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Home/ NetGenEd 2011/ Contents contributed and discussions participated by Julie Lindsay

Contents contributed and discussions participated by Julie Lindsay

Julie Lindsay

'Generation V' Defies Traditional Demographics - 0 views

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    "The online behavior, attitudes and interests of people from all walks of life are blending together online, cutting across generations and traditional demographics and giving rise to a new online group called "Generation Virtual" (Generation V), according to research by Gartner, which coined the term. Unlike previous generations, Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights."
Julie Lindsay

Playing Tag or Digital Games? Why Not Both? | MindShift - 0 views

  • What’s the difference between a computer simulation and a backyard game of tag? Quite honestly, not much – which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that’s a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn’t fun, it’s that we’re answering questions that kids aren’t asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we’re trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
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    What's the difference between a computer simulation and a backyard game of tag? Quite honestly, not much - which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that's a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn't fun, it's that we're answering questions that kids aren't asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we're trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
Julie Lindsay

10 Things That Will Be Obsolete In Education by 2020| - 2 views

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    The Committed Sardine I empathize with this list....wish it was 2020 now, why do we have to wait!
Julie Lindsay

What Do Kids Say Is The Biggest Obstacle To Technology At School? - 0 views

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    "iPads. Interactive Whiteboards. Netbooks. Video games. Although educational technologies are being implemented more and more in classrooms across the country, we don't often stop and ask students - or their parents - what they think their technology needs are. But the newly-released Speak Up 2010 survey has done just that. The project surveyed almost 300,000 students (along with 43,000 parents, 35,000 teachers, 2000 librarians and 3500 administrators) from over 6500 private and public schools last fall about how they're using - and how they want to be using - technology for learning."
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