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Forrest N

Multi Touch Table Screen Display Interface | Surface Computing Technology Solutions - 0 views

  • GestureTek’s award-winning Illuminate Multi-Touch Table is a user-friendly surface computing technology offered in nearly any shape or size to suit any requirement.  The turnkey multi-touch screen display stands 36" high, with a 30, 40 or 55” diagonal gesture-controlled screen, powerful multi-touch computer, projector, camera and speakers. 
Kaleb B

Multi-touch and gesture computing displays with 3D-sensing technology - 0 views

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    Evoluce software enables multi-gesture interaction with 3D depth-sensing technology. Evoluce demonstrated Windows 7 applications being controlled and interacted with for the first time ever in conjunction with Microsoft Kinect and will release software to control your PC with multiple gestures soon.
brooke s

E-book - Wikipedia, the free encyclopedia - 0 views

shared by brooke s on 17 Mar 11 - Cached
  • An electronic book (also e-book, ebook, digital book) is a text and image-based publication in digital form produced on, published by, and readable on computers or other digital devices.[1] Sometimes the equivalent of a conventional printed book, e-books can also be born digital. The Oxford Dictionary of English defines the e-book as "an electronic version of a printed book,"[2] but e-books can and do exist without any printed equivalent. E-books are usually read on dedicated hardware devices known as e-Readers or e-book devices. Personal computers and some cell phones can also be used to read e-books.
  • availability of e-books may be provided for users with a mobile data connection, so that these e-books need not be stored on the device. An e-book can be offered indefinitely, without ever going "out of print". In the space that a comparably sized print book takes up, an e-reader can potentially contain thousands of e-books, limited only by its memory capacity.
  • Among the earliest general e-books were those in Project Gutenberg, in 1971. One early e-book implementation was the desktop prototype for a proposed notebook computer, the Dynabook, in the 1970s at PARC: a general-purpose portable personal computer capable of displaying books for reading.[3] Early e-books were generally written for specialty areas and a limited audience, meant to be read only by small and devoted interest groups. The scope of the subject matter of these e-books included technical manuals for hardware, manufacturing techniques and other subjects.[citation needed] In the 1990s, the general availability of the Internet made transferring electronic files much easier, including e-books. Numerous e-book formats, view comparison of e-book formats, emerged and proliferated, some supported by major software companies such as Adobe with its PDF format, and others supported by independent and open-source programmers. Multiple readers followed multiple formats, most of them specializing in only one format, and thereby fragmenting the e-book market even more. Due to exclusiveness and limited readerships of e-books, the fractured market of independents and specialty authors lacked consensus regarding a standard for packaging and selling e-books. In 2010 e-books continued to gain in their own underground markets. Many e-book publishers began distributing books that were in the public domain. At the same time, authors with books that were not accepted by publishers offered their works online so they could be seen by others. Unofficial (and occasionally unauthorized) catalogs of books became available over the web, and sites devoted to e-books began disseminating information about e-books to the public. [4] U.S. Libraries began providing free e-books to the public in 1998 through their web sites and associated services,[5] although the e-books were primarily scholarly, technical or professional in nature, and could not be downloaded. In 2003, libraries began offering free downloadable popular fiction and non-fiction e-books to the public, launching an e-book lending model that worked much more successfully for public libraries.[6] The number of library e-book distributors and lending models continued to increase over the next few years. In 2010, a Public Library Funding and Technology Access Study[7] found that 66% of public libraries in the U.S. were offering e-books,[8] and a large movement in the library industry began seriously examining the issues related to lending e-books, acknowledging a tipping point of broad e-book usage.[9] As of 2009[update], new marketing models for e-books were being developed and dedicated reading hardware was produced. E-books (as opposed to ebook readers) have yet to achieve global distribution. In the United States, as of September 2009, the Amazon Kindle model and Sony's PRS-500 were the dominant e-reading devices.[10] By March 2010, some reported that the Barnes & Noble Nook may be selling more units than the Kindle.[11] On January 27, 2010 Apple Inc. launched a multi-function device called the iPad[12] and announced agreements with five of the six largest publishers that would allow Apple to distribute e-books.[13] However, many publishers and authors have not endorsed the concept of electronic publishing, citing issues with demand, piracy and proprietary devices.[14] In July 2010, online bookseller Amazon.com reported sales of ebooks for its proprietary Kindle outnumbered sales of hardcover books for the first time ever during the second quarter of 2010, saying it sold 140 e-books for every 100 hardcover books, including hardcovers for which there was no digital edition.[15] By January 2011, ebook sales at Amazon had surpassed its paperback sales.[16] In the overall U.S. market, paperback book sales are still much larger than either hardcover or e-book; the American Publishing Association estimated e-books represented 8.5% of sales as of mid-2010.[17] In Canada, the option of ebook publishing took a higher profile when the novel, The Sentamentalists, won the prestigious national Giller Prize. Owing to the small scale of the novel's independent publisher, the book was initially not widely available in printed form, but the ebook edition had no such problems with it becoming the top-selling title for Kobo devices.[18]
