Skip to main content

Home/ NetGenEd Project/ Group items tagged educational

Rss Feed Group items tagged

1More

The Professors Behind the MOOC Hype - Technology - The Chronicle of Higher Education - 1 views

  •  
    In one section, the author claims that MOOCs with collaboration work best.
1More

Swedish school now has a mandatory minecraft class - 0 views

  •  
    Interesting article on mandated subject using Minecraft in Swedish school.
2More

What is Gesture Based Computing? - 0 views

  •  
    This page briefly discusses gesture based computing and what it is and how it works.
  •  
    Explains what gesture based computing is and how it is used for entertainment. there is also a video of examples.
1More

The End of the Textbook as We Know It - Technology - The Chronicle of Higher Education - 0 views

  •  
    Texts books at colleges are becoming to an end because of E-Textbooks. 
1More

Hyperlinked Writing in the Classroom- From Theory to Practice | Langwitches Blog - 3 views

  •  
    Why and How to hyperlink your wiki work !
2More

NMC Horizon Report > 2012 Higher Ed Edition | The New Media Consortium - 1 views

  • analytics are seen in the second horizon of two to three years
  •  
    The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years. "This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
1More

Dr. Nadolny: SciEthics Interactive - Dr. Larysa Nadolny - 0 views

  •  
    Scientific game based learning, scientific over view of game based learning
1More

6 Reasons Tablets Are Ready for the Classroom - 0 views

  •  
    this website gives a few examples on why they are helpful for college students and in the classroom.
1More

Learning Analytics: A Foundation for Informed Change in Higher Education | EDUCAUSE - 0 views

  •  
    This shows a powerpoint about Learning Analytics. It explains it deeper!
1More

Intellectual Property-Internet Things - 0 views

  •  
    This website talks about the information and availability it gives you to change the internet. It talks about 'who owns it."
1More

Changing Telecommunications Marketplace - 0 views

  •  
    This website talks about the changing of telecommunications and the changing of technological advances on things. It also talks about the commercialization of the internet.
2More

7 Things to Know About Leaning Analytics - 1 views

  •  
    THIS IS A MAJOR HELP! this is a PDF file all about learning analytics! Its packed full of information!! If you're doing analytics, its a really great source!
  •  
    This shows how Learning Analytics can be adapted to higher education
1More

Gesture Based Special Needs - 0 views

  •  
    "Touch screen monitors and related software that enable a traditional monitor to emulate a touch screen are powerful tools for students with disabilities." This article shares two stories of special needs students who were aided by gesture based computing.
1More

Virtual Autopsy - 0 views

  •  
    This article provides an excellent example of how gesture based computing has a real-life application, rather than just applying it to games. Gesture based computing can serve to make virtual reality more like true reality.
2More

Smartphones on Campus: the Search for 'Killer Apps' - The Digital Campus - The Chronicl... - 0 views

  •  
    This is a story about how mobile apps contribute to how professors can use apps to teach in classrooms. It says that not one app can fit to a teachers certain teaching style.
  •  
    This article examines different examples of apps that professors and students are using and how they are affecting the community.
5More

3D GameLab Guildsite - Let the journey begin! - 0 views

  • 3D GameLab is a personalized learning platform that uses quest-based learning and game mechanics (experience points, ranks, rewards, badges) to level up through learning
  • categories that the teacher can create
  • student progress through standards and
  •  
    This lab allows classes to learn through gaming. The classroom becomes the game by personalized learning by using quest-based learning and game mechanics. The students can progress through standards and categories the teacher can create. The 3D GameLab is currently closed, but it will kick off in an online spring camp for teachers and instructional designers that provides the tools and training to turn the classroom into a living game. Up to 60 students are allowed to play their way through the curriculum.
  •  
    3-d game based learning, learning game based learning in 3-d
4More

Two to Three Years: Game-Based Learning « 2010 Horizon Report: The K12 Edition - 0 views

  •  
    This website is about the Horizon report. It explains how game based learning can help education.
  • ...1 more comment...
  •  
    The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training.
  •  
    new game based learning, learning game based learning horizon.
  •  
    This is the 2010 Horizon Report it provides good info on our topic as well as an overview, and many more sections that Game-Based Learning is involved in. 
« First ‹ Previous 141 - 160 of 233 Next › Last »
Showing 20 items per page