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andrei gausling

Penetrating the Fog: Analytics in Learning and Education (EDUCAUSE Review) | EDUCAUSE - 1 views

  • But the most dramatic factor shaping the future of higher education is something that we can’t actually touch or see: big data and analytics. Basing decisions on data and evidence seems stunningly obvious, and indeed, research indicates that data-driven decision-making improves organizational output and productivity.
  • According to the 1st International Conference on Learning Analytics and Knowledge, “learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs.”
  • Analytics spans the full scope and range of activity in higher education, affecting administration, research, teaching and learning, and support resources.
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  • How do big data and analytics generate value for higher education? They can improve administrative decision-making and organizational resource allocation. They can identify at-risk learners and provide intervention to assist learners in achieving success. By analyzing discussion messages posted, assignments completed, and messages read in LMSs such as Moodle and Desire2Learn, educators can identify students who are at risk of dropping out.13 They can create, through transparent data and analysis, a shared understanding of the institution’s successes and challenges. They can innovate and transform the college/university system, as well as academic models and pedagogical approaches. They can assist in making sense of complex topics through the combination of social networks and technical and information networks: that is, algorithms can recognize and provide insight into data and at-risk challenges. They can help leaders transition to holistic decision-making through analyses of what-if scenarios and experimentation to explore how various elements within a complex discipline (e.g., retaining students, reducing costs) connect and to explore the impact of changing core elements. They can increase organizational productivity and effectiveness by providing up-to-date information and allowing rapid response to challenges. They can help institutional leaders determine the hard (e.g., patents, research) and soft (e.g., reputation, profile, quality of teaching) value generated by faculty activity.14 They can provide learners with insight into their own learning habits and can give recommendations for improvement. Learning-facing analytics, such as the University of Maryland, Baltimore County (UMBC) Check My Activity tool, allows learners to “compare their own activity . . . against an anonymous summary of their course peers.”15
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      Number two talks about customizing learning through analytics by  recognizing at-risk learners and helping them learn better.
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      Number nine also talks about customizing how students are taught. It says that Learning Analytics "can provide learners with insight into their own learning habits and can give recommendations for improvement."
  • Analytics in education must be transformative, altering existing teaching, learning, and assessment processes, academic work, and administration.
    • Tess T
       
      This right here is directly talking about using learning analytics to customize   how students are taught
  • Undoubtedly, analytics and big data have a significant role to play in the future of higher education. The growing role of analysis techniques and technologies in government and business sectors affirms this trend. In education the value of analytics and big data can be found in (1) their role in guiding reform activities in higher education, and (2) how they can assist educators in improving teaching and learning.
    • Tess T
       
      So pretty much this is saying that Learning Analytics can improve education because it can assist educators and help them improve their teaching and education based off of the data that they find about their students
    • Tess T
       
      Learning Analytics helps educators find out whats wrong and change it around the student so the student can get the best education possible
  • Learning analytics is essential for penetrating the fog that has settled over much of higher education. Educators, students, and administrators need a foundation on which to enact change. For educators, the availability of real-time insight into the performance of learners—including students who are at-risk—can be a significant help in the planning of teaching activities. For students, receiving information about their performance in relation to their peers or about their progress in relation to their personal goals can be motivating and encouraging. Finally, administrators and decision-makers are today confronted with tremendous uncertainty in the face of budget cuts and global competition in higher education. Learning analytics can penetrate the fog of uncertainty around how to allocate resources, develop competitive advantages, and most important, improve the quality and value of the learning experience.
    • Tess T
       
      This is a super helpful and straight forward answer to the question "how can learning analytics improve education." You can't get any clearer that that!
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    This source was written by George Siemens,who works in the Technology Enhanced Knowledge Research Institute at Athabasca University, and Phil Long, a Director of the Centre for Education Innovaton and Technology at the University of Queensland.  This site talks about how Analytics are used and what they are used for in Education
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    I really think this website can help anyone with a "foggy" idea of learning analytics.  Explains what to do with them above and beyond.  Woo hoo.
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    This article is about how data mining and research can help make decisions. This process is using statistical information instead of using informal guessing. It is beginning to be used on a wide level including medicine , business , and social programs and schools. It also says that education most have a reform and learning anaylitcs will have the biggest impact in deciding what will change or what will be added. So many of the students now a days spends time on the internet with social media and this leaves a foot print which leaves data of how their learning process works. Learning anaylitics is important because it benefits administrative and student purposes.
grace gollon

