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David McGavock

Digital Skills Can Be Quickly Acquired - NYTimes.com - 0 views

    • David McGavock
       
      Literacy for professionals.
  • In 2007, there were 150 workshops and courses about digital media and technology but none specifically about social media, according to Carmen Scheidel, Mediabistro’s vice president for education and events.
  • “In general, the digital natives are earlier in their careers, and they are not the ones taking these types of classes,” Ms. Scheidel said. “It tends to be people who are very accomplished in their careers but are new to social media. It is an interesting mix.”
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  • To deliver social media training in a more effective way, Ms. Scheidel said that Mediabistro last year introduced a new approach. Instead of offering mostly small workshops with 15 to 20 students, they began offering what she described as an online social media conference.
  • For midcareer executives, particularly in the media and related industries, knowing how to use Twitter, update your timeline on Facebook, pin on Pinterest, check in on Foursquare and upload images on Instagram are among the digital skills that some employers expect people to have to land a job or to flourish in a current role.
  • Pamela Tate, president and chief executive of the Council for Adult and Experiential Learning, based in Chicago, said digital literacy, including understanding social networking, is now a required skill.
  • To help bridge the gap, major universities, community colleges, online educational businesses from Lynda.com to ed2go.com offer continuing education classes in digital media, including social media skills, Web design, search optimization and Web analytics.
  • The University of San Francisco
  • Harvard’s Extension School
  • Columbia’s Graduate School of Journalism
  • It is a place of business. It is a place where your career will be enhanced or degraded, depending on your use of these tools and services.”
  • Professor Sreenivasan and Ernest R. Sotomayor, assistant dean, career services and continuing education, organized a weekend of panels and workshops in late January for 500 people after a similar weekend conference approach drew 300 students last May.
  • For those participants, who wanted one-on-one attention from an experienced social media user, the “social media doctors” were in the house.
  • The idea behind the “doctors” was to give people some individual instruction at a conference setting
  • Educators also say skills classes have to help translate what seems to be a different language — hashtags, mentions, heart.
David McGavock

Kim Peek, The Real Rain Man | Psychology Today - 0 views

  • Kim Peek, who lent inspiration to the fictional character Raymond Babbitt—played by Dustin Hoffman—in the movie Rain Man, was a remarkable savant.
  • He could read both pages of an open book at once, one page with one eye and the other with the other eye
  • He would retain 98 percent of the information he read.
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  • Unlike many individuals with savant syndrome, Kim Peek was not afflicted with autistic spectrum disorder. Though he was strongly introverted, he did not have difficulties with social understanding and communication.
  • The main cause of his remarkable abilities seems to have been the lack of connections between his brain's two hemispheres. An MRI scan revealed an absence of the corpus callosum, the anterior commissure and the hippocampal commissure, the parts of the neurological system that transfer information between hemispheres. In some sense Kim was a natural born split-brain patient.
  • Michael Gazzaniga and Roger W. Sperry, the first to study split brains in humans, found that several patients who had undergone a complete calloscotomy suffered from split-brain syndrome.
  • the left hemisphere gives orders that reflect the person’s rational goal, whereas the right hemisphere issues conflicting demands that reveal hidden preferences.
  • Despite his brilliant mind, his IQ was 87, significantly below normal. It was also difficult for him to follow directions of certain kinds.
  • Kim Peek may have developed additional subcortical connections for information transfer.
  • Peek's ability to retain large amounts of information may have had something to do with another condition he was afflicted with called macrocephaly. This brain abnormality consists in an excessively large head and a correspondingly huge brain.
  • As a baby the real rain man was diagnosed with mental retardation and the physicians told his parents that he never would be able to read or talk.
  • Despite the recommendation, Kim’s parents chose to raise him at home.
David McGavock

Q&A: David Eagleman, Director, Initiative on Neuroscience and the Law | SmartPlanet - 1 views