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  • 2010 Amazon releases the Kindle DX International Edition worldwide. Bookeen reveals the Cybook Orizon at CES.[19] TurboSquid Magazine announces first magazine publication using Apple's iTunes LP format.[20] Apple releases the iPad with an e-book app called iBooks. Between its release in April 2010, to October, Apple has sold 7 million iPads. Kobo Inc. releases its Kobo eReader to be sold at Indigo/Chapters in Canada and Borders in the United States. Amazon.com reported that its e-book sales outnumbered sales of hardcover books for the first time ever during the second quarter of 2010.[15] Amazon releases the third generation kindle, available in 3G+Wi-Fi and Wi-Fi versions. Kobo Inc. releases an updated Kobo eReader which now includes Wi-Fi. Barnes & Noble releases the new NOOKcolor. Sony releases its second generation Daily Edition PRS-950. PocketBook expands its successful line of e-readers in the ever-growing market. Google launches Google eBooks
  • Drawbacks Ebook formats and file types continue to develop and change through time through advances and developments in technology or the introduction of new proprietary formats. While printed books remain readable for many years, e-books may need to be copied or converted to a new carrier or file type over time. PDF and epub are growing standards, but are not universal. The lack of a single universal standard could significantly affect the longevity of some works and their availability or readability in the future as a result of the format(s) used at the time of production.[26] Not all books are available as e-books. Paper books can be bought and wrapped for a present and a library of books can provide visual appeal, while the digital nature of e-books makes them non-visible or tangible. E-books cannot provide the physical feel of the cover, paper, and binding of the original printed work. An author who publishes a book often puts more into the work than simply the words on the pages. E-books may cause people "to do the grazing and quick reading that screens enable, rather than be by themselves with the author's ideas".[27] They may use the e-books simply for reference purposes rather than reading for pleasure and leisure.[28] Books with large pictures (such as children's books) or diagrams are more inconvenient for viewing and reading. A book will never turn off and would be unusable only if damaged or after many decades. The shelf life of a printed book exceeds that of an e-book reader, as over time the reader's battery will drain and require recharging. Additionally, "As in the case of microfilm, there is no guarantee that [electronic] copies will last. Bits become degraded over time. Documents may get lost in cyberspace...Hardware and software become extinct at a distressing rate." [29] E-book readers are more susceptible to damage from being dropped or hit than a print book. Due to faults in hardware or software, e-book readers may malfunction and data loss can occur. As with any piece of technology, the reader must be protected from the elements (such as extreme cold, heat, water, etc.), while print books are not susceptible to damage from electromagnetic pulses, surges, impacts, or extreme temperatures. The cost of an e-book reader far exceeds that of a single book, and e-books often cost the same as their print versions. Due to the high cost of the initial investment in some form of e-reader, e-books are cost prohibitive to much of the world's population. Furthermore, there is no used e-book market, so consumers will neither be able to recoup some of their costs by selling an unwanted title they have finished, nor will they be able to buy used copies at significant discounts, as they can now easily do with printed books. Because of the high-tech appeal of the e-reader, they are a greater target for theft than an individual print book. Along with the theft of the physical device, any e-books it contains also become stolen. E-books purchased from vendors like Amazon or Barnes & Noble.com are stored "in the cloud" on servers and "digital lockers" and have the benefit of being easily retrieved if an e-reading device is lost. Not all e-booksellers are cloud based; if an e-book is stolen, accidentally lost, or deleted, in the absence of a backup it may have to be repurchased. The screen resolutions of reading devices are currently lower than actual printed materials.[30] Because of proprietary formats or lack of file support, formatted e-books may be unusable on certain readers. Additionally, the reader's interaction with the reader may cause discomfort, for example glare on the screen or difficulty holding the device. Due to digital rights management, customers typically cannot resell or loan their e-books to other readers.[31] However, some Barnes & Noble e-books are lendable for two weeks via their 'LendMe' technology.[32] Additionally, the potential for piracy of e-books may make publishers and authors reluctant to distribute digitally.[33] E-book readers require various toxic substances to produce, are non-biodegradable, and the disposal of their batteries in particular raises environmental concerns. As technologies rapidly change and old devices become obsolete, there will be larger amounts of toxic wastes that are not easily biodegradable like paper. E-books and software can easily track data, times, usage, pages, and details about what one is reading and how often. Similar to this is the growing amount of data available through Google search engines, Facebook, and through data mining. For the first time in history it is now far easier to track and record what specific people might be reading. The notions of privacy, private writing, solitude, and personal reading are changing.
