Microsoft reduces the lag time on touch screens. This could be a huge breakthrough in gesture based computing, but the author questions whether it will be implemented.
"Not only is the nature of gestures universal, and more natural than operating a mouse or keyboard, but it could be a valuable tool in maintaining and focusing students' attention, and promoting an interactive classroom." Not only does this article discuss the benefits, but it also discusses the issues associated with this trend.
"Gesture recognition is the mathematical interpretation of a human motion by a computing device."
A simple definition of gesture recognition (gesture based computing)
"the combination of direct touch and group activity through a multi-touch environment will significantly enhance students' learning experiences." through many examples, this article elaborates upon the many advantages of gesture based computing in education.
"Touch screen monitors and related software that enable a traditional monitor to emulate a touch screen are powerful tools for students with disabilities." This article shares two stories of special needs students who were aided by gesture based computing.
In this article, a video is provided that illustrates an advanced form of gesture-based computing that only requires the program and a pair of multicolored gloves that are manufactured for $10. It provides some insight into computing for science and engineering.
This article provides a treasure trove of examples of new innovations in technology, many of which relate to gesture based computing. It discusses gesture sensing, hepatics, and even the use of ECGs in computing.
This article provides an excellent example of how gesture based computing has a real-life application, rather than just applying it to games. Gesture based computing can serve to make virtual reality more like true reality.
"Everything in our world is being digitized (or will be) and it makes sense for text books to be able to be updated in real time (any time) at a cost that is virtually free rather than the investment it takes to republish and distribute millions of books every few years." This article discusses the use of iPads in the classroom and how they should be replacing textbooks. Since ipads are gesture based, they will be a great addition to a classroom.
In this paper, the authors discuss the use of technology in storytelling. Children can use gesture-based technology to make their stories more tangible, more real.
The New York Times reports on how Microsoft is buying a company based completely on gesture technology, which could have a huge impact on its emerging technology. "We have a really broad mission to enable everyday devices with the ability to see."
"Products such as GGGoal are an entertaining and impressive demonstration of the power of motion-sensing technology, but the next step will be to translate the features of gesture-sensing technology into a range of products that benefit a broader client base." This website explains the gesture based technology that is being used, marketed toward a wider range of people.
This article represents the various uses of technology in the classroom. If gives important statistics on people's views of technology and on various gesture based technology in the classroom.
This is a great article for gesture based computing. It talks about the development of gesture based technology throughout the years, giving examples of its progression with different companies.
"SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets." It is important to learn about the development of gesture technology in certain companies.