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Lunch break + Calligrapomorphic | Flickr - Photo Sharing! - 0 views

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     usually browse for news, flickring or do artwork during my lunch hour... which is usually quite late. This was 3pm, and I decided to work on my calligramorphic book 1 while at it
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'Generation V' Defies Traditional Demographics - 0 views

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    "The online behavior, attitudes and interests of people from all walks of life are blending together online, cutting across generations and traditional demographics and giving rise to a new online group called "Generation Virtual" (Generation V), according to research by Gartner, which coined the term. Unlike previous generations, Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights."
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Playing Tag or Digital Games? Why Not Both? | MindShift - 0 views

  • What’s the difference between a computer simulation and a backyard game of tag? Quite honestly, not much – which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that’s a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn’t fun, it’s that we’re answering questions that kids aren’t asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we’re trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
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    What's the difference between a computer simulation and a backyard game of tag? Quite honestly, not much - which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that's a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn't fun, it's that we're answering questions that kids aren't asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we're trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
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Learning Analytics: EDUCAUSE - 0 views

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    Learning analytics presentation (a trend from the Horizon 2011 report) from George Siemens.
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YouTube - What is Visual.ly? - 1 views

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    As of April 13, 2011, this seems to be a new service that will be launched very soon.
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Eduction with gesture based learning - 0 views

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    Shows how kinect helps education.
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10 Things That Will Be Obsolete In Education by 2020| - 2 views

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    The Committed Sardine I empathize with this list....wish it was 2020 now, why do we have to wait!
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Cheaper and more fashionable gesture-based computing - 0 views

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    Great article!
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CSU System Shares E-book Pilot Results - 0 views

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    After piloting a digital textbook rental program in fall 2010, the California State University system learned a few lessons about how the e-books worked for students.
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http://www.itap.purdue.edu/tlt/signals/signals_best_practices.pdf - 1 views

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    top 10 tips for users of Signals
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Augmented Reality Development Lab - 1 views

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    Business that promotes and sells AR tools for education. Great examples of use & demos!
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10 Reasons To Use Digital Textbooks | Edudemic - 1 views

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    "Here's a few reasons why the digital revolution is worthwhile when it comes to textbooks courtesy of CourseSmart:"
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