Apps being used in the Classroom - 0 views

  • 5 Apps Being Used in the Classroom Right Now Published 21 July, 2011 Multimedia & Digital 8 Comments Tags: Apps, Blackboard Mobile Learn, byki, Classroom, Dictionary.com, Digital, Mobile apps, Motion Math, Multimedia, Sarah Fudin, World Wiki tweetmeme_url = 'http://oupeltglobalblog.com/2011/07/21/5-apps-being-used-in-the-classroom-right-now/'; tweetmeme_alias = 'http://wp.me/pLaO9-LP'; tweetmeme_source = '”OUPELTGlobal”'; In this post, Sarah Fudin, a community relations coordinator for the University of Southern California’s online Masters Degree in Teaching program, shares 5 mobile apps that teachers are already using in the classroom to aid learning. Apple’s catchy tagline — “There’s an app for that” — is proving to be true in today’s classroom. Educational apps that are well designed and highly interactive engage students and make learning more enjoyable. A quick online survey shows that there are hundreds of apps available for every educational level, from pre-Kindergarten to college. Many schools are putting iPads into the hands of students in the classroom. Even in classrooms where only the teacher has an iPad, Apple’s Video Mirroring technology allows the screen image from an iPad to be shared with the class via a projection screen or HDTV. Here are five extraordinarily useful Apple and Android apps that are being used in classrooms across the country right now:
  • This Apple app provides quick access to detailed information about more than 200 countries around the globe. According to Macworld, World Wiki uses data from the official CIA World Factbook. Country data includes maps, flags, native language, motto and national statistics, with more detailed information about a country’s government, economy and geography also available. World Wiki’s presentation and depth of information make it a useful tool for teachers and students of all educational levels, with particularly innovative applications in the ESL / TESOL teacher’s classroom, where bridging the cultural gap may sometimes be challenging.
  • No roundup of educational apps would be complete without mentioning this app, which is listed as the #1 app for students by U.S. News & World Report. Over 1 million words from Dictionary.com and Thesaurus.com are included in this app, along with audio pronunciation, word origins and example sentences. The app can be downloaded free of charge for iPhone, iPad, Android and Blackberry devices and conveniently works without an Internet connection. As technology continues to advance and become even more ubiquitous, permeating our everyday lives and routines, it is certain that the classroom of the future will also become more high-tech. The apps being used by teachers and students today are only the latest wave of the digital revolution sweeping over education. As the processes and programs currently available are advanced and refined, technology will offer teachers and students even better ways to work, to connect and, of course, to learn.
Sarah Bandy

6 Ways It Could Change Our Daily Lives - 1 views

  • In the realm of new technologies, near field communication (NFC) is not a new or sexy concept, but it does have clear potential and practical uses.
  • Unlike many other wireless technologies, NFC has a short range of about 1.5 inches. This makes it a good choice for secure transactions, such as contactless credit card payments. MasterCard and Visa are both members of the NFC Forum, and both companies have been involved in pilot programs that use NFC-enabled phones as a flash payment option. Phones could “tap and go” using infrastructure already in place for credit card systems such as MasterCard’s PayPass program or Visa’s payWave.
  • “digital wallet”
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  • smart cards and readers, meaning it could easily be integrated into the public transit payment systems in cities that already use a smart card swipe
  • For another project, infotags were installed in schools. Students could get their individual daily schedule, announcements, and information about homework by waving their phones past the tags. A trial held in one pub allowed customers to tap cards with their NFC-enabled phones for more information about products
  • The company applied more than 250 NFC-tag stickers at various locations in Berlin that users would swipe their phones past in order to alert their friends that they were “checked in” at that location.
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    near field communication with contactless payments and infotags
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    This website talks about how this is used in our daily life. I think that there are a lot of good examples on how this is used in our daily life such as; info tags, smart objects, and contactless payments. This is very handy for many different kinds of job and it even works in the school systems.
NINA L

Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views

  • responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things
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  • Learning” doesn’t mean rote memorization—it means acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of situations
  • In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we will encounter—no matter how thick the binder is. In game-based environments, we learn not only the facts, but also the important, underlying hows and whys. This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations.
  • This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations
  • In game-based environments, we learn
  • not only the facts, but also the important, underlying hows and whys
  • In contrast, traditional, passive training approaches drill us on certain narrow procedures, and then evaluate us on our memory of what we were told. Even when we successfully retain the lesson’s facts and procedures, our behavior in true-to-life situations remains untested.  In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we
  • well-designed games permit learning experiences that aren’t possible in real life
  • All games are not created equal
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • To be effective, game environments must be structured around how we learn.
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process
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    This talks about where game based learning is headed.
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    This tells how and why game base learning works.
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    this explains what game base learning is and how it works
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    Why game based learning works, and helps everyday.
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    This article explains how game based learning works, why its effective and how it differs from traditional learning
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    Explains the differences in results between GBL and regular learning techniques.
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Elena Ares

