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David McGavock

Shambhala Sun - Wisdom 2.0: The Digital World Connects (July 2011) - 3 views

  • Soren Gordhamer, author of Wisdom 2.0: Ancient Secrets for the Creative and Constantly Connected, has made it his business to explore how technology alters our patterns of living and how we can work creatively with those changes.
  • Wisdom 2.0 is a conversation among people who have accepted technology and its benefits, but who are also deeply concerned about the inner life.
  • Gordhamer says that Wisdom 2.0 is occurring whenever people realize that “each of us longs for wisdom, and that is what’s really important in life. It’s easy to get caught in the speed of life and forget what we’re here for, our true path.”
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    "Unprecedented communication and information-but also speed, stress, and 24/7 distraction. BARRY BOYCE reports on a group of far-thinking digital leaders who are using mindfulness to humanize the brave new world they have created. "
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    Soren Gordhamer's book, Wisdom 2.0 is a very good read in t his regard.
David McGavock

Pop-Up University | DMLcentral - 0 views

  • Networked social learning is most effective and truly magical when students who don't know one another one day start scouring the world for knowledge to bestow on each other the next day and spend their time contributing to each other's learning. It’s the unpredictable synergy that can happen when a group of strangers assembles online to learn together.
  • But the knowledge-sharing gift economy is a human creation – one that can't be predicted, commanded, or summoned but has to be nurtured, cultivated, and facilitated.
  • Michael Wesch's "A Portal to Media Literacy" made clear to me something I had been feeling my way toward -- a pedagogy that is more about collaboration than technology, in which the technology is central, but is a vehicle for co-discovery.
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  • Cathy Davidson's bold experiments in peer-to-peer learning, including "crowd-sourcing grading," gave me a working model to emulate and appropriate.
  • I learned from Mizuko Ito that young people use digital skills and knowledge exchange as social currency in fan cultures – using social media to learn about things that really matter to them, such as multiplayer games, Pokemon, mashups and fan videos.
  • Henry Jenkins taught me about participatory culture and the importance of teaching skills of credibility (what I call "crap detection") transmedia storytelling, collective intelligence, and network smarts.
  • it only made sense to begin by mobilizing social media skills in parallel with introducing the subject matter. Teaching about social media doesn't make a lot of sense unless students can use social media in their learning
  • The choice to participate in creating and not just consuming the culture in which we live is crucial, and presenting that choice in terms that can engage students is critical.
  • The first acts on the first day of class are crucial – what chaos theorists call "sensitive dependence on initial conditions."
  • As one of my mentors, Lisa Kimball, taught me, a good online facilitator pays heed to the containers, but also thinks in terms of tempo. I knew the importance of engaging as many of the co-learners as possible in the first live session and the first weekend of forum and blog discussion.
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    If Rheingold U, my current experiment in cultivating wholly online, multimedia, unaccredited, for-not-much-pay learning communities, originally germinated out of fun and impulse, the next stage was more scary-serious. As soon as I took people's money and started telling the world about my intentions, I was obligated as well as motivated to make it work - not just to deliver a rich set of learning materials, but to conjure actual social learning magic
David McGavock

How the brain creates the 'buzz' that helps ideas spread - 1 views

  • UCLA psychologists have taken a significant step toward answering these questions, identifying for the first time the brain regions associated with the successful spread of ideas, often called "buzz."
  • "Our study suggests that people are regularly attuned to how the things they're seeing will be useful and interesting, not just to themselves but to other people,"
  • We always seem to be on the lookout for who else will find this helpful, amusing or interesting, and our brain data are showing evidence of that.
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  • The study findings are published in the online edition of the journal Psychological Science, with print publication to follow later this summer.
  • "Now we have mapped the brain regions associated with ideas that are likely to be contagious and are associated with being a good 'idea salesperson.' In the future, we would like to be able to use these brain maps to forecast what ideas are likely to be successful and who is likely to be effective at spreading them."
  • the interns who were especially good at persuading the producers showed significantly more activation in a brain region known as the temporoparietal junction, or TPJ, at the time they were first exposed to the pilot ideas they would later recommend.
  • We found that increased activity in the TPJ was associated with an increased ability to convince others to get on board with their favorite ideas.
  • Thinking about what appeals to others may be even more important."
  • The TPJ, located on the outer surface of the brain, is part of what is known as the brain's "mentalizing network," which is involved in thinking about what other people think and feel.
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    Interesting findings. The emphasis here is on identifying activity of the brain that indicates a person's effectiveness with passing on (sharing) information. While that is notable, it would be great to know what activity indicates that the information has merit in and of itself. We have plenty of buzz in our world. What we need are authoritative sources.
David McGavock

