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hannah h

Augmented Reality in Education - WikEd - 0 views

  • he 2010 Horizon Report includes examples of augmented reality like the Wii under the category Gesture Based Computing. Gesture recognition enables humans to interact with mechanical devices using simple natural gestures. In the future, the use of a keyboard, a mouse or even a touch pad may become a thing of the past with innovations in gesture based computing. See a video slide show of The New Media Consortium/ Educause report Click Gesture-Based Computing : 2010 NMC Horizon Report iPhone geotags. Geotagging and Geolocation Another important part of augmented reality applications is the use of geotagging and geolocation. A Geotag is a GPS coordinate that associates content such as videos, textual information, audio or any user- generated content to a specific location. When photographers use digital cameras, they have the choice to date stamp the video or photo. A Geotag is similar to that type of tag. AR applications draw on specific tags created by companies but will also depend on content that everyday users add through Geotagging. When we go to Google Earth to view a location, we are now able to find pictures and information added by users through these types of tags. Marker vs Markerless Augmented Reality AR Marker QR Code. AR Marker QR Semacode. Currently, many people associate augmented reality with black and white squares that trigger augmented reality elements. These black and white squares are called markers. Markers are also called QR (Quick Response) codes or Semacodes. A QR code is a two dimentional bar code that allows its content to be decoded at high speed. Markerless technology requires no marker to know the position of the object or person. Smartphone browsers that layer information over live locations are often considered in the markerless category, although they still use embedded "marked" information through geolocation and geotagging. The goal is to have augmented reality work much like this HP commercial Jerry Seinfeld for HP
d l

How to Teach Using Games - 0 views

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    This tells how to use the games.
d l

Why Use Games to Teach? - 0 views

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    This talks about how it effects students learning.
hannah h

The Top Ten Technologies: #3 Augmented Reality - 0 views

  • A person who wishes to experience a learning session via augmented reality would don a pair of see-through glasses that also host two tiny video cameras and a pair of earphones. A tiny computer, perhaps worn on the wrist or around the waist, would recognize the geometry and content of the user's immediate environment and overlay that environment with meaningful images and sounds for a specific purpose. From the user’s point of view, he or she would apparently see and hear other people, objects, or events taking place right in front of or around them. These augmented perceptions would appear to be completely real. In technical terms, they would be rendered by the wearable computer with light shading that takes into account both the ambient and directional light sources found in the user's immediate environment. Put simply, the augmented reality system is "projecting" people, objects, environments or other elements onto the environment around you.
d l

Board & Card Games - 0 views

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    This teaches you how to make your own learning games.
Ashley M

LIU Brooklyn Campus Extends iPad Program -- Campus Technology - 0 views

  • Brooklyn Campus of Long Island University is expanding a program it implemented earlier this semester to provide its students with Apple iPads.
  • The institution's initial iPad pilot program began delivering free iPads to all full-time incoming freshmen and undergraduate transfer students this semester. Preparations for the program included a $100,000 investment in its wireless infrastructure, beefing up the number of access points at six locations in the process. About 3,500 students received iPads during the initial phase of the program.
  • Now the Brooklyn Campus is expanding that initial pilot to all of its students, though it will not be supplying the devices completely free. The university said it will provide iPads at a discount to full-time students who did not qualify for the initial pilot, charging sophomores, juniors, and seniors $250 for an iPad, underwriting the rest
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  • The university said the program is designed to help students "connect with classmates, faculty members and advisers; organize, store and share files, assignments and presentations; access their academic and financial aid records; download digital books; take notes in class; and conduct research online."
d l

