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hannah h

Blended Reality: Superstructing Reality, Superstructing Selves | Institute For The Future - 0 views

  • We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us. Technology enables this transformation but, as is always the case, when we invent new technologies, they in turn re-invent us. In the realm of blended reality, the technologies and tools that we are creating change a fundamental part of our existence: the lenses through which we view and interact with the world. We are literally beginning to see and feel the world through a new set of eyes and ears—things that were previously invisible become visible, and we see the familiar in a new way. Almost ten years ago, we wrote about the sensory transformation we’re about to undergo as technologies move off the desktop and into the physical environment. We also pointed out that sensory transformations inevitably lead to major social and cultural transformations because they shape the nature of what we experience and how we make sense of our surroundings [Cybernomads SR-829]. Blended reality is the manifestation of these changes. It is a type of sensory transformation that will change people’s lives, their senses of selves and others, and their views of the world around them. In this report we analyze key directions of this metamorphosis.
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    "We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us. Technology enables this transformation but, as is always the case, when we invent new technologies, they in turn re-invent us. In the realm of blended reality, the technologies and tools that we are creating change a fundamental part of our existence: the lenses through which we view and interact with the world. We are literally beginning to see and feel the world through a new set of eyes and ears-things that were previously invisible become visible, and we see the familiar in a new way. Almost ten years ago, we wrote about the sensory transformation we're about to undergo as technologies move off the desktop and into the physical environment. We also pointed out that sensory transformations inevitably lead to major social and cultural transformations because they shape the nature of what we experience and how we make sense of our surroundings [Cybernomads SR-829]. Blended reality is the manifestation of these changes. It is a type of sensory transformation that will change people's lives, their senses of selves and others, and their views of the world around them. In this report we analyze key directions of this metamorphosis."
Kaleb B

Multi-touch and gesture computing displays with 3D-sensing technology - 0 views

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    Evoluce software enables multi-gesture interaction with 3D depth-sensing technology. Evoluce demonstrated Windows 7 applications being controlled and interacted with for the first time ever in conjunction with Microsoft Kinect and will release software to control your PC with multiple gestures soon.
alex c

AFP: MIT researchers make 'sixth sense' gadget - 0 views

  • LONG BEACH, California (AFP) — US university researchers have created a portable "sixth sense" device powered by commercial products that can seamlessly channel Internet information into daily routines.The device created by Massachusetts Institute of Technology (MIT) scientists can turn any surface into a touch-screen for computing, controlled by simple hand gestures.The gadget can even take photographs if a user frames a scene with his or her hands, or project a watch face with the proper time on a wrist if the user makes a circle there with a finger.The MIT wizards cobbled a Web camera, a battery-powered projector and a mobile telephone into a gizmo that can be worn like jewelry. Signals from the camera and projector are relayed to smart phones with Internet connections."Other than letting some of you live out your fantasy of looking as cool as Tom Cruise in 'Minority Report' it can really let you connect as a sixth sense device with whatever is in front of you," said MIT researcher Patty Maes.Maes used a Technology, Entertainment, Design Conference stage in Southern California on Wednesday to unveil the futuristic gadget made from store-bought components costing about 300 dollars (US).The device can recognize items on store shelves, retrieving and projecting information about products or even providing quick signals to let users know which choices suit their tastes.The gadget can look at an airplane ticket and let the user know whether the flight is on time, or recognize books in a book store and then project reviews or author information from the Internet onto blank pages.The gizmo can recognize articles in newspapers, retrieve the latest related stories or video from the Internet and play them on pages.
Perry J

Gesturetek || Corporate Information - 0 views

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    uses the camera to sense device motion, providing "joystick", "force of motion" and "menu selection" interaction
Perry J

Explore tags on Delicious - 0 views

  • nspired by early work in virtual reality, Robert sought to bring 3-D gestural interfaces to the masses.
  • advertising and games on interactive floors, walls, tables, windows, counters and bar tops. Our immersive advertising technology creates interactive digital signs that project people’s video image onscreen for an
  • he interactive installation “mæve” (MACE-Everyville) provides visual and tangible access to the social and intellectual networks behind architectural projects
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    3D tracking and control software powers gesture control TVs, 3D depth sensing digital signs, digital signage and interactive hand-tracking displays
Perry J

Gesturetek || Corporate Information - 0 views

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    3D depth-sensing and multi-touch technology
mitch g

IDENT Technology, Next Generation Mobile User Interfaces & Intelligent Sensing - 0 views

  • enabling next generation user interfaces.
  • mpressive human interface features that make your consumer electronics and gaming products much smarter than ever
maxmc7

Augmented Reality - 0 views

  • n 1990, Boeing researcher Tom Caudell first coined the term “augmented reality” to describe a digital display used by aircraft electricians that blended virtual graphics onto a physical reality. As for the computer science world’s definition of augmented reality (AR) though, it’s more detailed, but essentially the same: Augmented reality is the interaction of superimposed graphics, audio and other sense enhancements over a real-world environment that’s displayed in real-time.AR is not a new concept either. In fact, we’ve seen it in many different ways over the years, but we just might not have noticed. From the yellow first-down lines sketched over a televised football game to the movie Who Framed Roger Rabbit—or even examples as basic as where a projector’s been used to project images atop a real setting—all are examples of virtual graphics being superimposed upon a real-life situation.
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    This shows Augmented Reality.
Forrest N

Gesture Recognition & Computer Vision Control Technology & Motion Sensing Systems for P... - 0 views

shared by Forrest N on 25 Mar 11 - Cached
  • GestureTek is the patent-holder and world leader in video gesture control technology for interactive multi-touch surfaces., signs, displays, devices and games for advertising, entertainment and information delivery.
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