  • Digital rights management Anti-circumvention techniques may be used to restrict what the user may do with an e-book. For instance, it may not be possible to transfer ownership of an e-book to another person, though such a transaction is common with physical books. Some devices can phone home to track readers and reading habits, restrict printing, or arbitrarily modify reading material. This includes restricting the copying and distribution of works in the public domain through the use of "click-wrap" licensing, effectively limiting the rights of the public to distribute, sell or use texts in the public domain freely. Most e-book publishers do not warn their customers about the possible implications of the digital rights management tied to their products. Generally they claim that digital rights management is meant to prevent copying of the e-book. However in many cases it is also possible that digital rights management will result in the complete denial of access by the purchaser to the e-book.[34] With some formats of DRM, the e-book is tied to a specific computer or device. In these cases the DRM will usually let the purchaser move the book a limited number of times after which he cannot use it on any additional devices. If the purchaser upgrades or replaces their devices eventually they may lose access to their purchase. Some forms of digital rights management depend on the existence of online services to authenticate the purchasers. When the company that provides the service goes out of business or decides to stop providing the service, the purchaser will no longer be able to access the e-book. As with digital rights management in other media, e-books are more like rental or leasing than purchase. The restricted book comes with a number of restrictions, and eventually access to the purchase can be removed by a number of different parties involved. These include the publisher of the book, the provider of the DRM scheme, and the publisher of the reader software. These are all things that are significantly different from the realm of experiences anyone has had with a physical copy of the book.
  • Production Some e-books are produced simultaneously with the production of a printed format, as described in electronic publishing, though in many instances they may not be put on sale until later. Often, e-books are produced from pre-existing hard-copy books, generally by document scanning, sometimes with the use of robotic book scanners, having the technology to quickly scan books without damaging the original print edition. Scanning a book produces a set of image files, which may additionally be converted into text format by an OCR program.[35] Occasionally, as in some e-text projects, a book may be produced by re-entering the text from a keyboard. As a newer development, sometimes only the electronic version of a book is produced by the publisher. It is even possible to release an e-book chapter by chapter as each chapter is written. This is useful in fields such as information technology where topics can change quickly in the months that it takes to write a typical book (See: Realtime Publishers). It is also possible to convert an electronic book to a printed book by print on demand. However these are exceptions as tradition dictates that a book be launched in the print format and later if the author wishes an electronic version is produced. As of 2010, there is no industry-wide e-book bestseller list, but various e-book vendors compile bestseller lists, such as those by Amazon Kindle Bestsellers[36] and Fictionwise.[37] There are two yearly awards for excellence in e-books—the EPIC eBook Award[38] (formerly EPPIE) given by EPIC, and the Dream Realm Award[39] for science fiction, fantasy and horror e-books. Both awards have been given since 2000.
  • e-Readers For more details on e-book readers, see Comparison of e-book readers. e-Readers may be specifically designed for that purpose, or intended for other purposes as well. The term is restricted to hardware devices and used to describe a category type. Specialized devices have the advantage of doing one thing well. Specifically, they tend to have the right screen size, battery lifespan, lighting and weight. A disadvantage of such devices is that they are often expensive when compared to multi-purpose devices such as laptops and PDAs. In 2010, competition sent the price for the most popular electronic reading devices below USD 200.[40] Research released in March 2011 indicated that e-books and e-book readers are actually more popular with the older generation than the younger generation in the UK. The survey carried out by Silver Poll found that around 6% of over 55s owned an e-book reader compared with just 5% of 18-24 year olds. [41] The survey also revealed that the Amazon Kindle is the most popular e-book reader in the UK (47%) followed by the Apple iPad (31%) and the Sony Reader (14%). It has been reported that there is a differing level of dissatisfaction amongst owners of different ebook readers due to poor availability of sought after ebook titles. A survey of the number of contemporary and popular titles available from ebook store, revealed that Amazon.com has the largest collection, over twice as large as Barnes and Noble, Sony Reader Store, Apple iBookstore and OverDrive, the public libraries lending system.
Perry J