Education Week: Educators Evaluate Learning Benefits of iPad - 0 views

  • a development that astonishes some ed-tech experts since the device is less than 15 months old, and K-12 educators are traditionally slow adopters of new technology.
  • ith a battery life of eight to 10 hours and a weight of just over a pound, the iPad offers more portability and less startup time during the full school day than laptops or netbooks, while its screen size facilitates more flexibility using the Web and easier input than smartphones.
  • “Is this the best use of our funds, or is it simply a tool to engage and motivate our students?” he asks. “Of course, technology has that capability, but is that always the best angle?”
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  • The question may be whether the iPad is best suited as a 1-to-1 device or to be shared as part of a stable of digital classroom tools. For example, on the other side of Arlington, Jamestown Elementary School’s instructional technology coordinator, Camilla Gagliolo, has stashed the nearly 60 iPads at her school in technology cabinets across classrooms in the 550-student K-5 school. About a half-dozen sit in each cabinet, next to a similar number of netbook computers and iPod touch media players.
  • students can choose which device to use for an ongoing book-publishing project. During math in Bill Donovan’s 4th grade class, students rotate between workstations working on quick-response math exercises. Some are using math-drill apps on the iPad, iPod touches, or laptops. And some are using old-fashioned pencil and paper.
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    this website it basically talking about the ipad being adopted in schools
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    "Every day seems to offer another story about a district or school that's buying iPads." This article explains the various uses of iPads in the classroom and how many schools have adopted them. It is important to gesture based computing because it gives yet another example of how gesture technology is invading the classroom.
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    iPads in smaller schools instead of colleges and how they can be used in the classroom
Vicki Davis

Ebooks Get the Respect They Deserve at 'Download the Universe' - Rebecca J. Rosen - Tec... - 0 views

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    A community of writers and scientists are reviewing and discussing scientific ebooks at Download the Universe. eBooks aren't where they are going to be. I'm toying with the idea of producing my own ebook after this next project because I haven't really seen what I think is possible in an ebook but have already storyboarded my own private thoughts in this area. This is a fascinating once in history experience to be part of a major trend as books evolve from paper to ebook. I'm excited! Take a look. "e-readers have opened up a period of great innovation in how we convey and consume "books," but, as of yet, these new products have not met with the sorts of rigorous and routine reviews that new printed books receive. But a new project, Download the Universe, aims to change that. Led by a set of some of the top science writers in the country -- including Carl Zimmer, Steve Silberman, and Atlantic contributor David Dobbs -- the site aims to provide reviews of new straight-to-ebook science books."
andrei gausling

http://net.educause.edu/ir/library/pdf/ELIB1101.pdf - 1 views

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    This article discusses the current position of learning analytics in education, and how third party applications are beginning to make the tools more cost-effective.
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    This article talks about how learning analytics is used in education. It also discusses the ethics involved in learning analytics platforms.
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    This is another website that takes learning Analytics and applies it to different things. Like the audience and students
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    Talks about how learning analytics have come to stay in our world.
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    This artical is good in explaining what learn analytics is and how it is used in a process. It says that learning analytics is to observe and understand learning behaviors in order to make a change. It starts as data collection. This is different methods and scripts to collect data. Then the data is analyzed. After that the supposedly find something to improve learning. After this they introduce this the the education system to get approval of use. And the last step is intervention where the new method starts or is in development to be integrated in the education for students.
trevor_stone91

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • erein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
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    Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
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    This topic is detailing on how video games are addicting, and one of the ways to learn from them is to bring about a game that is addicting, but also ignites learning. Among this bookmark is lots of questions and answers from educated professionals that explains new dimensions of learning and new transitions our mind is making in different ways.
Susan D

simSchool - About - 1 views

  • simSchool is a classroom simulation that supports the rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learner needs, gathering data about the impacts of instruction, and seeing the results of their teaching.
  • improvement in general teaching skill improved confidence in using technology increased belief that the teacher has the skills and ability to make a difference in a child's life improvement in pre-service teachers' performance in teacher preparation courses and attitudes toward inclusion of special needs students significant positive impact on the mastery of deeper learning capacities that comprise the readiness to teach increased "staying power" on the path to the field of teaching acquired through rapid development of strong self-efficacy and resilience
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    simSchool is a simulated classroom that supports rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learning needs, gathering data about the impacts of instruction, and seeing the results of their teaching. This is a place where instructors can explore instructional strategies, examine classroom management techniques, and practice building relationships with students that will translate into increased learning. The results are highlighted below and are proved to be real and measurable.
Vicki Davis