  • David Eagleman is about as close to a rock star that a neuroscientist can be.
  • Eagleman was excited to talk to SmartPlanet about his work at both the Initiative on Neuroscience and Law, a national, interdisciplinary organization he founded that’s looking at how to remake the U.S. legal system; and the Laboratory for Perception and Action, at Baylor College of Medicine. The former initiative tackles topics such as how brain imaging and analyses of “Big Data” on crime patterns can help communities better understand and prevent violent behavior in new ways. The latter looks broadly at how individual brains are not at all alike — and how the differences might be significant for how we construct and manage our societies.
  • His work is particularly relevant in policy-related discussions in the aftermath of the Sandy Hook Elementary School tragedy in Connecticut.
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  • “To the newsreaders who feel that mental illness is best viewed as an excuse, let me suggest instead that we might more effectually recognize it as a national priority for social policy,” he wrote on his blog shortly after the shootings.  “If we care to prevent the next mass shooting, we should concentrate our efforts on getting meaningful diagnoses and resources to the next Adam Lanza.”
  • Because we are able now to measure things we have never been able to measure before, this allows us potentially to customize sentencing and rehabilitation. The goal is to have the whole system be more just and have more utility.
  • Our system is built on the assumption that if you’re over 18 and over the IQ of 70, you’re a practical reasoner, free to choose how you act. But modern neuroscience suggests that those are not good assumptions.
  • I have to emphasize, though, that this is not about exculpation. I have to be very clear that this is really about customized sentencing and rehab that works.
  • It’s helpful to be able to talk about science in basic ways that anyone can understand. What I tell my students in my lab is that they need to be able explain their research to an 8th grader.
  • I’m an amateur history buff, and if I want to read about the Roman Empire, I don’t want to read an academic debate, but instead a narrative by a trusted guide who’s done their homework, who will offer the filter of how they understand the Roman Empire, to shepherd me through its history in only 200 pages.
  • Rather than “playful,” I’d say that my approach is simply the opposite of boring. It’s about looking for and then trying to answer questions that are poweful enough to get you out of bed at 5AM.
  • My intuition on this idea: being a good scientist or creative writer is about maintaining the wide-eyed wonder of a child and asking questions all the time. That’s what really makes discovery happen in any field.
  • Science is changing really rapidly. One way is that lots of scientists are moving into Big Data
  • Right now we’re involved with serious crunching to pull out statistical info on recidivism and crime. Our first challenge is visualizing it. So in this sense, creativity and art also relevant. Data visualization is really valuable stuff; you can discover a trend when you see, wow, I didn’t realize that bump would be there. To be able to tie together data in beautiful ways allows us to see and discover patterns.
  • I don’t have any fear about losing the mystery of creativity. If I explain every single chemical piece in the process of why you enjoy the taste of a soy latte, it wouldn’t diminish your enjoyment of a soy latte. It might even enhance it
  • Neuroscientists work on how to understand how brains construct reality in general, but we are in the position of fish trying to understand water. What I mean by that is that we only know one way of seeing the world very well, like a fish only knows water.  Learning about how synesthesia works allows us to get out of our fishbowl,
  • You don’t need to know anything about the brain to understand what shape or style will be appealing. We may come scrambling up behind advertisers and product designers and validate them. If Apple wanted to hire me, sure, I’d say yes immediately and do the best job I could! But honestly, they already know how to do it. They’re the design experts. We neuroscientists would in come with our fancy machines and theories and explain why what they do is already true.
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     "To the newsreaders who feel that mental illness is best viewed as an excuse, let me suggest instead that we might more effectually recognize it as a national priority for social policy," he wrote on his blog shortly after the shootings.  "If we care to prevent the next mass shooting, we should concentrate our efforts on getting meaningful diagnoses and resources to the next Adam Lanza."
David McGavock

