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David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
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  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
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    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
Charles van der Haegen

Quest to Learn School website - 0 views

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    "Reason and Purpose Learning by Doing Designed to support the digital lives of young people and their capacity for learning, Quest to Learn is a school committed to graduating strong, engaged, literate citizens of a globally networked world. Through an innovative pedagogy that immerses students in differentiated, challenge-based contexts, the school acknowledges design, collaboration, and systems thinking as key literacies of the 21st century. Within an integrated, rigorous Regents-based curriculum students work with teachers to gain the skills necessary to meet these requirements, and even surpass them. On-going evaluation and feedback create opportunities for students to plan, revise, and reflect on their own learning. The overall curriculum is rooted in mathematical practices and the use of smart tools, with an explicit intent to innovate at the level of how students are assessed in context. Most importantly, teachers work with students to build individual and academic competencies and enrich youth identity development within contexts that are relevant and meaningful. The school has been designed to help students to bridge old and new literacies through learning about the world as a set of interconnected systems. Design and complex problem-solving are two big ideas of the school, as is a commitment to deep content learning with a strong focus on learning in rigorous, engaging, and relevant ways. It is a place where digital media meets books and students learn to think like designers, inventors, mathematicians, writers, and more. Q2L brings together teachers with a passion for content, a vision for helping kids to learn best, and a commitment to changing the way students will grow in the world. Quest to Learn has purposely responded not only to the growing evidence that digital media and games offer powerful models for reconsidering how and where young people learn, but also to the belief that access for all students to these opportunities is critical. We beli
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    Following the links ifrom ted's post in the gamification forum item... I bounced on this school. Always interesting to discover new ways of looking at traditional things...
Charles van der Haegen

BigBlueButton -- Open Source Web Conferencing | www.bigbluebutton.org - 1 views

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    Our Vision Our vision is that starting a web conference should be as easy as clicking a single metaphorical big blue button. As an open source project, we believe it should be easy for others to embrace and extend. And while web conferencing means many things to many people -- our focus is to make the best web conferencing system for distance education. What is BigBlueButton ? BigBlueButton is an open source web conferencing system built on over fourteen open source components to create an integrated solution that runs on mac, unix, or PC computers. In the true sense of open source, we invite you to try out and participate in our project. How to setup Using Ubuntu packages, we've made it easy to setup your own BigBlueButton server. More ... For Developers We are developers, and we know how difficult it can be to understand other projects. If you want to contribute or extend BigBlueButton, we've created overviews, installation videos, tutorials, and we use a public issue tracking system, and source code repository. Got a question? Post to our discussion group and find out how fast the BigBlueButton community responds!
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    Where do we stand with trying out this technology. is it still in the pipeline?
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    I'm working on setting this up and we should have an instance to play with within the next couple weeks.
Charles van der Haegen

Robert Thurman | Professor of Buddhist Studies, Columbia University; President, Tibet H... - 0 views

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    "Robert Thurman is Professor of Indo-Tibetan Buddhist Studies in the Department of Religion at Columbia University, President of Tibet House US, a non-profit organization dedicated to the preservation and promotion of Tibetan civilization, and President of the American Institute of Buddhist Studies. The New York Times recently hailed him as "the leading American expert on Tibetan Buddhism." The first American to have been ordained a Tibetan Buddhist monk and a personal friend of the Dalai Lama for over 40 years, Professor Thurman is a passionate advocate and spokesperson for the truth regarding the current Tibet-China situation and the human rights violations suffered by the Tibetan people under Chinese rule. His commitment to finding a peaceful, win-win solution for Tibet and China inspired him to write his latest book, Why the Dalai Lama Matters: His Act of Truth as the Solution for China, Tibet and the World, published in June of 2008. Professor Thurman also translates important Tibetan and Sanskrit philosophical writings and lectures and writes on Buddhism, particularly Tibetan Buddhism; on Asian history, particularly the history of the monastic institution in the Asian civilization; and on critical philosophy, with a focus on the dialogue between the material and inner sciences of the world's religious traditions."
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    I believe this is a great interview... and video set
avnees

Why are we giving PulseHRM Lite HRMS Software for Free? - 0 views

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    PulseHRM Lite is your FREE HRMS that is modular, configurable and highly secure cloud based HRMS solution that helps you take care of your routine administrative HR activities so you can spend more time taking care of your employees. Our main focus is to help you understand, how an automated HRMS can revolutionize your workplace by going beyond traditional process. PulseHRM Lite serves as a free trial that never expires. Enjoy!
David McGavock

Video & Audio | The Office of His Holiness The Dalai Lama - 0 views

  • The discussions during Mind and Life XVIII primarily focus on the subjective phenomenology, information-processing operations, and neural mechanisms of attention, memory and conscious awareness from both scientific and Buddhist perspectives. Venue: His Holiness's Residence, Dharamsala, India Date: 6-10 April 2009 Duration: 9 sessions (each approx. 2 hours) Languages: English, Tibetan
David McGavock

