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Classroom Collaboration - 0 views

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    In this paper, the authors discuss the use of technology In storytellIng. Children can use gesture-based technology to make their stories more tangible, more real.
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ERIC - Education Resources Information Center - 0 views

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    These are the top 40 apps that are best used in a high school classroom.  They are very interesting and maybe I will try some out! Shows that apps and education can be used.  This can also be considered innovation in the classroom.
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21st-Century Campus Report: Campus 2.0 - 0 views

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    This article represents the various uses of technology in the classroom. If gives important statistics on people's views of technology and on various gesture based technology in the classroom.
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Internet regulation, Internet freedom, Internet activism - 0 views

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    This video is showing how the government is wanting to change the internet. It also shows that anyone can change the internet. It asks why should out of state companies change thing in the state if they are not in the state?
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Knewton - the future of education? | Learning and Knowledge Analytics - 2 views

  • During the learning analytics conference in Banff, several presenters mentioned the speed at which analytics are moving into policy level decisions in universities and schools. Malcolm Brown, from EDUCAUSE, made the statement that learning analytics “are moving faster than any of us realize”.
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    This site is just about Learning  Analytics but its very helpful
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    This is actually a really cool site! it talks about  how fast learnign analytics is developing and how it works to improve education
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    This artical talks about how leaning anayltics is rapidly increasing in use around in education. It says that the factors for this are business intelligence technology sector increase for accountability and increased entrepreneurial help for the education sector. Learning anaylitics is used to change the education system to a new more personal one that is better than the traditional ways now. Such attempts have brought up new education resources like online learning companies like Pearson who has created blackboard and other sections that collect data and create a new way of learning. The moodle also came out of the Idea for learning anaylics but still maintains a closed system that does not change or adapt.
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College of Engineering releases iPad app - Valparaiso University - 1 views

  • Designed to be an attractive way to keep in touch with current students, faculty, alumni, and friends of the university, the application offers flexibility in presenting in-depth stories, exciting videos, and beautiful photo galleries.
  • We created the iPad app with mobility in mind, allowing for a full reading experience when both connected and not connected to WiFi or 3G internet,
  • The app has a cutting-edge digital media design and an intuitive interface, allowing individuals to be connected with the University and the College of Engineering
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    "The Valparaiso University College of Engineering has released a new digital magazine for the iPad, which will connect the college to many constituents through an interactive digital community." iPads are not only used for education, but for interaction throughout the classroom- or campus, as it may be.
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    New digital college magazine allowing students to connect with events, a digital community, and digital news all available on iPad!
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iPad Makes Wall Street Debut | Drew Today | Drew University - 0 views

  • our central learning goal with this technology is to have them access and interpret financial information.
  • Each student’s iPad will come loaded with Pages, Numbers and Keynote, which are Apple’s analogs of Microsoft Word, Excel and PowerPoint,” said Tomljanovich.  “in addition to gathering and analyzing data, th
  • ey will be presenting their findings, making these apps central to their experience in the program.”
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  • As part of Drew’s Wall Street iPad initiative, students will have the option to purchase their Apple device at the end of the semester for a 50 percent discount off the retail price.  Tomljanovich expects that most—if not all—students will take advantage of the buy-out.
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    Students using iPads in school and researching information.  With this they are able to analyze certain research on wall street and their financial data. 
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Bradley University adds iPads to its campus tours - Chicago Tribune - 0 views

    • Elena Ares
       
      The campus was dead and the tour guide shows off what normally goes on here during a busy time.
  • It is believed to be the first school to use the tablet technology in this way, though students are using iPads in class and some campuses are providing them free to freshmen. Bradley's admissions office is piloting their use, and have tested them on about 20 of 160 tours during the past 21/2 months.
  • The technology works like this: The Bradley tour guide has 10 videos on his iPad, and when he loads one during a tour, it triggers the video to play on the iPads carried by the prospective students. When videos aren't playing, a campus map is displayed on the screen
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  • Ferolo's academic research looks into how people use mobile devices in their everyday lives and how the technology affects their experiences. "If people are physically here, the video content becomes more relevant to them. I believe there is a higher engagement in that tour," he said.
  • Stacy Bernstein, 17, a high school senior who was visiting Bradley from St. Louis, said the videos provided insight that she didn't get by staring at limestone buildings.
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    Campus tour now comes with an iPad that helps future students around and gives them information 
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In South Korean classrooms, digital textbook revolution meets some resistance - The Was... - 1 views

