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Dan R.D.

10/04/23 Paranoid Chain Reaction - The Facebook Backlash Has Begun... - 0 views

  • As of today, FB has a new privacy setting called "Instant Personalization" that shares data with non-facebook websites and it is automatically set to "Allow." Go to Account > Privacy Settings > Applications and Websites and uncheck "Allow", then repost this to your profile.
  • We're working closely with these partners so you can quickly connect with your friends and see relevant content on their sites. These sites personalize your experience using your public Facebook information. When you arrive on these sites, you'll see a notification from Facebook at the top of the page. You can easily opt-out of experiencing this on these sites by "No Thanks" on the blue Facebook notification on the top of partner sites.
  • We are a generation constantly terrified by the idea of someone, somewhere, effectively advertising to us by way of glancing at our "data" and knowing whether or not we like country music or alternative 1990s rock. But is it really so terrifying to have annoying banner ads offering deals on some product you might actually enjoy?
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  • For an in-depth look at how (and why) you should delete applications from your Facebook account, take a look at Sarah Perez's take on the subject.
D'coda Dcoda

09/1/07 Deep Web: Databases of Databases - 0 views

    • D'coda Dcoda
       
      entered in diigo
  • Opportunities emerge from the deep semantic web
  • Economics is the science of incentives. While the promise of searching a huge store of databases may not sound like Saturday social night at the local drive in burger joint, it does by extension, introduce new incentives.  The new technology will drive people to build databases.  A new generation of entrepreneurs will collect, organize, analyze and create – not information – but data.Database of databases of databasesThe first things entrepreneurs will organize are human knowledge data – starting with their own, then relating it to others. Not unlike the human genome project, the vast human knowledge reservoir will be mapped. Entrepreneurs will enter their communities (on line, neighborhood, work, school, church, social networks) and create a database for what other people know and parse the data in any number of important and useful databases.The reason for this is simple; data are collections of human observations.This is the only thing people are willing to pay forRead more at www.conversationalcurrency.com
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    Opportunities emerge from the deep semantic web
Dan R.D.

5 Valuable Social Media Marketing Tips For Small Businesses [01May10] - 1 views

  • 1. You don’t have to jump immediately into hiring a social media expert.
  • 2. You don’t have to spend on high-tech gadgets.
  • 3. To help you maximize your allotted time for social media marketing, don’t spread yourself too thin.
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  • 4. If you’re worried about tracking ROIs for your social media effort, you can simply ask new customers where they’ve heard about your business.
  • 5. To make it easier for you to stick to your allotted time, it helps to set up an alarm clock for when you need to start working and when your time is up for doing your social media marketing.
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    Keeping it simple.
D'coda Dcoda

Cloud Research - IBM opens new cloud lab in Singapore [5May10] - 0 views

  • IBM is opening a cloud computing laboratory in Singapore to help businesses, government and research institutions and institutes of higher learning to design, adopt and reap benefits of cloud technologies. The new lab housed at Changi business park is part of it’s expansion of its cloud computing capabilities, and puts Singapore and the ASEAN region on the map as the eleventh cloud computing lab. This new addition will be part of the network of labs in Hong Kong, Ireland, Vietnam, China, South Africa, Japan, Brazil, India, Korea and the US.Through briefings, technology deployment and development sessions, the Singapore lab will work closely with businesses, government and research institutions and institutes of higher learning to design and deploy their own cloud environments.Read more at www.info
Dan R.D.

Seeker Friendly - the Future of Search [29Apr10] - 0 views

  • We need ambient findability. We need smart ways of guiding people towards the content they’d like to see — with categorization and search playing complementary goals.Getting people to the content they want to see, using the search functionality your average newspaper website has on offer, is not exactly what I’d describe as fast or effortless. Full-text search can be a daunting experience. We need some sort of a sitemap that acts as a gateway to our content and is broader than our primary navigation.We need deep links to the topics that are currently on people’s mind and that are being talked about.How neat would it be if we could also browse by mood or by genre?We need quick links to topic pages about related persons, organizations, events and locations.We need links to terms on Wikipedia (e.g. using Apture) or the ability to look things up in a dictionary (like the one they have over at the New York Times)Related content should be referred to either using tags or if you’re really hip, using relationships. Search behavior doesn’t always revolve around a big input box and a submit button.Faceted search needs facets: ways of splitting up search results into meaningful categories. Rich metadata and a well thought-out categorization scheme is a prequisite.Online search should work similarly to asking a question to a flesh-and-blood reporter
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    Can't find what you're looking for? Here is how web developers could make your search a lot less difficult.
Jan Wyllie