Values, Vision, Mission & Strategy - Mind & Life Institute - 0 views

  • To guide us in our Mission, Vision and Strategy, the Mind & Life Institute has adopted a set of core values: Love, Mindfulness and Compassion Trust and Integrity Teamwork and Collaboration Impeccability and Continuous Improvement Open Communication and Transparency
  • Vision The Mind & Life Institute sees the potential of a world that fully understands the critical importance of training the mind in ways that reduce individual and societal suffering and promote individual and planetary peace, health, well-being and cooperation. Moreover, we envision a world where everyone has access to age-appropriate and culturally appropriate mental and emotional fitness practices.
  • we implement a practical, results-oriented Mission and Strategy based on scientific research to understand how we, as humans, can train our minds
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  • promote and support rigorous, multi-disciplinary scientific investigation of the mind
  • dissemination of practices that cultivate the mental qualities of attention, emotional balance, kindness, compassion, confidence and happiness
  • rooted in an integrated way of knowing that combines the first and second person direct experience of contemplative practice with a modern scientific third person inquiry.
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    "The Mind & Life Institute is a non-profit organization that seeks to understand the human mind and the benefits of contemplative practices through an integrated mode of knowing that combines first person knowledge from the world's contemplative traditions with methods and findings from contemporary scientific inquiry. Ultimately, our goal is to relieve human suffering and advance well-being."
David McGavock

The Problem of Consciousness - 1 views

  • The Problem of Consciousness* John R. Searle (copyright John R. Searle) Abstract: This paper attempts to begin to answer four questions. 1. What is consciousness? 2. What is the relation of consciousness to the brain? 3. What are some of the features that an empirical theory of consciousness should try to explain? 4. What are some common mistakes to avoid? The most important scientific discovery of the present era will come when someone -- or some group -- discovers the answer to the following question: How exactly do neurobiological processes in the brain cause consciousness? This is the most important question facing us in the biological sciences, yet it is frequently evaded, and frequently misunderstood when not evaded. In order to clear the way for an understanding of this problem. I am going to begin to answer four questions: 1. What is consciousness? 2. What is the relation of consciousness to the brain? 3. What are some of the features that an empirical theory of consciousness should try to explain? 4. What are some common mistakes to avoid?
  • If science is supposed to give an account of how the world works and if subjective states of consciousness are part of the world, then we should seek an (epistemically) objective account of an (ontologically) subjective reality, the reality of subjective states of consciousness. What I am arguing here is that we can have an epistemically objective science of a domain that is ontologically subjective.
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    The Problem of Consciousness* John R. Searle (copyright John R. Searle) Abstract: This paper attempts to begin to answer four questions. 1. What is consciousness? 2. What is the relation of consciousness to the brain? 3. What are some of the features that an empirical theory of consciousness should try to explain? 4. What are some common mistakes to avoid? The most important scientific discovery of the present era will come when someone -- or some group -- discovers the answer to the following question: How exactly do neurobiological processes in the brain cause consciousness? This is the most important question facing us in the biological sciences, yet it is frequently evaded, and frequently misunderstood when not evaded. In order to clear the way for an understanding of this problem. I am going to begin to answer four questions: 1. What is consciousness? 2. What is the relation of consciousness to the brain? 3. What are some of the features that an empirical theory of consciousness should try to explain? 4. What are some common mistakes to avoid?
David McGavock

UC Davis: Center for Mind and Brain : Exploring the Mind Speaker Series - Dr. Paul Ekma... - 0 views

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    "Exploring the Mind Speaker Series - Dr. Paul Ekman, UC San Francisco Compassion and Deceit: Paul Ekman is a world-renowned behavioral neuroscientist and the inventor of the Facial Action Coding System (FACS). His work is the basis for the FOX television series "Lie to Me," starring Tim Roth. In this lecture, Ekman talks with Center for Mind and Brain researcher Clifford Saron in a wide-ranging discussion focusing on Ekman's research into compassion and deceit. For more information on Ekman, visit http://www.paulekman.com/ What Exploring the Mind When January 29, 2010 The video of this talk is now available online: YouTube: http://www.youtube.com/watch?v=eWyWArOGO0E iTunesU: http://deimos3.apple.com/WebObjects/Core.woa/Browse/ucdavis-public.3393831201.03393831214
David McGavock

Portland State Graduate School of Education: Continuing Education | Interpersonal Neuro... - 1 views

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    "Interpersonal Neurobiology (IPNB) is an exciting interdisciplinary perspective, drawing from the fields of neuroscience, psychology, complexity theory, and relationship studies. Other related fields of study include, affective neuroscience, social neuroscience and social cognitive neuroscience. The interpersonal neurobiology perspective extends from the intricacies of neurobiology to the level of the interpersonal world. Because interpersonal neurobiology involves so many disciplines and areas of practice, this program is designed with flexible components to promote a central core of knowledge while facilitating each participant's professional and personal application of the information."
Antonio Lopez

