How Did Habbo Beat Zynga At the Virtual World Game? - 0 views
MobileBeat: Call Loop soups up marketing campaigns for voice, text and email | VentureBeat - 0 views
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“Companies like Foursquare, Gowalla and others steer toward attracting the smartphone users,” Brisson says. “But an astounding 68 percent of mobile subscribers never visit the internet on their mobile devices. SMS text messaging is on virtually every phone in the world and does not require internet access.”
Laser-firing backpack effortlessly creates 3D maps of buildings | DVICE - 1 views
W+K and Nokia Create Virtual Paint You Can Splatter and Throw | Co.Design - 1 views
Inside Out - 0 views
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INSIDE OUT is a large-scale participatory art project that transforms messages of personal identity into pieces of artistic work. Everyone is challenged to use black and white photographic portraits to discover, reveal and share the untold stories and images of people around the world. These digitally uploaded images will be made into posters and sent back to the project's co-creators for them to exhibit in their own communities. People can participate as an individual or in a group; posters can be placed anywhere, from a solitary image in an office window to a wall of portraits on an abandoned building or a full stadium. These exhibitions will be documented, archived and viewable virtually.
Shocker! Gamer behavior is actually quite predictable -- Engadget - 0 views
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Data mining in World of Warcraft (sample of 14,400) shows that players fall into different "cliques" of highly predictable (80% accuracy) behavior based on the sort of achievements and activities they like to pursue. The researchers indicate that these lessons could be applied to online retailing as well. Also confirms my suspicion that there are more lessons to learn in these virtual environments than people want to give them credit for.
Giving your neighbourhood an online life - 0 views
McDonald's Makes Subtle Play for Children Online - NYTimes.com - 0 views
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