

started by shalani mujer on 10 Nov 11 no follow-up yet
Justin Reeve

EcoMUVE - 1 views

  •  
    EcoMUVE is an exciting new curriculum research project at the Harvard Graduate School of Education that uses immersive virtual environments to teach middle school students about ecosystems and causal patterns. EcoMUVE includes two one‐week computer‐based modules within a four week inquiry‐based ecosystems curriculum. The goal of the EcoMUVE project is to help students develop a deeper understanding of ecosystems and causal patterns with a curriculum that uses Multi‐User Virtual Environments (MUVEs). MUVEs are 3‐D virtual worlds that have a look and feel similar to videogames. They are accessed via computers and, in our case, recreate authentic ecological settings within which students explore and collect information. Students work individually at their computers and collaborate in teams within the virtual world. The immersive interface allows students to learn science by exploring and solving problems in realistic environments. The EcoMUVE project is supported by the Institute of Educational Sciences (IES), U.S. Department of Education.
Justin Reeve

UI-Patterns.com - 0 views

  •  
    User Interface Design patterns are recurring solutions that solve common design problems. Design patterns are standard reference points for the experienced user interface designer. This site will help you in two ways: You can read insightful design pattern articles and browse screenshot examples.
hansel molly

Great Remote Computer Support Services - 3 views

Computer Support Professional offers unrivaled online computer support services that gave me the assurance that my computer is in good hands. Every time I needed the help of their computer support ...

computer support

started by hansel molly on 06 Jun 11 no follow-up yet
seth kutcher

Two Thumbs Up For Computer Assistance Services - 2 views

I am so happy for the computer assistance that Computer Assistance Online gave me. They provided me with precise and fast solutions to my computer problem. Their computer specialists really know wh...

computer assistance

started by seth kutcher on 06 Jun 11 no follow-up yet
cecilia marie

Software Support Saved My Spring Days - 1 views

Last spring, I was having trouble with a recurrent problem from a software I installed on my PC. It keeps on displaying errors on the screen which really got me ticked off. After 2 weeks of putting...

software support

started by cecilia marie on 10 Aug 11 no follow-up yet
Justin Reeve

Let-Us-Learn - 1 views

  •  
    Let-Us-Learn is an international project that aims to investigate the potential of a 3D virtual learning environment (3DVLE) designed to engage learners in collaborative, creative problem solving activities in which numeracy, literacy, life skills and creative activities are embedded in a motivating game-like environment. The general idea is make OpenSim technology into a learning environment for students in countries such as South Africa and Uganda (among others). Teaching everything from farming techniques and household economics, to multiplication tables.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • health information island
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • Who would imagine attending medical school in a virtual world?
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • Stanford University medical school
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Justin Reeve

Designing Digitally, Inc. Wins 2011 Air Force Research Lab Virtual World Contract - 0 views

  • STEM, which stands for science, technology, engineering and mathematics, is an educational initiative dedicated to helping high school and college students prepare for the workforce and the post-secondary educational system. STEM education is designed to knock down barriers to learning by integrating the four distinct subjects into one for teaching and learning. The idea is to allow students to explore math and science in a more interactive, hands-on manner so they can develop critical thinking skills to solve problems.
  •  
    Designing Digitally, Inc., the web-based training firm that specializes in E-learning, virtual worlds, and 3D simulations, was recently awarded a 2011 Air Force Virtual World contract from the United States Air Force Research Laboratory located in Dayton, Ohio. This means the simulation experts at Designing Digitally, Inc. will dedicate the next year to creating an OpenSim virtual world grid, called Virtual Discovery Lab (ViDL), in which high school and college students can explore these technical topics in a hands-on, educational environment.
shalani mujer

One on One Professional Online Tech Support - 3 views

I love working with these guys. Their tech support technicians are very professional and polite. They offer one-on-one tech support. They listen to what your issues are, diagnose what your problem ...

tech support

started by shalani mujer on 06 Jun 11 no follow-up yet
seth kutcher

The Best Remote PC Support I Ever Had - 1 views

The Remote PC Support Now excellent remote PC support services are the best. They have skilled computer tech professionals who can fix your PC while you wait or just go back to work or just simpl...

remote PC support

started by seth kutcher on 12 Sep 11 no follow-up yet
shai edrote

Troubleshooting and Fixing Computers - 1 views

My computer often experiences network trouble. It does not only cause me inconvenience but, it also causes delays in my work as well. I often hire computer technicians to help me troubleshoot my co...

Fix Computer

started by shai edrote on 12 Sep 11 no follow-up yet
sally pearson

Computer Help like No Other! - 1 views

ComputerHelpFastOnline answered my call for computer help fast! I never expected how quickly they can resolve my computer problem. Their computer help expert technicians really knew their job and...

computer help

started by sally pearson on 13 Jul 11 no follow-up yet
1 - 16 of 16
Showing 20 items per page