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Home/ NetGenEd 2011/ Contents contributed and discussions participated by Erin B

Contents contributed and discussions participated by Erin B

Erin B

TAT The Astonishing Tribe - 0 views

shared by Erin B on 18 Mar 11 - Cached
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    Face recognition?! really would love to have this app!
Erin B

GE | Plug Into the Smart Grid - 0 views

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    an example of Augmented Reality much like the Olympus camera i found previously
Erin B

Wrap 920AR - 0 views

  • The Wrap™ 920AR augmented reality eyewear and maxReality™ plug-in for Autodesk® 3ds Max® empower you to turn your desktop into a “HOLO-Deck”. maxReality provides the power to easily bring Autodesk® 3ds Max® characters to life on your desktop, displayed in stereoscopic 3D through the Wrap 920AR augmented reality eyewear. For those familiar with the basic operation of Autodesk 3ds Max it takes only minutes until you are able to view in an augmented reality application using the maxReality Viewer and provided marker. Never has augmented reality been so fast and easy. A wearable display with a 67-inch screen, as viewed from ten feet, stereo video capture, 6-degrees of freedom head tracking, VGA connectivity for your computer and plug-in software to bring your Autodesk® 3ds Max® characters to life – this bundle has it all.
  • Augmented reality or AR is a mixture of the real-world and virtual computer-generated imagery or information. With the Wrap 920AR, the real world is captured by it’s stereo camera system and displayed in the eyewear on what appears to your eyes as a 67-inch display as seen from 10-feet (3m). This image, which can be displayed in standard 2D or 3D, can be augmented with virtually any form of computer-generated data in the form of text, still images or even video. Until now, augmented reality has been limited to bulky stationary displays or portable hand-held systems with limited capabilities. Although these solutions implemented AR technology, it was in an unnatural format with obvious technology barriers. The Wrap 920AR is the first consumer product that empowers users to experience AR in a real-world environment – worn like sunglasses and displaying 3D graphics. Developer Support Vuzix provides an evolving SDK (Software Development Kit) and additional resources designed to aid and assist developers in the implementation of support for Vuzix products in virtual and augmented reality applications. Go to the Developer Support for additional information and links to downloadable developer resources.
Erin B

Your own reality- social augmented reality - 0 views

shared by Erin B on 15 Mar 11 - Cached
  • Welcome Tagwhat is a free network where you can create-and-share location based messages and content on-line or in mobile augmented reality.
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Erin B

ROAR - Home - 0 views

  • The story-based, participatory AR games developed by the ROAR team are played on Apple iPhones and Android-based smartphones and use GPS technology to correlate the students’ real world location to their virtual location in the game’s digital world. As the students walk and run around their school grounds, a map on their handheld displays virtual objects and characters (fig. 1 and 2) who exist in an AR layer superimposed on real space. When students come within approximately 30 feet of these digital artifacts, the AR and GPS software trigger video, audio, and text files, which provide academic and problem solving challenges as well as narrative, navigation, and collaboration cues. Figure 1: Live-view of digital objects on school grounds Figure 2: Map-view of player’s position and digital objects on school grounds
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    Radford Outdoor Augmented Reality- helps kids learn about Native Americans through AR layers superimposed on to reality
Erin B

Two to Three Years: Augmented Reality « 2011 Horizon Report - 0 views

  • Augmented reality (AR) refers to the addition of a computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented.
Erin B

Blended Reality: Superstructing Reality, Superstructing Selves | Institute For The Future - 0 views

  • We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us. Technology enables this transformation but, as is always the case, when we invent new technologies, they in turn re-invent us. In the realm of blended reality, the technologies and tools that we are creating change a fundamental part of our existence: the lenses through which we view and interact with the world. We are literally beginning to see and feel the world through a new set of eyes and ears—things that were previously invisible become visible, and we see the familiar in a new way. Almost ten years ago, we wrote about the sensory transformation we’re about to undergo as technologies move off the desktop and into the physical environment. We also pointed out that sensory transformations inevitably lead to major social and cultural transformations because they shape the nature of what we experience and how we make sense of our surroundings [Cybernomads SR-829]. Blended reality is the manifestation of these changes. It is a type of sensory transformation that will change people’s lives, their senses of selves and others, and their views of the world around them. In this report we analyze key directions of this metamorphosis.
Erin B

Layar: Augmented Reality browsing of Powerhouse Museum around Sydney - 0 views

  • What is Layar? The Layar Reality Browser shows what is around you by displaying real time digital information on top of the real world as seen through the camera of your mobile phone. This technology is called Augmented Reality. We augment the real world as seen through your mobile phone, based on your location.
Erin B

acrossair | About - 0 views

  • acrossair is a new kind of company - a hybrid collective combining rockstar application and game developers with a corporate infrastructure to cover all those mundane things like marketing, sales and finance. acrossair is working with companies to take advantage of the Apple iPhone platform for everything from fun games to enterprise applications. Our first application (delivering TV listings for TVGuide.co.uk) reached No.1 in the UK. Currently available for download on iTunes is a range of acrossair apps including Nearest Wiki, New York Nearest Subway, Nearest Places, London Nearest Tube and many more. acrossair have also developed an iPhone advertising platform which enables publishers to commoditise their applications.
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