Global unrest: how the revolution went viral | World news | The Guardian - 1 views

  • If you look at the full suite of information tools that were employed to spread the revolutions of 2009–11, it goes like this: Facebook is used to form groups, covert and overt – in order to establish those strong but flexible connections. Twitter is used for real-time organisation and news dissemination, bypassing the cumbersome newsgathering operations of the mainstream media. YouTube and the Twitter-linked photographic sites – Yfrog, Flickr and Twitpic – are used to provide instant evidence of the claims being made. Link-shorteners such as bit.ly are used to disseminate key articles via Twitter.
  • Underpinning the social media is mobile telephony: in the crush of every crowd we see arms holding cellphones in the air, like small flocks of ostriches, snapping scenes of repression or revolt, offering instant and indelible image-capture to a global audience.And in all the theatres of revolution, blogs have offered a vital resource: somewhere to link to.
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    I good explanation for why things are "kicking off" everywhere.
David McGavock

(RE)VITALIZE VISUALS » what gives you energy? - 0 views

  • What is it that gives you energy these days? And what at work gives you energy?
  • I love to draw with people to solve problems, gain insights about vision or just have some fun!Adding color and movement to the page via the bodily movement of drawing gives me energy.
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    "My energy rises when there's a challenge involved and I 'really have to think/draw' (thinking & drawing go together in my world). (#drawitout) Conversations where I don't know all the answers give me energy, for I find that it's usually a good question rather than an answer that propels me forward."
David McGavock

Imagine K12 - Home - 1 views

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    "We believe technology is transforming K-12 education. The infrastructure, hardware, software, and platforms are either available or being developed that will change the nature of how we teach our children in profound and far-reaching ways. A high-tech wave is beginning to sweep through the educational world largely driven by technology entrepreneurship. But the impact of those entrepreneurs will depend on the quality of their ideas, their ability to execute, and their ability to get funded. Imagine K12 is a for-profit enterprise looking to invest time, experience, energy and resources in entrepreneurs who have a passion for education and the technical know-how to create their vision."
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
Donal O' Mahony

21 Things That Will Be Obsolete by 2020 | MindShift - EdTech Leadership - 3 views

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    some interesting observations
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    Great ink. I posted the following comment on the article's Website: On point 18, why not organic food in the cafeteria? Seems like if we are smart enough to adapt all the trends you are discussing, a farm-to-school lunch program would make sense as well. I like all the suggestions you are making, but I also find them to be too technologically oriented, and not necessarily grounded in the needs of the current reality we are facing: can we even educate for a world that no longer has the carrying capacity for civilization? I think the tools you mention are all useful and can be applied sustainably, but I would suggest a conscious push to incorporate sustainability as an educational value that is integrated into the technology. And I'm not just talking about information literacy about environmental issues, but actual sustainable cultural practice, which includes many of the things you have listed here. Additionally, it would be good to argue for Green IT. What good is a digital cloud if the ones outside the classroom are wrecking havoc on our surroundings? Again, I like your ideas, I just think they will be more feasible in a habitable world. We should put our minds together to make this so.
Charles van der Haegen

The Story of Stuff - 1 views

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    social justice "About The Project The Story of Stuff Project was created by Annie Leonard to leverage and extend the film's impact. We amplify public discourse on a series of environmental, social and economic concerns and facilitate the growing Story of Stuff community's involvement in strategic efforts to build a more sustainable and just world. Our on-line community includes over 150,000 activists and we partner with hundreds of environmental and social justice organizations worldwide to create and distribute our films, curricula and other content. The Story of Stuff Project is fiscally sponsored by the Tides Center. We are supported by grants from both private and public foundations, contributions from viewers, and earned revenue from speaking appearances and DVD and book sales."
Charles van der Haegen

Jesse Schell: When games invade real life | Video on TED.com - 1 views

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    "About this talk Games are invading the real world -- and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break "out of the box" and into every part of our daily lives. About Jesse Schell Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life, says game designer Jesse Schell. Full bio and more links"
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    Rather flabbergasted by this 28 min video about how we could live in the future, disembodied by games directing us as cosumer automatons...
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    Isn't it an amazing talk? It blew me away when I first saw it. And now you can see why it kicked off the gamification movement.
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    Oh my. I need to think more about this one. It's a paradox with some of the privacy concerns of folks for Gowalla or Four Square versus Jesse's notion that our lives will be constant gaming and surrendering of personal info.
David McGavock

critical-thinking - home - 3 views

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    "Welcome to the Critical Thinking Compendium! Join Howard Rheingold and other noted educators in creating a world-class resource for teaching critical thinking and Internet literacies."
Donal O' Mahony

