This talks about the communication through schools and the entertainment of education. This website also talks about what different internet resources are used.
Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs [1]. A related field is educational data mining.
Learning analytics is the use of intelligent data,
From Wikipedia, the free encyclopedia Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs [1]. A related field is educational data mining. Work in progress: sociologists like Wellman and Watts...and mathematicians like Barabasi and Strogatz.
This Horizon Report is about all the topics we are researching, so it can be used for all the teams. On page 22 though, it talks about Learning Analytics
This article provides a treasure trove of examples of new innovations in technology, many of which relate to gesture based computing. It discusses gesture sensing, hepatics, and even the use of ECGs in computing.
"Everything in our world is being digitized (or will be) and it makes sense for text books to be able to be updated in real time (any time) at a cost that is virtually free rather than the investment it takes to republish and distribute millions of books every few years." This article discusses the use of iPads in the classroom and how they should be replacing textbooks. Since ipads are gesture based, they will be a great addition to a classroom.
3D GameLab is a personalized learning platform that uses quest-based learning and game mechanics (experience points, ranks, rewards, badges) to level up through learning
This lab allows classes to learn through gaming. The classroom becomes the game by personalized learning by using quest-based learning and game mechanics. The students can progress through standards and categories the teacher can create.
The 3D GameLab is currently closed, but it will kick off in an online spring camp for teachers and instructional designers that provides the tools and training to turn the classroom into a living game. Up to 60 students are allowed to play their way through the curriculum.
This website is off of the horizon report. I think it is very helpful. It is useful to me because it is connecting real world sensors with it. Its talking about how it is turning the environment green and also how the plants have an effect in it.
This article shows the ever changing world involving apps and such. It says how there is an app for everything and most of them are useful. Very good read.
This article called, "There's an App for that" is very interesting in telling us that there is an app for almost everything you can think of. A good read for anyone who is trying to understand mobile apps further.
"Products such as GGGoal are an entertaining and impressive demonstration of the power of motion-sensing technology, but the next step will be to translate the features of gesture-sensing technology into a range of products that benefit a broader client base." This website explains the gesture based technology that is being used, marketed toward a wider range of people.
This article represents the various uses of technology in the classroom. If gives important statistics on people's views of technology and on various gesture based technology in the classroom.
In order to benefit from learning analytics, educators must incorporate it into their daily workflow, which can be time consuming. The author explains his method of timely analysis and response.