The Technium: Amish Hackers - 1 views

  • comes up with a justification of how it fits into the Amish orientation. So he goes to his bishop with this proposal: "I like to try this out." Bishop says to Ivan, "Okay Ivan, do whatever you want with this. But you have to be ready to give it up, if we decide it is not helping you or hurting others." So Ivan acquires the tech and ramps it up, while his neighbors, family, and bishops watch intently. They weigh the benefits and drawbacks. What is it doing to the community?
  • 1) They are selective. They know how to say "no" and are not afraid to refuse new things. They ban more than they adopt. 2) They evaluate new things by experience instead of by theory. They let the early adopters get their jollies by pioneering new stuff under watchful eyes. 3) They have criteria by which to select choices: technologies must enhance family and community and distance themselves from the outside world. 4) The choices are not individual, but communal. The community shapes and enforces technological direction.
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    The Amish have the undeserved reputation of being luddites, of people who refuse to employ new technology. It's well known the strictest of them don't use electricity, or automobiles, but rather farm with manual tools and ride in a horse and buggy. In any debate about the merits of embracing new technology, the Amish stand out as offering an honorable alternative of refusal. Yet Amish lives are anything but anti-technological. In fact on my several visits with them, I have found them to be ingenious hackers and tinkers, the ultimate makers and do-it-yourselfers and surprisingly pro technology.
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    Kevin Kelly describes Amish Hackers and the way the Amish community sifts and selects appropriate technology. Talk about infotention! These people have focus on what a technology can do for them and how it will benefit the greater community.
David McGavock

Freedom - Windows and Mac Internet Blocking Software - 0 views

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    Freedom is a simple productivity application that locks you away from the internet on Mac or Windows computers for up to eight hours at a time."
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    Tools that helps one to focus. Turn off the distractions.
David McGavock

Users for Sale: Has Digital Illiteracy Turned Us Into Social Commodities? - 1 views

  • In answer to your question, engaging with people costs us privacy. It always has. I think the only way to behave is as if nothing is private. And then fight to make what you care about legal and acceptable.
    • David McGavock
       
      key point
  • You warn against the dangers of “selling our friends” by connecting our social graphs to various networks and apps. How does this damage our relationships, even if we’re doing it unwittingly?
  • Unwittingly, well, it’s more like when your friends keep inviting you to FarmVille or LinkedIn. When they unwittingly turn over their address book to one of these companies that’s really just in the business of swelling their subscriptions so that they can go have an IPO.
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  • You advocate “programming literacy” in the online platforms we use every day. How much can the average web user be expected to understand?
  • I don’t think the average web users of this century will achieve basic programming literacy.
  • If they don’t know how to make the programs, then I’d at least want them to know what the programs they are using are for. It makes it so much more purposeful. You get much more predictable results using the right technologies for the right jobs.
  • I want people to be able to ask themselves, “What does this website want me to do? Who owns it? What is it for?”
  • You note how our traditional social contracts (e.g. I can steal anything I want, but I won’t do it out of shame, fear, etc.) break down due to the anonymity and distance of the web. How can we change this and still maintain an open online culture?
  • We have an economic operating system based in scarcity — that’s how we create markets — so we don’t have a great way yet of sharing abundant resources.
  • It’s a problem of imagination, not reality. We have imaginary boundaries.
  • rather than getting people to use the web responsibly and intelligently, it may be easier to build networks that treat the humans more responsibly and intelligently. Those of us who do build stuff, those of us who are responsible for how these technologies are deployed, we have the opportunity and obligation to build technologies that are intrinsically liberating — programs that reveal their intentions, and that submit to the intentions of their users.
    • David McGavock
       
      On one hand Rushkoff is saying all people need to become more literate of "programming". On the other hand he says that programmers need to focus on doing the job well (treat humans more responsibly - reveal their intentions more fully).
David McGavock