Open Money - A New Social Arrangement - 2 views

  • Money is just information, a way we measure what we trade, nothing of value in itself. And we can make it ourselves, to work as a complement to conventional money. Just a matter of design.We believe that the problems that come from conventional money can be resolved with open money systems.- where conventional money is scarce and expensive, the new money is sufficient and free.- where conventional money is created by central banks, new money is issued by us, as promises to redeem - our money is our word.- and where conventional money flows erratically in and out of our communities, creating dependencies that are harmful to the economy, society and nature, the new complementary money re-circulates, enabling business and trade.So let’s fix the money problem and for the rest of the problems that we face in our world, let’s see what follows.Read more at www.openmoney.org
    • Jan Wyllie
       
      Gold used to have value in dentistry.
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    Another project that aims to open up the floodgates to global prosperity. The open money project builds upon the LETSystem and community currencies developments from Canada and Japan.
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    Another project that aims to open up the floodgates to global prosperity. The open money project builds upon the LETSystem and community currencies developments from Canada and Japan.
D'coda Dcoda

Launching Today: Zaarly.com - a Location-Based, Real-Time Commerce Platform [18May11] - 0 views

  • Described as a location-based, real-time commerce platform that “makes the buying and selling of g
  • How Zaarly Works • According to the company, consumers can post what they're looking for on Zaarly, describe how much they're willing to pay for it, and announce how soon they need it. • Zaarly will immediately share that request in the local community through the Zaarly platform. Users may also use Facebook, Twitter and other social media channels to find what they're looking for. • Nearby people or businesses will see what you want and connect to Zaarly to fulfill your request. • Zaarly allows buyers and sellers to “anonymously message and talk on the phone to facilitate the logistics of a transaction, enabling an in-person or virtual meeting to complete the transaction,” the company says.
  • • To pay for the transaction, Zaarly features an integrated credit card payment system, “all within a safe and secure platform.” Users can also pay with cash
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  • Zaarly is available on the iPhone, Android, “and all Web-enabled mobile phones via your mobile Web browser, as well as through the Web and Facebook on your desktop computer,” the company says. “The integrated Zaarly platform allows buyers and sellers to connect while they are on-the-go or from the convenience of home or office.
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Augmented Reality on the Big Screen [17May11] - 0 views

  • While tablet computing may in future transform the whole computer industry, it is already changing the way we look at augmented reality. And this is not only because of the big display. More and more different devices for multiple OS platforms are expected to appear on the market, equipped with advanced sensors such as high-resolution cameras. The cost of data roaming is likely to drop and considering the millions of people expected to buy such a device in the next few years, there are incentives enough for optimizing augmented reality (AR) tablet software and to start creating really useful and fascinating applications taking full advantage of the promising, new capabilities. metaio, with its junaio 2.6 release, a junaio plug-in for third party app integration, and the revised mobile AR SDK Unifeye 2.5, is well prepared and ready to go for the next generation of AR applications. If you want to learn more about mobile AR in general and on tablets, everything is summed up here: http://www.metaio.com/specials/augmented-reality-on-tablets/ And here you can find a movie with almost everything we´re working on: 3D tracking, markerless 2D tracking and image processing, virtual manuals, interactive TV, smart packaging, advertising as a service, context sensitive product visualization, AR gaming and so on. By the way: to my knowledge it´s the first AR demos running on the Android 3.0 based Xoom!
D'coda Dcoda

Apple Has Removed 'Zero' Apps for Location-Related Violations [10May11] - 0 views

  • Apple has not removed any apps from its App Store for violations related to location-based services, Apple executive Guy Tribble told a Senate subcommittee Tuesday. In most cases, Apple tries to identify potentially troublesome apps before they are admitted into the App Store or work with the developer to resolve any issues that arise, Tribble told the Senate Judiciary Subcommittee on Privacy, Technology and the Law during a hearing on cell phone location services.
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The Invisible iPhone [24May11] - 0 views

