ComScore: Social Universe Still Quickly Expanding | ClickZ - 0 views
-
Social platforms are still in their Precambrian era, with new services emerging and consolidating large audiences almost faster than they can be tracked. Meanwhile the social category as a whole is on the cusp of becoming the dominant form of online content, accounting for 16.6 percent of Internet minutes spent as 2011 drew to a close.
Microsoft to Sell Skype Ads Overseas | ClickZ - 0 views
-
Advertisements in Skype first appeared in March. Initial advertisers included Groupon, Universal Pictures and Visa. These ads appeared in the U.S., the U.K. and Germany. In a blog post at the time, Skype assured users its plan was to only show ads from just one brand per day in each market where advertising was sold. It also said the ads would not disrupt users' Skype experience with pop-ups or banners in the middle of calls.
How scientists can manipulate us with games to gather data | VentureBeat - 0 views
-
Bustamante and his group at Northwestern University whipped up a location-based, augmented-reality Android game called Ghost Hunter to test the theory with students. In the game, a player wanders around her neighborhood looking for ghosts and other monsters, and when the ghouls are in range, the app switches to a live view with an overlay of cross-hairs. The player shoots the ghost and a photo of the location is uploaded.
Shippensburg University tests NFC in school cafeterias - Payments - Mobile Commerce Daily - 1 views
Universal Pictures Uses Facebook Game to Promote Tower Heist Movie [screenshots] | Soci... - 1 views
The Revolution Won't Be Televised; It Will Be Instagrammed | Steve Rubel - Advertising Age - 0 views
-
Smartphones are on a fast track to become the primary device for both creating and consuming digital content. According to the Pew Internet for the American Life Project, already a full 31% of Americans who own internet-capable phones browse the web primarily from their phones. These numbers are actually higher in emerging markets. What's more, there are at least three other factors at work here. First, images are global. They eschew all language and cultural boundaries. Photography is the only true universal medium. Nothing comes close. Second, images are distributable. The bandwidth required to transmit photos is minimal, yet the opportunities for quick, creative expression are plentiful. As of this writing, Apple's App Store alone has over 10,000 iPhone apps in its photo category -- many of them for editing. Photoshopping has been democratized. Finally, images are digestible. You can glance at a picture for as short or as long as you want. Photos are a non-linear, shared consumption experience. The same can't be said for video or even text.
How Google TV Could Hand Netflix the entire streaming universe « blog maverick - 0 views
-
Oh, and one more thing. Expect your internet bills to go way way up as ISPs make it clear that all this video over the internet is going to require billions in upgrades. The irony is that while you may not like paying for cable channels you don’t watch. You will end up paying for cable channels on the internet that you don’t watch as well. In this case you will be paying via higher net bills for the extra bandwidth required to stream cable channels that your neighbors like to watch
‹ Previous
21 - 40 of 213
Next ›
Last »
Showing 20▼ items per page