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Facebook's Mobile Plan: Carrier Billing, Analytics For Apps Via Bango Deal? | paidContent - 0 views

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    It ties Facebook up with one of the bigger companies in the area of mobile billing: Bango is the payments provider for RIM's App World, which yesterday once again laid claim to being the second-most profitable app storefront after Apple's
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MINI Sends Lucky Fans On Exciting Yet Bizarre Trips Around The World @PSFK - 1 views

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    Facebook page contest where Mini fans upload videos explaining why they'd be the best co-pilot. Winners are sent on an adventure in one of 5 international locations, and videos from the trip are posted on the FB page. Called "All the wrong places"
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Push Paws: "Game For Cats" iPad App Makers Stop Kitties From Buying Add-Ons | Fast Company - 0 views

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    The aptly named app development firm Hiccup has finally fixed a major meow mixup: The interface in their free iPad app, "Game For Cats," allowed felines across the world to download premium content add-ons by accident. Like many iPad gaming firms, Hiccup opted to go for a freemium profit model. Their game comes loaded with a screen emulating a laser pointer, whose darting red dot is irresistible to most cats. But screens displaying other forms of virtual catnip--a mouse on a string, for example--cost 99 cents as DLC (downloadable content). There was only one problem: Early versions of the game had a user interface that made it extremely easy for cats to purchase the DLC with their paws--taking their human guardians (but not their credit cards) completely out of the equation.
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Hallmark tries a text-messaging twist - Kansas City Business Journal - 0 views

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    Hallmark Cards Inc. is getting into the text-messaging world - but not the one that usually springs to mind. Text Bands, a new product from the Kansas City-based greeting card giant, aim to give kids a way to exchange positive messages when they meet in person. Kids wearing the colorful bands bump fists or shake hands, causing the the bands to light up and the message - up to 10 characters - to transfer. Each band can hold as many as 24 messages; they include filters to help prevent negative messages.
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London's Coca-Cola 'Beatbox' building is a giant music remixer | DVICE - 1 views

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    Activated by gestures, touches and movements, visitors can be trigger different sounds such as "athletes' heartbeats, shoes squeaking, arrows hitting a target, etc" which will then be synced up to remix Mark Ronson's "Anywhere in the World." But for what purpose is Coca-Cola doing this? The company's official statement: The visionary pavilion has been inspired by Coca-Cola's global campaign for London 2012 - Move to the BeatTM - that aims to connect young people to the Games by bringing together their passions for music and sport. The pavilion forms part of Coca-Cola's Future Flames campaign for London 2012, which aims to recognise and reward the best of the nation's youth and shine a spotlight on emerging talent to inspire other young people to pursue their passions.
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Autodesk's Design Applications Get Social - Arik Hesseldahl - News - AllThingsD - 0 views

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    Autodesk is set to announce a batch of new features in its AutoCAD WS software that bring a Facebook-like activity feed into the arcane world of computer-assisted design software.
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Bold Teen Drama Degrassi Gets Gamified for Summer Season | ClickZ - 0 views

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    Much Music, along with Degrassi production firm Epitome Pictures, worked with Badgeville to develop the MuchCloser features. Swierszcz stressed the appeal of Badgeville's approach, which he said focuses on rewards psychology. "If you don't do this properly, cultivate your users, and bring people back after they've left for three weeks...it's useless," he said. And, because Badgeville works like a plugin, MuchCloser users stay on the site. "All rewards happen on our platform so we can monetize them and keep them in our world. We want people coming to our site engaging with Degrassi, not someone else's." The API approach also enables Much Music to incorporate data it has on user interactions on other platforms like Twitter, to get a more holistic view.
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Where Is The Love? An Interactive 3D Stream of Tweets - SocialTimes.com - 0 views

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    Imperial Leisure geo-tagged and color-coded tweets from around the world.  The size, color, and number of leaves are influenced by variables like the length of the tweets, the time the tweets were posted, and whether the tweets mention love or hate.  The blue leaves represent the tweets that mention hate, while the red leaves show the love. When you scroll over the leaves, the actual tweet appears at the bottom of the screen. most hateful is US and UK --  most love Chile and Indonesia
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No Longer An Awkward Teenager? Gamification Grows Up | TechCrunch - 0 views

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    Evolution and growth of gamification. "A world beyond badges: Badges will increasingly become less and less important, and the rise of true virtual currencies will become more prominent to offer users more than vanity accomplishments in the form of badges."
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App gives runners a boost with flesh-eating zombies | Reuters - 0 views

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    An app called Zombies, Run!, is a narrated game where real-world runners must out run zombies and collect supplies to keep themselves and their fellow humans alive -- and the only way to do that, is to hit the pavement.
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Technology that makes the world respond to you - Telegraph - 1 views

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    feed into potential lbs weekly
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Coca-Cola Security Camera Ad Encourages Viewers To 'Look At The World A Little Differen... - 0 views

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    LOVE THIS AD!  
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http://services.google.com/fh/files/misc/multi-screen_infographic.pdf - 0 views

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    New multiscreen world
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Chinese messaging app WeChat takes its games across the world in a bid to become a soci... - 0 views

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    mobile messaging apps are making a transition to become more like a social platform
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Stratasys Launches First 3D Color Printer In The World | Ubergizmo - 1 views

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    color 3D printer
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