  • Over time, using your smart-phone touch screen becomes second nature, to the point where you can even do some tasks without looking. Researchers in Germany are now working on a system that would let you perform such actions without even holding the phone - instead you'd tap your palm, and the movements would be interpreted by an "imaginary phone" system that would relay the request to your actual phone.
  • The concept relies on a depth-sensitive camera to pick up the tapping and sliding interactions on a palm, software to analyze the video, and a wireless radio to send the instructions back to the iPhone. Patrick Baudisch, professor of computer science at the Hasso Plattner Institute in Potsdam, Germany, says the imaginary phone prototype "serves as a shortcut that frees users from the necessity to retrieve the actual physical device."
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    A new interface lets you keep your phone in your pocket and use apps or answer calls by tapping your hand.
D'coda Dcoda

Badgeville & Janrain: Turning Serious Games Players Into Loyal Brand Advocates [29Apr11] - 0 views

  • “After carefully weighing our options for building a social rewards solution in-house versus integrating with a best in class technology provider, we selected Badgeville, a recognized leader in the space, for their comprehensive, lightweight and flexible platform,” said Larry Drebes, CEO, Janrain.
  • Badgeville jumped onto the scene when they won “Audience Choice” at TechCrunch last fall. Within two quarters they’ve captured 50 clients for their “white label” social rewards, loyalty and analytics platform.
  • Badgeville helps web publishers of all sizes increase audience engagement and unlock new monetization opportunities. The Palo Alto– based company provides platform that makes it easy for web publishers, to increase user loyalty and engagement. 
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  • Badgeville aspires to democratize the Foursquare experience beyond retail by enabling publishers and other segments to build their own game mechanics and incentives platforms.
  • Publishers who use Badgeville can set up an account, offer defined rewards and track visitor behavior with realtime analytics. Badgeville works for any company that has a community on its site: anyone from gaming to education, to retail and more can use the service to reward people for checking into a site, taking tests or simply browsing through products. Virtually anything can correspond to a badge reward.
  • “It’s not about pageviews anymore.” Publishers can award badges for the behavior of their choice, such as leaving a comment or becoming a fan of the site on Facebook. Readers can also compare their results to friends’ on social networks like Facebook.”
D'coda Dcoda

Researchers Find Stunning Evidence of Cell Phone Dangers [25May11] - 0 views

  • Researchers have reported evidence that cell phone radiation has a variety of alarming biological effects, which are sure to fuel concerns about whether or not phones impact human health. Scientists reportedly found that GSM signals fragmented insect DNA in ovarian cells, that a brief "mild electromagnetic field" affects bone formation in fetuses, and that cell phone-frequency radiation increased the permeability of the blood-brain barrier in young adult male rats.
  • These findings were reported in a press release issued by the Environmental Health Trust, which notes that the rat brains can be "used to correspond to the brains of human teenagers." "This work provides a warning signal to all of us," said Professor Wilhelm Mosgoeller from the Medical University of Vienna. "The evidence justifies precautionary measures to reduce the risks for everyone of us."
  • other research findings, while potentially interesting, appear to be in-vitro studies of isolated cells. Proving biological effects of radiation on cells is useful in determining the ways radiation might impact humans in the real world, but it does not directly prove much beyond the experimental criteria.
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  • It's unclear whether the research has been published in peer-reviewed journals: if it has not, additional salt must be added to interpreting the findings.
  • Substantial research into potential health effects of cell phone use on humans has been conducted, and there is no conclusive proof of danger. Some studies have found possible links between phone use and cancer, but the findings are weakened by limitations that make results difficult to interpret. Many studies have found no effects at all. Some, highlighting the difficulties of studying statistically rare events, have even found that phones reduce cancer risk. A recent study published in the Journal of the American Medical Association found a link between cell phone use and increased glucose metabolism in the brain, which, like other studies finding biological effects, may or may not imply a health effect.
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    Bottom line is that nobody knows if cell phones are bad for us.
D'coda Dcoda