The Myth Of AI | Edge.org - 1 views

  • what I'm proposing is that if AI was a real thing, then it probably would be less of a threat to us than it is as a fake thing.
  • it adds a layer of religious thinking to what otherwise should be a technical field.
  • we can talk about pattern classification.
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  • But when you add to it this religious narrative that's a version of the Frankenstein myth, where you say well, but these things are all leading to a creation of life, and this life will be superior to us and will be dangerous
  • I'm going to go through a couple of layers of how the mythology does harm.
  • this overall atmosphere of accepting the algorithms as doing a lot more than they do. In the case of Netflix, the recommendation engine is serving to distract you from the fact that there's not much choice anyway.
  • If a program tells you, well, this is how things are, this is who you are, this is what you like, or this is what you should do, we have a tendency to accept that.
  • our economy has shifted to what I call a surveillance economy, but let's say an economy where algorithms guide people a lot, we have this very odd situation where you have these algorithms that rely on big data in order to figure out who you should date, who you should sleep with, what music you should listen to, what books you should read, and on and on and on
  • people often accept that
  • all this overpromising that AIs will be about to do this or that. It might be to become fully autonomous driving vehicles instead of only partially autonomous, or it might be being able to fully have a conversation as opposed to only having a useful part of a conversation to help you interface with the device.
  • other cases where the recommendation engine is not serving that function, because there is a lot of choice, and yet there's still no evidence that the recommendations are particularly good.
  • there's no way to tell where the border is between measurement and manipulation in these systems.
  • if the preponderance of those people have grown up in the system and are responding to whatever choices it gave them, there's not enough new data coming into it for even the most ideal or intelligent recommendation engine to do anything meaningful.
  • it simply turns into a system that measures which manipulations work, as opposed to which ones don't work, which is very different from a virginal and empirically careful system that's trying to tell what recommendations would work had it not intervened
  • What's not clear is where the boundary is.
  • If you ask: is a recommendation engine like Amazon more manipulative, or more of a legitimate measurement device? There's no way to know.
  • we don't know to what degree they're measurement versus manipulation.
  • If people are deciding what books to read based on a momentum within the recommendation engine that isn't going back to a virgin population, that hasn't been manipulated, then the whole thing is spun out of control and doesn't mean anything anymore
  • not so much a rise of evil as a rise of nonsense.
  • because of the mythology about AI, the services are presented as though they are these mystical, magical personas. IBM makes a dramatic case that they've created this entity that they call different things at different times—Deep Blue and so forth.
  • Cortana or a Siri
  • This pattern—of AI only working when there's what we call big data, but then using big data in order to not pay large numbers of people who are contributing—is a rising trend in our civilization, which is totally non-sustainable
    • David McGavock
       
      Key relationship between automation of tasks, downsides, and expectation for AI
  • If you talk about AI as a set of techniques, as a field of study in mathematics or engineering, it brings benefits. If we talk about AI as a mythology of creating a post-human species, it creates a series of problems that I've just gone over, which include acceptance of bad user interfaces, where you can't tell if you're being manipulated or not, and everything is ambiguous.
  • It creates incompetence, because you don't know whether recommendations are coming from anything real or just self-fulfilling prophecies from a manipulative system that spun off on its own, and economic negativity, because you're gradually pulling formal economic benefits away from the people who supply the data that makes the scheme work.
  • I'm going to give you two scenarios.
  • let's suppose somebody comes up with a way to 3-D print a little assassination drone that can go buzz around and kill somebody. Let's suppose that these are cheap to make.
  • Having said all that, let's address directly this problem of whether AI is going to destroy civilization and people, and take over the planet and everything.
  • some disaffected teenagers, or terrorists, or whoever start making a bunch of them, and they go out and start killing people randomly
  • This idea that some lab somewhere is making these autonomous algorithms that can take over the world is a way of avoiding the profoundly uncomfortable political problem, which is that if there's some actuator that can do harm, we have to figure out some way that people don't do harm with it.
    • David McGavock
       
      Another key - focus on the actuator, not the agent that exploits it.
  • the part that causes the problem is the actuator. It's the interface to physicality
  • not so much whether it's a bunch of teenagers or terrorists behind it or some AI
  • The sad fact is that, as a society, we have to do something to not have little killer drones proliferate.
  • What we don't have to worry about is the AI algorithm running them, because that's speculative.
  • another one where there's so-called artificial intelligence, some kind of big data scheme, that's doing exactly the same thing, that is self-directed and taking over 3-D printers, and sending these things off to kill people.
  • There's a whole other problem area that has to do with neuroscience, where if we pretend we understand things before we do, we do damage to science,
  • You have to be able to accept what your ignorances are in order to do good science. To reject your own ignorance just casts you into a silly state where you're a lesser scientist.
  • To my mind, the mythology around AI is a re-creation of some of the traditional ideas about religion, but applied to the technical world.
  • The notion of this particular threshold—which is sometimes called the singularity, or super-intelligence, or all sorts of different terms in different periods—is similar to divinity.
  • In the history of organized religion, it's often been the case that people have been disempowered precisely to serve what were perceived to be the needs of some deity or another, where in fact what they were doing was supporting an elite class that was the priesthood for that deity.
    • David McGavock
       
      Technical priesthood.
  • If AI means this mythology of this new creature we're creating, then it's just a stupid mess that's confusing everybody, and harming the future of the economy. If what we're talking about is a set of algorithms and actuators that we can improve and apply in useful ways, then I'm very interested, and I'm very much a participant in the community that's improving those things.
  • A lot of people in the religious world are just great, and I respect and like them. That goes hand-in-hand with my feeling that some of the mythology in big religion still leads us into trouble that we impose on ourselves and don't need.
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    "The idea that computers are people has a long and storied history. It goes back to the very origins of computers, and even from before. There's always been a question about whether a program is something alive or not since it intrinsically has some kind of autonomy at the very least, or it wouldn't be a program. There has been a domineering subculture-that's been the most wealthy, prolific, and influential subculture in the technical world-that for a long time has not only promoted the idea that there's an equivalence between algorithms and life, and certain algorithms and people, but a historical determinism that we're inevitably making computers that will be smarter and better than us and will take over from us."
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