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    South Koreans realize that technology doesn't always bring progress. Not going as ebook as planned according to this washington post article. "But South Korea, among the world's most wired nations, has also seen its plan to digitize elementary, middle and high school classrooms by 2015 collide with a trend it didn't anticipate: Education leaders here worry that digital devices are too pervasive and that this young generation of tablet-carrying, smartphone-obsessed students might benefit from less exposure to gadgets, not more. Those concerns have caused South Korea to pin back the ambition of the project, which is in a trial stage at about 50 schools. Now, the full rollout won't be a revolution: Classes will use digital textbooks alongside paper textbooks, not instead of them. First- and second-graders, government officials say, probably won't use the gadgets at all."
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What is Gamification? | Gamification.org - 1 views

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    This wiki is about the gamification of websites including those in education. The entire wiki is dedicated to this technique. This was also one of the trends in the 2012 HOrizon Report.
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Horizon Report 2010 - Gesture Based Computing Links - 0 views

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    The mouse and keyboard are no longer the only way to input data into computing devices. This trend capitalizes on touch interfaces as made popular by the itouch/ iphone as well as the gesture based interfaces made popular by the Wii. Additionally, sixth sense computing (as seen in Minority Report) is a reality as this has already been invented. These links are from the Horizon Report 2010 and will be used by students in the NetGenEd project to understanding Gesture Based computing
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QR Codes In Education? « Mr Robbo - The P.E Geek - 0 views

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    Still my favorite post on QR Codes in Eduction. PE and health teachers should read Mr. Robbo.
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(25) 40 interesting ways to use QR Codes in the classroom - 0 views

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    Nice presentation about 40 interesting ways to use QR codes in the classroom.
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Embrace Adaptive Testing - Room for Debate - NYTimes.com - 0 views

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    I have to admit that it was very hard to put into a few short words my thoughts on adaptive learning. I didn't really intend for it to center on the testing piece but I guess that is what the editors thought hadn't already been covered, although I do agree with everything I said on it. Of course, many will say we need much more than testing but I think the big point is that pencil and paper don't cut it. We are wasting time with how we test now and can be much more targeted in terms of what students know and how we can teach. Your thoughts? The biggest thing that bothers me about all these apps is that we have no learning analytics - no feedback loop at all to parents or teachers. I literally have to watch my son play his ipad learning games to really understand where he is and what I need to do to fill things in
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Canvas Analytics - 0 views

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    I'm impressed with the learning analytics that are in the instructure Canvas offering. instructure canvas is open source - you can download and use for free but if you host in the cloud, you can host through instructure. They have just launched a K12 offering and the simple streamlined look and integration with social media has this on the top of my list as we look at an LMS for our school. WE don't have a lot of money but want simple and robust and I'm impressed with what I see. I had a call with the founder. 
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The Littlest Schoolhouse - Magazine - The Atlantic - 1 views

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    This article is one people still point to when discussing personalizing learning for students. It is a great op-ed in the Atlantic. Software customizes the learning process so that students learn in ways that help them and progress at their own pace. 
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Games in the Library - 0 views

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    A way to play games in the library.
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elearnspace › What are Learning Analytics? - 0 views

  • “the use of data and models to predict student progress and performance, and the ability to act on that information”.
  • Effective utilization of learning analytics can help schools and universities to pick up on signals that indicate difficulties with learner performance. Just as individuals communicate social intentions through signals well before they actually “think” they make a decision, learners signal success/failure in the learning process through reduced time on task, language of frustration (in LMS forums), long lag periods between logins, and lack of direct engagement with other learners or instructors.
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    Good prelimenary information about Learning Analytics.
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    This site gives some cool graphs and explains what Learning Analytics is. It uses Flow Charts that tell you how Learning Analytics Works.
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    This article presents an overview of learning analytics and discusses how it might be applied in learning institutions.
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    This article gives us an overview of learning analytics and talks about how they might be applied in schools.
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    This website shows charts to help describe what learning Analytics is. It doesn't just have the charts it also explains the charts.
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    This is a exact definition of learning analytics.
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    Once again, just more information about learning analytic's.
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    Definition and diagrams of Learning Analytics.
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What Can We Learn About Assessment From Video Games? | edte.ch - 0 views

  • The types of “dynamic and ongoing feedback” that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get
  • Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.
  • Unfortunately points scoring and rewards are in the short term ‘easy’ ways for teachers to motivate pupils to do what the are told. Look at the number of ‘team points’ and ‘star charts’ that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score…
    • MARISA R
       
      Good point was made here. How do we keep them interested without taking away from them making their own choices.
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  • to only value tangible and quantifiable outcomes like rewards and grades
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    Article about game based learning.
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Gamification - Wikipedia, the free encyclopedia - 0 views

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    this site has the defintion of gamification and applications for gamification
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    Wiki page on Gamification
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    Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on investment, data quality, timeliness, and learning.
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