Research: The Educational Value of Serious Games [11Mar11] - 0 views

  • Literacy has evolved beyond the definition of the ability to read and write. Literacy now includes the ability to seamlessly interpret on-screen information, such as the graphics in a videogame, and the ability to rapidly decode symbols. To be effective, gamers must be able to quickly decipher each game’s symbols and conventions, which is essentially what good readers have to do in terms of deciphering the alphabetic code.
  • Serious Games are not replacing literacy activities, they ARE literacy activities.
  • Literacy specialists are just beginning to investigate how reading on the Internet affects reading skills. Students are developing new reading skills that are neither taught nor evaluated in school.
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  • Educational practices need to recognize today’s participatory culture and to find different ways of delivering content. Today’s new cultural competencies include the ability to navigate across different kinds of media and to “mashup” the various media content. Games are the ideal model for combining content in different ways and incorporating problem solving. There is a need for educators need to see games as an alternate learning system.
  • Games today can be divided into entertainment and Serious Game categories. Games are getting much more realistic, and can be incredibly motivating. The use of Ggames as entertainment may be dwarfed by Serious Game applications
  • Videogames, based on the training of socially valued practices, will create an educational system in which students learn to work and think as professionals. The purpose is not to train students for these professions, but rather to provide students with an opportunity to see the world in a variety of ways that are fundamentally grounded in meaningful activity and aligned with core skills, habits, and understandings of a postindustrial society. Games will help students create representations of professional knowledge.
  • Videogames are very effective at teaching logical, consequential thinking. U.S. Army studies indicate playing videogames as much as ten hours can improve the ability to process visual information and improve overall spatial orientation skills.
  • Games involve participation in collective intelligence, and blur the distinction between the production and consumption of information. They emphasized expertise rather than social status. They promote international and cross-cultural media and communities.
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Virtual, Mediated, and Augmented Reality [10Mar11] - 0 views

  • In the tradition of much post-Modern theorizing, “augmented reality” offers a new conceptual paradigm, seeking to implode/queer/do category work on the real/virtual dichotomy and make room for a more flexible understanding of social media that allows for recursivity between these two concepts.  A person embedded in augmented reality is a cyborg in the Harawaysian sense.  For this reason, the editors of this blog have proposed – somewhat tongue-in-cheek – that our research is best understood as “cyborgology.”  In augmented reality, the culture is hyper-literally super-imposed on the material.  Our bodies and all other objects in the world become canvases for the digital and its rapid circulation of signs and symbols.  In Bauman’s term, everything becomes a conduit of Liquid (post-)Modernity.  However, the symbolic order expressed through the digital does not emerge out of nothing; it is a reproduction or extension of what has always existed.  The digital and material are always in circulation and neither can be abstracted from the new order of social relations.  That is to say, society is neither online or offline; it is augmented.  Thus, augmented reality and the cyborgs who populate it are now the proper objects of sociological inquiry.
  • three distinct perspectives perceive the Internet as either virtual reality, mediated reality, or augmented reality.  I argue (in the spirit of Saussure) that these three perspectives are only fully comprehensible defined in relation to one another.
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    Re-frames the inquiry into virtual,mediated, augmented reality (vs. "physical world" reality) ... a liquid post-modern view
D'coda Dcoda

Exploitation and Amazon's Mechanical Turk [26May11] - 0 views

  • Since 2007, the US federal minimum wage has been set at $7.15 an hour, yet workers on Amazon’s Mechanical Turk—many of whom live in the US—make an average of $2 (according to the estimates of Mechanical Turk researcher Alex Quinn).  As illustrated in the above image, Amazon, itself, encourages businesses (at least implicitly) to pay workers (or “turkers” as they are called) less-than-minimum wages.  Moreover, to even qualify for these low-paying tasks called HITs (Human Intelligence Tasks), turkers are often expected to complete unpaid training sessions that can last for up to an hour.  Also, because turkers receive micro-payments for each task and because the time to completion for each task is rationalized to the second, turkers receive no pay during normal periods of rest during the workday.
  • Mechanical Turk is a crowdsourcing platform that allow anyone to recruit laborers for short online tasks, which cannot be effectively completed by computers.  For examples, turkers might compile contact information for various businesses, sort through images and tag offensive ones, or participate in university research experiments.  Because of the piecemeal and spatially-disembedded nature of the work, it is virtually unregulated. Can we simply dismiss this subversion of labor laws—as some commentators have—on the grounds that “$2 an hour is a decent wage in India?”  Even if we are angered by this exploitation of turkers, is it even possible to regulate an international platform of this sort?
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    Crowdsourcing problem
Dan R.D.