Gesturetek || Corporate Information - 0 views

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    3D depth-sensing and multi-touch technology
Perry J

Gesturetek || Corporate Information - 0 views

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    The company's touch-free, motion-activated solutions for virtual reality physical therapy, multi-sensory stimulation and immersive play let patients (regardless of age, ability or condition) have fun in a hygienic environment and experience marked improvement in their physical and cognitive abilities.
Perry J

Illuminate MultiTouch Display Screens, Tables and Windows/Interactive Projection System... - 0 views

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    Using GestureTek's Illuminate Multi-Touch Display as the surface computing hardware for the graffiti wall and a basic painting application that came with the system, Xenium customized the graffiti-painting application to give more creativity and control to the user.
alex c

Coffee Table Computing - A look at collaborative design - 0 views

  • Let me start by declaring that we, as human beings DO NOT have the ability to communicate with computers. Ever since the modern user interface based the WIMP system of Xerox Corp. came about people have found ways to use applications design around tasks and features. There are programmers and there are users. Computers work digitally, and humans cannot easily translate information to store and instruct computers. This has been a limitation and will be, for a long time. Several companies have tried to get out of this cycle by introducing newer touch and gesture based user interface which hold little value beyond novelty. These have been shown in several movies (including Iron Man 2 – where Tony Shark check’s out pictures of the Black Widow online on his table-top display) However, I’m glad that companies are taking this seriously after the touch interface of the iPhone sparked of a UI craze that has picked up quite a pace. One experimental entrant is the MS Surface. This is a table size computer with the screen facing up and is multi-touch capable. Several great instances of object recognition and collaboration of devices and people have been demonstrated on this device, but it hasn’t been taken seriously as yet (which is probably a cost factor for now)
Forrest N

Gesture Recognition & Computer Vision Control Technology & Motion Sensing Systems for P... - 0 views

shared by Forrest N on 25 Mar 11 - Cached
  • GestureTek is the patent-holder and world leader in video gesture control technology for interactive multi-touch surfaces., signs, displays, devices and games for advertising, entertainment and information delivery.
Honor Moorman

Future of Location Based Augmented Reality Story Games | PERSONALIZE MEDIA - 0 views

  • Foursquare
  • Foursquare
  • games – so there is quite a lot of R&D looking at the multi-player aspects of AR gaming such as this La
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  • ce the technical ability is there to easily track and map multiple players across a city environment the real social and story rich possibilities can open up. A likely area that will take off very quickly once user
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    So is there a future for these new forms? A hybrid combination of story, social location gaming all delivered on the latest camera based smart phones? Read on for some case studies and a couple of my own examples
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