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Alex Grech

SXSW 2011: Clay Shirky on social media and revolution | Technology | guardian.co.uk - 1 views

  • "Governments have systematically overestimated access to information," Shirky said. "They've also systematically underestimated access to each other. Access to conversations among amateurs is more politically inspiring than access to information. Governments are afraid of synhronised groups, not synchronised individuals.
  • The history of print should make us sceptical of the theory that media is inherently political, or even that people are inherently political. Just because someone isn't talking about politics in their spare time doesn't mean they wont turn out in Tahrir Square when the serious business starts."
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    Shirky says hat Governments have systematically overestimated access to information and underestimated access to each other.  Acess to conversations among amateurs is more politically inspiring than access to information.  Governments are afraid of synchronised groups, not synchronised individuals.  NOTE Perhaps this is why blogging along will not lead to any disruption to the hegemony.
Kathy Gill

Launch Pad Archive : CJR - 0 views

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    Archive of Columbia Journalism Review articles on start ups
Kathy Gill

Stock and flow « Snarkmarket - 0 views

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    Thinking of the economics concepts in terms of today's digital idea space. 
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
Charles van der Haegen

Shareable: About Us - 0 views

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    About Us Shareable is a nonprofit online magazine that tells the story of sharing. We cover the people, places, and projects bringing a shareable world to life. And we share how-tos so you can make a shareable world real in your life. In a shareable world, things like car sharing, clothing swaps, childcare coops, potlucks, and cohousing make life more fun, green, and affordable. When we share, not only is a better life possible, but so is a better world. The remarkable successes of Zipcar, Wikipedia, Kiva, open source software, Freecycle, and Creative Commons show this. They tell a hopeful story about human nature and our future, one we don't hear enough in the mainstream media. They show what's possible when we share. They show that we don't act merely for our own good, but go out of our way to contribute to the common good. They show that we can solve the social and environmental crises we face, and thrive as never before. They show that a new world is emerging where the more you share the more respect you get, and where life works because everyone is motivated to help each other. We tell this story because a shareable world might be just what's needed to enjoy life to the fullest today while creating a better tomorrow. And it's being built by people from all walks of life right now. Shareable is your invitation to join these innovators today. Want to start sharing? Check out our top 20 how-to share posts and our complete index of how-to share posts. Want to get involved in Shareable? You can contribute stories, feedback, and money. You can follow us on Twitter Facebook, and Identi.ca and share our stories with friends. You can register and join discussions about your favorite posts. You can subscribe to our e-mail list. We have more ideas for getting involved here. Want to know more about sharing? For the big picture on sharing, check out the following features: "Four Degrees of Sharing," by Janelle Orsi; "Ten Ways our World is Becoming More Share
Donal O' Mahony

21 Things That Will Be Obsolete by 2020 | MindShift - EdTech Leadership - 3 views

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    some interesting observations
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    Great ink. I posted the following comment on the article's Website: On point 18, why not organic food in the cafeteria? Seems like if we are smart enough to adapt all the trends you are discussing, a farm-to-school lunch program would make sense as well. I like all the suggestions you are making, but I also find them to be too technologically oriented, and not necessarily grounded in the needs of the current reality we are facing: can we even educate for a world that no longer has the carrying capacity for civilization? I think the tools you mention are all useful and can be applied sustainably, but I would suggest a conscious push to incorporate sustainability as an educational value that is integrated into the technology. And I'm not just talking about information literacy about environmental issues, but actual sustainable cultural practice, which includes many of the things you have listed here. Additionally, it would be good to argue for Green IT. What good is a digital cloud if the ones outside the classroom are wrecking havoc on our surroundings? Again, I like your ideas, I just think they will be more feasible in a habitable world. We should put our minds together to make this so.
Donal O' Mahony

Five Forms of Filtering - 0 views

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    creating ECONOMIC value from filters Interesting discussion of forms of filtering that could be applied to creating SOCIAL value
David McGavock

Imagine K12 - Home - 1 views

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    "We believe technology is transforming K-12 education. The infrastructure, hardware, software, and platforms are either available or being developed that will change the nature of how we teach our children in profound and far-reaching ways. A high-tech wave is beginning to sweep through the educational world largely driven by technology entrepreneurship. But the impact of those entrepreneurs will depend on the quality of their ideas, their ability to execute, and their ability to get funded. Imagine K12 is a for-profit enterprise looking to invest time, experience, energy and resources in entrepreneurs who have a passion for education and the technical know-how to create their vision."
Alex Grech

A mini-course on network and social network literacy - howardrheingold's posterous - 2 views

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    Essential viewing.  Rheingold's mini-course on network and social network literacy.
B.L. Ochman

Why I Will Never, Ever Hire A "Social Media Expert" - 1 views

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    a MUST-READ article by Peter Shankman. I couldnt' ahve said it better myself!
B.L. Ochman

About Wolfram|Alpha - 0 views

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    Wolfram|Alpha's long-term goal is to make all systematic knowledge immediately computable and accessible to everyone. We aim to collect and curate all objective data; implement every known model, method, and algorithm; and make it possible to compute what
David McGavock

Infotention, internal: Attentional strategies | Social Media Classroom - 2 views

  • We can talk about attention training, multitasking, the dangers of distraction.
  • What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention and a need to allocate that attention efficiently among the overabundance of information sources that might consume it"
  • Infotention
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  • brain-powered attention skills and computer-powered information filters.
  • work best together with a third element — sociality
  • Honing the mental ability to employ the form of attention appropriate for each moment
  • put together intelligence dashboards, news radars, and information filters from online tools like persistent search and RSS is the external technical component of information literacy.
  • Infotention involves a third element
  • other people
  • recommendations that make it possible to find fresh and useful signals amid the overwhelming noise of the Internet
  • Mentally trained, technologically augmented, socially mediated
  • detecting information that could be valuable specifically to you, whenever and wherever it is useful to you.
  • crap detection skills and basic mindfulness come in. 
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