Imaginary Phone Concept Takes The Screen Out Of Touchscreen [28May11] - 0 views

  • Researchers Sean Gustafson, Christian Holz and Patrick Baudisch of the Hasso-Plattner Institute have created a working prototype of a touch interface
  • A wearable depth camera tracks the user's movements on the surface of the palm of his or hand, corresponding to specific commands for an iPhone or other touchscreen phone, such as sliding to unlock and time settings.
  • Imaginary Phone allows users to control their mobile devices without taking it out of their pocket. Instead, users mimic the interaction on the palm of their hand. The interaction is tracked by a wearable depth camera which sends input events to the actual physical device. By mimicking the layout of the physical device, here an iPhone, users can operate the device based on spatial memory built up while using the physical device.
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  • More info at http://www.hpi.uni-potsdam.de/baudisch/projects/imaginary_phone.html
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PayPal sues Google over mobile payments [27May11] - 0 views

  • EBay and its online payment unit, PayPal, on Thursday sued Google and two executives for stealing trade secrets related to mobile payment systems. The two executives, Osama Bedier and Stephanie Tilenius, were formerly with PayPal and led the launch on Thursday of Google's own mobile payment system in partnership with MasterCard, Citigroup and phone company Sprint. The suit highlights the growing battle by a wide range of companies from traditional finance to Silicon Valley trying to take a major stake in what has been described as a US$1 trillion ($1.2 trillion) opportunity in mobile payments. The mobile phone is seen as the digital personal wallet of the future. The eBay suit said Bedier worked for nine years at PayPal, most recently serving as vice president of platform, mobile and new ventures. He joined Google on January 24 this year.
Dan R.D.

Books2Barcodes: Converting Great Books Into 2D Barcodes - 0 views

  • What is Books2Barcodes? Books2Barcodes is an ongoing effort to convert all the world's great books to QR codes (2D barcodes). Each work featured here is the entire text of a piece of classic literature translated into several thousand barcodes. With a mobile device equipped with a camera and a barcode-scanning app, you can experience the joy of a great book as read through 800-character fragments on your cellphone.
Dan R.D.

Don't Buy a Dual-Core Tablet Until You See This Video [29May11] - 0 views

  • The first dual-core Android tablets only arrived in February, but Nvidia is already showing off an improved quad-core chip that’s expected to power tablets by August. The system-on-a-chip, codenamed “Kal-El,” has four computer cores and a dozen graphics processors that will offer a huge performance boost in mobile devices. Nvidia announced the chip in February, with support for 1440p video playback, which is higher than most HDTV sets.
  • Kal-El should bring faster device response times, vastly improved graphics, quicker camera applications and more. But perhaps the chip is too impressive when it comes to product timing.
  • the first dual-core tablets launched in February and slates using this new quad-core chip could be available by August, that means the very young Google Honeycomb tablet market is essentially running through a product cycle in six short months
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  • Nvidia expects handsets to run on Kal-El chips by this holiday season.
  • This year might be known as the year of dual-core chips, but if Nvidia has anything to say about it — not to mention competitors such as Qualcomm, Texas Instruments, Marvell and others who are working on their own faster chips — 2012 is looking to be the year of quad-core devices.
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    http://diigo.com/0hk0y - I'm going to wait for a Kal-El device.
Dan R.D.

Sony Sets Its Sights on Augmented Reality [31May11] - 0 views

  • The future of mobile gaming will merge the virtual and real worlds.
  • Unlike many augmented reality systems, Smart AR does not use satellite tracking or special markers to figure out where to overlay a virtual object. Instead, it uses object recognition. This means it works where GPS signals are poor or nonexistent, for example, indoors. The markerless system is more difficult to pull off, but it allows many more everyday objects to be used.
  • Sony has dabbled with the technology before, using two-dimensional barcodes known as CyberCodes as markers for tracking objects.
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