Maria Popova: In a new world of informational abundance, content curation is ... - 1 views

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    Is Twitter speech or text or both or neither?
Charles van der Haegen

OnTheSpiral - 0 views

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    "What we commonly refer to as "the economy" can be understood on three levels: Psychology - What do humans value, and therefore seek? Why? Economics - How do humans behave in the domain of activities related to seeking value? Technology - What mechanisms and systems are used to mediate economic behavior? Mainstream coverage of "the economy" is myopically focused on the day to day details of one specific set of technologies - the markets and conventions that pervaded the industrial economy. But, these specific technologies and conventions represent only only a subset of the total universe of value exchange. The mainstream coverage has completely lost touch with the reasons why these technologies exist at all. What are the fundamental values that real people seek to satisfy? Now a new set of technologies is emerging that threatens to disrupt the current paradigm, but that does not mean existing knowledge can be safely ignored. Those economic insights that describe fundamental human motivations will continue to be relevant in any technological environment. This blog addresses psychology, economics, and technology in an effort to better understand what will persist, what will be threatened by disruption, and what emerging technologies offer the most promise of producing real human value. My hope is that these musings help forward-looking individuals to better understand their current place in the world and to more easily plot the course of their future endeavors. If you find yourself wrestling with these same issues then I would encourage you to connect with me via any of the services on the right and to subscribe for regular updates…" Recent posts (from end of May to end of July (2 moths) Utilizing Scarcity in the Four Quadrant Value Universe The Varieties of Copllapseoconmics Navigating the Four Economics Unifying the value Universe The Intention economy and the Evolution of Relationship Management How much monetization is enou
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    I believe this to be a blogsite of disruptive, novel uncomfortable ideas and knowledge well fitting in our Rheingold U course materials
David McGavock

Digital Diva * Ten Commandments for a Digital Age - 1 views

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    "1. Thou shall not be always on - Resist the temptation to always being on. Turn your phone off occasionally. 2. Thou shall not do from a distance what can be done in person - Some powerful global brands can become weak at a local level. 3. Exalt the particular - Not everything scales or needs to scale. 4. You may always choose none of the above - Don't tick the gay/straight/married/single boxes. Human beings are more complex than the simple choices 5. Thou shall never be completely right - The internet verses complexities 6. Thou shall not be anonymous - Anonymity has lead to the conversation being well thought out by those who choose to sign in against the hatred spat out by the anonymous 7. Contact is king - Social marketing is an oxymoron. 8. Abstraction - Don't confuse abstract models and the real world. 9. Thou shall not steal - Without a social contract, openness can continue until there is nothing left to give things away. 10. Program or be programmed - We should ask 'What can we make it do?" rather than "What can it do for us?"."
Charles van der Haegen

Skeptic » About Us » A Brief Introduction - 1 views

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    "A Brief Introduction All our science, measured against reality, is primitive and childlike - and yet it is the most precious thing we have. -Albert Einstein The Skeptics Society is a scientific and educational organization of scholars, scientists, historians, magicians, professors and teachers, and anyone curious about controversial ideas, extraordinary claims, revolutionary ideas, and the promotion of science. Our mission is to serve as an educational tool for those seeking clarification and viewpoints on those controversial ideas and claims. Under the direction of Dr. Michael Shermer, the Society engages in discussions with leading experts and investigates fringe science and paranormal claims. It is our hope that our efforts go a long way in promoting critical thinking and lifelong inquisitiveness in all individuals. I have made a ceaseless effort not to ridicule, not to bewail, not to scorn human actions, but to understand them. -Baruch Spinoza Some people believe that skepticism is the rejection of new ideas, or worse, they confuse "skeptic" with "cynic" and think that skeptics are a bunch of grumpy curmudgeons unwilling to accept any claim that challenges the status quo. This is wrong. Skepticism is a provisional approach to claims. It is the application of reason to any and all ideas - no sacred cows allowed. In other words, skepticism is a method, not a position. Ideally, skeptics do not go into an investigation closed to the possibility that a phenomenon might be real or that a claim might be true. When we say we are "skeptical," we mean that we must see compelling evidence before we believe. Skepticism has a long historical tradition dating back to ancient Greece, when Socrates observed: "All I know is that I know nothing." But this pure position is sterile and unproductive and held by virtually no one. If you were skeptical about everything, you would have to be skeptical of your own skepticism. Like the dec
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    a nice source of curated uncomfortable knowledge
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