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Ebook Readers | Reviews and Comparison - 0 views

shared by Ivy F. on 18 Mar 11 - Cached
  • The main advantages of electronic books are convenience and choice. You can carry an entire library of eBooks with you and pick and read any from them at any moment. Most advanced ebook readers, like Amazon wireless reader, allow you to download books anywhere and anytime. However, many depend on what reading device you use for reading. The selection of e-book reader that best suits your needs can be a quite difficult task. The below table compares the best ebook readers available at the market and intended to help you with to make right choice.
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uDraw Studio at Nintendo - 0 views

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    Drawing has never been easier or more fun with the uDraw GameTablet and uDraw Studio! Discover your inner artist with uDraw Studio. Utilizing the uDraw GameTablet, players can finally express their own individual artistic creativity on Wii. Featuring versatile and easy-to-use tools, users can paint, draw, and color anything from simple doodles to intricate masterpieces. uDraw Studio offers the freedom to create spectacular works of art without the hassle of clean-up and comes bundled with the uDraw GameTablet.
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Gesture-Based Computing | Futurelab - We are marketing and customer strategy consultant... - 0 views

  • The game changer here is that instead of using prohibitively expensive and complex motion capture systems incorporating sensors placed around the body (like those used in Hollywood special FX) his system uses the computer's web-cam to identify a hand position from a database of 100,000 pre-stored images. Once it finds a match it displays it on screen, and repeats this several times per second enabling it to recreate gestures in real time. A similar system, developed by Javier Romero and Danica Kragic of the Royal Institute of Technology in Stockholm, is attempting to do the same thing using your hand's flesh tones, meaning you don't even have to wear a glove at all. Perhaps this will be the basis for the system that enables gestural UI for the masses. An application that is cheap and simple. Genuinely different and new, yet intuitive to use. We've all seen the future. Maybe it isn't as far away as we think.

eBook software - 0 views

shared by Ivy F. on 18 Mar 11 - No Cached
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Why Use Games to Teach? - 0 views

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    This explains how students react and lean from Game Based Learning.
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Sustainability Games - Emerging Media Initiative - 0 views

  • A quick review of published studies indicates that games have been used in design education. However, no systematic study of the use (or potential) of games exists in these disciplines, and no published data exists on the use of video games in this regard. Further, no one has engaged in the long-term development of video games for the collegiate design student. This study will provide key information for presentation, publication, and building a foundation for seeking future funding.
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    Video Games are being used to educate architects and environmental designers
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Game-based versus traditional case-based learning - 0 views

  • Unlike many other educational formats, game-based learning can bring fun and enjoyment to the learning experience and might encourage greater participation in group learning activities, with the potential to engage learners’ emotions, as well as their intellects. Therefore, this format could substantially contribute to the development of a wider repertoire of teaching and learning methods in continuing medical education (CME). Although many authors claim that games are as effective as more traditional educational methods, games have rarely been formally evaluated, with positive claims being largely based on anecdotal evidence. Formal evaluations of games, demonstrating that they are actually as effective a teaching and learning strategy for CME as more traditional methods are, are lacking.
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Gesturetek Software Immersive Gesture Control - 0 views

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    GestureTek's Momo™ software development kit for game developers, systems integrators and original equipment manufacturers brings the engaging dynamic of immersive, gesture-based interactivity to multiple platforms. Momo uses the camera on a display screen or device to track motion and objects such as faces or hands.
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YouTube - A Brief History of Technology in Education - 0 views

shared by Ashley M on 18 Mar 11 - Cached
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    This video explains to us how technology is no longer being considered a bad thing in schools and how mobiles play a part in this.
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Elliptic Labs - 0 views

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    Elliptic Labs is creating new and intuitive ways of interacting with computers. We want to bring the user closer to the device, focusing on the user experience when designing our solutions. By combining expert knowledge from multiple disciplines, such as signal processing, consumer research and interaction design, Elliptic Labs seeks to develop unique and human-centered interactions.
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Point, click: a review of gesture control technologies | VentureBeat - 0 views

  • My three-year-old is no more mystified by mice and touchpads than she is
  • by building blocks.
  • VentureBeat has covered many of these companies
  • ...1 more annotation...
  • I’ll profile a few developers first, followed by some commentary on the platform players.
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PlayStation®Move Product Info - Rundown of the PlayStation®Move, PlayStation®... - 0 views

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    The PlayStation®Move is a combination of the PlayStation®3 system, the PlayStation®Eye camera and the PlayStation®Move motion controller. The motion gaming technology is housed in the pairing of the motion controller and the eye camera. The sphere at the end of the motion controller allows the eye camera to pinpoint your every movement and position within the room. This tracking is translated, with absolute precision, into gameplay. So when you hit that bullseye, it won't be a fluke.
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Board & Card Games - 0 views

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    This page tells how you can make do it yourself cards and games to help you learn.
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GE | Plug Into the Smart Grid - 0 views

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    an example of Augmented Reality much like the Olympus camera i found previously
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Augmented Reality Past, Present and Future: How It Impacts Our Lives - 0 views

  • In this near-future scenario, just one of many possible applications for the technology, the concept of augmented reality makes air travel more bearable. More than just a series of visual cues, the technology can even combine auditory sensors and other stimuli to make high-tech data part of your everyday life. Like robotics, there’s a visceral and physical representation of the underlying artificial intelligence involved. And with real-world implications that range from expediting everyday business travel to fueling potential military research, facilitating heightened responses in emergency scenarios and powering the world’s most immersive video games, augmented reality will forever change how we think about data and how we process information.“Augmented reality will ultimately become a part of everyday life,” explains Sam Bergen, an associate art director for digital innovation at the ad agency Ogilvy and Mather. “Kids will use it in school as a learning tool – imagine Google Earth with AR- or AR-enabled text books. Shoppers will use it to see what products will look like in their home. Consumers will use it to visually determine how to set up a computer. Architects and city planners will even use it to see how new construction will look, feel, and affect the area they are developing.”
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    how it will affect our lives
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Gesture-Based Computing Uses $1 Lycra Gloves | Gadget Lab | Wired.com - 0 views

  • Interacting with your computer by waving your hands may require just a pair of multicolored gloves and a webcam, say two researchers at MIT who have made a breakthrough in gesture-based computing that’s inexpensive and easy to use. A pair of lycra gloves — with 20 irregularly shaped patches in 10 different colors — held in front of a webcam can generate a unique pattern with every wave of the hand or flex of the finger. That can be matched against a database of gestures and translated into commands for the computer. The gloves can cost just about a dollar to manufacture, say the researchers. “This gets the 3-D configuration of your hand and your fingers,” says Robert Wang, a graduate student in the computer science and artificial intelligence lab at MIT. “We get how your fingers are flexing.” Wang developed the system with Jovan Popović, an associate professor of electrical engineering and computer science at MIT. The technology could be used in videogames where gamers could pick up and move objects using hand gestures and by engineers and artists to manipulate 3-D models.
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