The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years.
"This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
This website talks about the changing of telecommunications and the changing of technological advances on things. It also talks about the commercialization of the internet.
THIS IS A MAJOR HELP! this is a PDF file all about learning analytics! Its packed full of information!! If you're doing analytics, its a really great source!
"Touch screen monitors and related software that enable a traditional monitor to emulate a touch screen are powerful tools for students with disabilities." This article shares two stories of special needs students who were aided by gesture based computing.
This article provides an excellent example of how gesture based computing has a real-life application, rather than just applying it to games. Gesture based computing can serve to make virtual reality more like true reality.
This is a story about how mobile apps contribute to how professors can use apps to teach in classrooms. It says that not one app can fit to a teachers certain teaching style.
3D GameLab is a personalized learning platform that uses quest-based learning and game mechanics (experience points, ranks, rewards, badges) to level up through learning
This lab allows classes to learn through gaming. The classroom becomes the game by personalized learning by using quest-based learning and game mechanics. The students can progress through standards and categories the teacher can create.
The 3D GameLab is currently closed, but it will kick off in an online spring camp for teachers and instructional designers that provides the tools and training to turn the classroom into a living game. Up to 60 students are allowed to play their way through the curriculum.
This is the 2010 Horizon Report it provides good info on our topic as well as an overview, and many more sections that Game-Based Learning is involved in.