A New Culture of Learning | Social Media Classroom - 3 views

  • A New Culture of Learning
  • what strikes me is the second part of the title Cultivating the Imagination for a World of Constant Change.
  • I love seeing a child's imagination being captivated
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  • I am challenged by many who see social-media as the next project rather than a shift in the paradigm of existence.
  • I believe that dissatisfaction with the factory model of school, along with the growing number, ubiquity, and accessiblity, of tools (for connection, collaboration and creation) will tip the balance toward new models and cultures of learning.
  • I love to see teachers and student figuring out how to use technology together; asking questions, trying stuff, "messing around" as Brown would say.
  • The Social Life of Information by John Seely Brown and Paul Duguid
  • Can I just say that it is amazingly prescient and still relevant even a decade later? I'm interested in comparing it to his more recent book in discussion here.
  • Howard reponds with an idea on assignments (and the power of assignments). I found the questions (or in other courses the assignements) to really good at directing my brain. 1.Read the question 2. go to sleep 3. stare at the ceiling for hours 4. brush teeth 5. eurekaThese methods are also used in action learning and action research
  • I'm reading the book "the myth of management" (which is not related to learning), and I found out that finding "faults" is actually a dirty consultant trick, as it expands the window through which you can sell your solution. I hacked that idea and replaced solution with learning.
  •  The role of the instructor in balancing freedom and structure -- setting enough structure so that the unlimited freedom doesn't become vertiginous and overwhelming -- resonates with my experiences with Rheingold U. so far. Assignments seem to help, but they can't be too onerous.
  •  Very nice article comparing Thomas/JSB ideas to John Dewey's:
  •  http://charlestkerchner.com/wp-content/uploads/2011/04/DeweyThomas.pdf
  • Ernst - I am particularly interested in Action Research of the "plan, act, observe,reflect" variety where we never really arrive at conclusions but start again in a new cycle of teaching and learning.
  • that idea of teaching people to fail is very important - I notice that this is acceptable very often in business especially in the contexts of 'start-ups' but unacceptable in most schools. Here in Europe, the work of the Finnish educationalist Pasi Sahlberg gets a lot of attention - one of his motifs is learning to be wrong.
  • Knowing who to listen to in the 'noise' of all the information overload is important - I'm looking forward to our continuing review of how we all re-imagine that new culture of learning.
  • Can You, and if yes, How,  Change a system from within? This is one of the key issues of our time. Learning, PLN, Community support structures, activism, Social media, cooperation.. are all part of that... so it is realIy at the heart of our SMC Alumni topics. 
  • I would suggest, we should be dialoguing in depth about the question, and how to formulate it, before jumping to solutions...
  • The work of social and developmental psychologist, Carol Dweck can inform our discussion about failure,
  • Her book, Mindset, posits that some students have growth mindsets and some have fixed mindsets.
  • Ernst, I adore your description of problem-solving (especially the enumerated part). Downtime is essential for processing information and I agree, even subtle shifts within group dynamics can cause huge internal vistas to open up.
  • The idea of structuring for failure in itself is a whole new take on creative thinking.
  • Schools reward success.  That's our measurement system, our "leaderboard".  Some winners at school go on to run schools. Schools punish failure deeply, systematically.  Remember dunce caps? So taking failure as a good thing is, at the very least, weird and defamiliarizing!
  • Chapter Two of Thomas and Seely-Brown's book  is so short - just five pages - They conclude with the idea ....the point is to embrace what we don't know, come up with better questions about it, and continue asking those questions in order to learn more and more, both incrementally and exponentially. I wonder do the authors want us to reflect repeatedly on the contents of the chapter given its brevity.
  • is it certain type of people who fail, who are subsequently allowed to start again?
  • book's first chapter
  • Two key elements: network ("a massive information network that provides almost unlimited access and resources", sounds like mobile + Web) and environments ("bounded and structural") (19).
  • what do you make of the examples they present?  What do they suggest about the theory they exemplify?
  • ohn Seely Brown is particularly interested in the idea of tinkering. He suggests one of the best 'tinkering' models is the architectural studio -- the place where students work together trying to solve each others' problems, and a mentor or master can also take part in open criticism. Find out why this is a model for us all.  http://www.abc.net.au/rn/bydesign/stories/2011/3147776.htm
  • The first chapter is a pretty rosy, and might I say westernized, view of the power of Internet access + play in learning.* It manages to enlighten and engage using a few choice narratives (I imagine we will get to the power of those at some point in the book, too) and sets us up for the rationale to come.
  • * I'm looking for some reaction with regards to that comment
  • based on WEIRD (Western Educated Industrialized Rich Democratic) concepts. (An aside, here's a truly wonderful post unpacking of the idea of WEIRD in social science research.)
  • I can only talk for myself but there are contradictions between what I think is best to do with the students I teach and what I actually do. This "living contradiction" is something I consider in my own studies - I noticed a Tweet last night from Howard: Online and blended learning is NOT about automating delivery of knowledge, but about encouraging peer learning, inquiry, discourse.
  • The sentence I liked most from Chapter One reads "One of the metaphors we adopt to describe this process is cultivation. A farmer for example takes the nearly unlimited resources of sunlight, wind, water, earth, and biology and consolidates them into the bounded and structured environment of garden or farm. We see a new culture of learning as a similar kind of process - but cultivating minds instead of plants"
  • Everyone - you may have seen the piece below - if not please take 12 minutes to view it - it fits nicely with our current discussion
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    This is the first capture of the conversation from the thread "A New Culture of Learning". We'll see how this goes
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    I read the book almost cover to cover. It led me to think more about pushing what I've been doing closer to pure p2p. One of the co-learners in the latest Mindamp told me about "paragogy." That one is worth bookmarking.
David McGavock