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
amandam_pphs

The Digital Textbook Revolution | iPad in Schools - 1 views

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    "Everything in our world is being digitized (or will be) and it makes sense for text  books to be able to be updated in real time (any time) at a cost that is virtually free rather than the investment it takes to republish and distribute millions of books every few years." This article discusses the use of iPads in the classroom and how they should be replacing textbooks. Since ipads are gesture based, they will be a great addition to a classroom.
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
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  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • Documents
  • Literary Analysis Rubric
  • General Information for Writing Essays Handouts
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
Elena Ares

An iPad University: Giving It the Old College Try | Epicenter | Wired.com - 0 views

  • Now, let’s face it, online education isn’t exactly new. Typing “online degree” into Google gets you over 58 million results. Besides the well-known University of Phoenix, there are all sorts of online degree programs that promise a convenient, high quality education. Yale and MIT have recently put many of their lectures online, and iTunes U and Academic Earth offer resources from many top schools. Last year saw an unprecedented jump of almost a million more students studying online, according to the 2010 Sloan Survey of Online Learning. What makes MAT@USC different?
  • When students enter the online “classroom” – whether on their iPad or laptop – they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually “raise their hand” to answer a question. In other words, they can do most of the activities they would in a normal classroom. Only in this scenario, their classmates might be sitting at a desk in rural Kansas – or Japan.
  • But is something valuable lost without real face-time in a physical classroom? Some critics argue that education must be more than just interactions with a smart screen – it’s about personal connections in a social space. Sundt thinks that many of those concerns, while perhaps more relevant for K-12 education, don’t really apply to the typically much older students pursuing a higher education.
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    they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually "raise their hand" to answer a question.
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    A college trying out an iPad and seeing how it works as an experiment
Vicki Davis

QR codes - could you use them in your library? « serious fun - 0 views

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    This is a great article on how this librarian in New Zealand is using QR codes in their library.
Elena Ares

Tablet Computing Is Here To Stay, And Will Force Changes In Laptops And Phones | Co.Des... - 1 views

  • Unlike smartphones and laptops, which replaced analog phones, typewriters, and filing cabinets, the tablet is pure digital abstraction -- the love-child of two digital devices
  • The answer is that our current digital ecosystem of smartphone + laptop doesn’t really fill our needs. Our phones aren’t good at making phone calls, and our laptops don’t share well. Both cost a lot but use only a fraction of their features. So much has changed since these platforms were originally defined that it’s time for a major re-adjustment, and the tablet is the first step. It’s the tip of the iceberg.
  • The tablet’s greatest impact on the technology ecosystem was in pointing out this weakness
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  • . Tasks that had been split between two devices can be distributed among three.
  • So what happens next? As a result of the tablet, your smartphone is going to get a bit dumber. It won’t lose all of its functions, but most ancillary features will drop deeper back in the user interface, bringing the two killer apps of phone and camera to the surface.
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    This site tells us when the year of tablet computing started. It says that tablet computing is just the beginning of a new world basically.
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    How tablet computing is forcing changes in our phones and computers so they will be able to keep up with the current technology. 
MaxD SVHS

Student Resources In Context - Document - 0 views

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    This article from Gale Student Resources in Context highlights the expectations and questions that arise from the exposure to Learning Analytics in a college setting.
 Lisa Durff

NMC Horizon Report > 2012 Higher Ed Edition | The New Media Consortium - 1 views

  • analytics are seen in the second horizon of two to three years
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    The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years. "This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
andrei gausling

How should I use "learning analytics"? - 1 views

  • I’m taking a break from the BlendKit posts to reflect on this EDUCAUSE article: Penetrating the Fog: Analytics in Learning and Education. It caught my eye because I’ve been sitting on a hiring committee charged with finding a top-rate instructional designer to join the team working on hybrid and online courses at UC Davis. One of the questions we asked our candidates was about learning analytics–what they are and how one might use them in a hybrid or online class.
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    how learning analytics should be used
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    In this article a teacher explains how she used learning analytics to help her class room. She started off using the LMS system which is a program that tracks the data of students like where they go and how on task they are. She mostly used this to grade not knowing the full uses of this process and concluded that in order for researching learning and analyzing them you need a whole education faculty on board. If the process of learning analytics is fully understood and used it possibilities are very high.
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