Video Games - 0 views

shared by d l on 18 Mar 11 - Cached
hannah h

Two to Three Years: Augmented Reality « 2011 Horizon Report - 0 views

  • Augmented reality, a capability that has been around for decades, is shifting from what was once seen as a gimmick to a bonafide game-changer.
  • Various forms of augmented reality, starting with early head-mounted displays, have been around for more than 30 years. Over that time, increased bandwidth and smart phone adoption, as well as a proliferation of AR browser applications, have helped AR evolve from a family of cool gadgets on the periphery of graphics and visualization technologies to an increasingly central player in the technology landscape.
  • Augmented reality (AR) refers to the addition of a computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented.
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  • Augmented books are also gaining traction. Developers at the Gwangju Institute of Science and Technology have created a format that allows 3D characters to emerge from the pages of books, but the technology requires the use of goggles. Tony DiTerlizzi’s book The Search for WondLA incorporates “WondLA Vision,” which gives readers an AR experience by having them hold the book and several special images up to a webcam. While much of the early exploration of this area has centered on children’s books, the use of AR for textbooks in higher education holds great promise.
  • A sampling of applications of augmented reality across disciplines includes the following: Cite <blockquote cite='http://wp.nmc.org/horizon2011/sections/augmented-reality/#16'> Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension. </blockquote> Permalink: 16 Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension.
  • One of the most promising aspects of augmented reality is that it can be used for visual and highly interactive forms of learning, allowing the overlay of data onto the real world as easily as it simulates dynamic processes. A second key characteristic of augmented reality is its ability to respond to user input. This interactivity confers significant potential for learning and assessment. Augmented reality is an active, not a passive technology; students can use it to construct new understanding based on interactions with virtual objects that bring underlying data to life. Dynamic processes, extensive datasets, and objects too large or too small to be manipulated can be brought into a student’s personal space at a scale and in a form easy to understand and work with. In a broader context of education, augmented reality is appealing because it aligns with situated learning.
  • Position-based applications are called “gravimetric,” and make use of a mobile device’s GPS and compass information, and then use the device’s location and position to discern what objects are nearby. Some applications also use image recognition, in which input to the camera is compared against a library of images to find a match; more recent applications can detect and interpret gestures and postures as commands to perform certain functions.
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    forcast
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    "A sampling of applications of augmented reality across disciplines includes the following: Cite Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension. Permalink: 16 * Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. * Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. * History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension."
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    horizon report 2011
Riley F.

Learning and Knowledge Analytics - 0 views

shared by Riley F. on 18 Mar 11 - No Cached
  • Learning analytics are an important lens through which to view and plan for change at individual learning paths and educational institutions’ courses. Furthermore, in corporate settings, learning analytics can play a role in highlighting the development of employees through their learning. Information flow and social interactions can yield novel insights into organizational effectiveness and capacity to address new challenges or adapt rapidly when unanticipated events arise.
  • Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.
  • When integrated, learning and knowledge analytics form the foundation for adaptive and personal learning by providing learners with relevant learning choices to address gaps between existing knowledge and knowledge needed within a field or domain. Through the use of analytics, organizations also stand to gain new insights into how the work of individuals contributes to organizational capacity for change and innovation.
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    basic ideas on learning analytics and what it can improve
Erin B

TAT The Astonishing Tribe - 0 views

shared by Erin B on 18 Mar 11 - Cached
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    Face recognition?! really would love to have this app!
Riley F.

Social Networks in Action - Learning Networks @ UOW - 0 views

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    Snapp- analyzes behavioral patterns
Riley F.

Resource Connect - Northern Arizona University - 0 views

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    grade performance status software at northern arizona university
Riley F.

userfly - Web usability testing made easy. - 0 views

shared by Riley F. on 17 Mar 11 - Cached
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    how userfly works video tool that helps website owners monitor and analyze their websites and how people are interacting on the page
Riley F.

Signals: Early Intervention - 0 views

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    slide show/ video on how and what Signals is
Riley F.

Signals - Stoplights for student success - 0 views

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    Signals complete website for Purdue University
Riley F.

Four to Five Years: Learning Analytics « 2011 Horizon Report - 0 views

  • it will enable faculty to more precisely identify student learning needs and tailor instruction appropriately. This has implications not simply for individual student performance, but in how educators perceive teaching, learning, and assessment.
  • Similarly, Userfly, designed for usability testing, provides the ability to record the behavior of visitors to websites, and then play it back for analysis.
  • computer science professor Paul Gestwicki and English professor Brian McNely are co-developing software for enhancing collaborative knowledge work. Using current theories of learning, rhetoric, writing, and human-computer interaction, the pair is designing an interactive visualization system with the goal of providing a richer understanding of collaboration and a framework for more effective evaluation of the collaborative process within writing.
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    how learning analytics will help not only students but also teachers go about their job
mitch g

Augmented Reality Mobile Game Aims to Boost Product Sales - Adrants - 0 views

  • For Red Bull, Circ.us created a mobile gaming app for the iPhone that allows people to create their own race track by arranging and photographing Red bull cans.
  • That arrangement then becomes the shape of the race track in the game.
  • The work succeeds on two fronts. It offers up a free and customizable mobile game and it gets people to buy Red Bull in order to make the game possible. Fun + Sales = Win.
James D

2010 Horizon Report » Two to Three Years: Simple Augmented Reality - 0 views

  • Augmented books, now just beginning to enter the market, are another interesting application of this technology. The German company Metaio is developing books that include AR elements, such as globes that pop up on the pages. The books are printed normally; after purchase, consumers install special software on their computers and point a webcam at the book to see the visualizations. The technology allows any existing book to be developed into an augmented reality edition after publication; an atlas featuring 3D views of geographic locations is currently in development.
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