Final Report: Introduction | DIGITAL YOUTH RESEARCH - 1 views

  • What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?
  • we describe how our work addresses this gap, outlining our methodological commitments and descriptive focus that have defined the scope of this book. The first goal of this book is to document youth new media practice in rich, qualitative detail in order to provide a picture of how young people are mobilizing these media and technologies in their everyday lives.
  • In this section of this introductory chapter, we outline our methodological approach and how we have defined the objects and focus of our study. The descriptive frame of our study is defined by our ethnographic approach, the study of youth culture and practice, and the study of new media.
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  • How are new media being taken up by youth practices and agendas? Our analytic question follows from this: How do these practices change the dynamics of youth-adult negotiations over literacy, learning, and authoritative knowledge?
  • We have developed an interdisciplinary analytic tool kit to investigate this complex set of relations between changing technology, kid-adult relations, and definitions of learning and literacy. Our key terms are “genres of participation,” “networked publics,” “peer-based learning,” and “new media literacy.”
  • The primary distinction we make is between friendship-driven and interest-driven genres of participation, which correspond to different genres of youth culture, social network structure, and modes of learning.
  • We use the term “peer” to refer to the people whom youth see as part of their lateral network of relations, whom they look to for affiliation, competition, as well as disaffiliation and distancing. Peers are the group of people to whom youth look to develop their sense of self, reputation, and status.
  • In contrast to friendship-driven practices, with interest-driven practices, specialized activities, interests, or niche and marginalized identities come first.
  • nterest-driven practices are what youth describe as the domain of the geeks, freaks, musicians, artists, and dorks, the kids who are identified as smart, different, or creative, who generally exist at the margins of teen social worlds.
  • Rather than relying on distinctions based on given categories such as gender, class, or ethnic identity, we have identified genres based on what we saw in our ethnographic material as the distinctions that emerge from youth practice and culture, and that help us interpret how media intersect with learning and participation
  • Genres of participation provide ways of identifying the sources of diversity in how youth engage with new media in a way that does not rely on a simple notion of “divides” or a ranking of more- or less-sophisticated media expertise. Instead, these genres represent different investments that youth make in particular forms of sociability and differing forms of identification with media genres.
  • Our work here, however, is to take more steps in applying situated approaches to learning to an understanding of mediated sociability, though not of the school-centered variety. This requires integrating approaches in public-culture studies with theories of learning and participation.
  • A growing body of ethnographic work documents how learning happens in informal settings, as a side effect of everyday life and social activity, rather than in an explicit instructional agenda.
  • Our interest, more specifically, is in documenting instances of learning that are centered around youth peer-based interaction, in which the agenda is not defined by parents and teachers.
  • What counts as learning and literacy is a question of collective values, values that are constantly being contested and negotiated between different social groups. Periods of cultural and technological flux open up new areas of debate about what should count as part of our common culture and literacy and what are appropriate ways for young people to participate in these new cultural forms.
  • While what is being defined as “new media literacy” is certainly not the exclusive province of youth, unlike in the case of “old” literacies youth are playing a more central role in the redefinition of these newer forms. In fact, the current anxiety over how new media erode literacy and writing standards could be read as an indicator of the marginalization of adult institutions that have traditionally defined literacy norms (whether that is the school or the family).
  • our work does not seek to define the components of new media literacy or to participate directly in the normalization of particular forms of literacy standards or practice. Rather, we see our contribution as describing the forms of competencies, skills, and literacy practices that youth are developing through media production and online communication in order to inform these broader debates.
  • Although the tradition of New Literacy Studies has described literacy in a more multicultural and multimodal frame, it is often silent as to the generational differences in how literacies are valued.
  • The chapters that follow are organized based on what emerged from our material as the core practices that structure youth engagement with new media.
  • Media Ecologies, frames the technological and social context in which young people are consuming, sharing, and producing new media.
  • introduces three genres of participation with new media that are an alternative to common ways of categorizing forms of media access: hanging out, messing around, and geeking out.
  • following two chapters focus on mainstream friendship-driven practices and networks.
  • instant messaging, social network sites, and mobile phones
  • making friendships, gossiping, bullying, and jockeying for status are reproduced online, but they are also reshaped
  • chapter on Intimacy
  • examines practices that are a long-standing and pervasive part of everyday youth sociality.
  • flirting, dating, and breaking up.
  • these norms largely mirror the existing practices of teen romance
  • The next chapter on Families also takes up a key “given” set of local social relationships by looking across the diverse families we have encountered in our research. The
  • use of physical space in the home, routines, rules, and shared production and play. The chapter also examines how the boundaries of home and family are extended through the use of new media.
  • final three chapters of the book focus primarily on interest-driven genres of participation, though they also describe the interface with more friendship-driven genres.
  • Gaming examines different genres of gaming practice: killing time, hanging out, recreational gaming, mobilizing and organizing, and augmented game play
  • Creative Production, looking across a range of different case studies of youth production, including podcasting, video blogging, video remix, hip-hop production, fan fiction, and fansubbing.
  • Work examines how youth are engaged in economic activity and other forms of labor using new media. The chapter suggests that new media are providing avenues to make the productive work of youth more visible and consequential.
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    "What is generally lacking in the literature overall, and in the United States in particular, is an understanding of how new media practices are embedded in a broader social and cultural ecology. While we have a picture of technology trends on one hand, and spotlights on specific youth populations and practices on the other, we need more work that brings these two pieces of the puzzle together. How are specific new media practices embedded in existing (and evolving) social structures and cultural categories?"
David McGavock

Values, Vision, Mission & Strategy - Mind & Life Institute - 0 views

  • To guide us in our Mission, Vision and Strategy, the Mind & Life Institute has adopted a set of core values: Love, Mindfulness and Compassion Trust and Integrity Teamwork and Collaboration Impeccability and Continuous Improvement Open Communication and Transparency
  • Vision The Mind & Life Institute sees the potential of a world that fully understands the critical importance of training the mind in ways that reduce individual and societal suffering and promote individual and planetary peace, health, well-being and cooperation. Moreover, we envision a world where everyone has access to age-appropriate and culturally appropriate mental and emotional fitness practices.
  • we implement a practical, results-oriented Mission and Strategy based on scientific research to understand how we, as humans, can train our minds
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  • promote and support rigorous, multi-disciplinary scientific investigation of the mind
  • dissemination of practices that cultivate the mental qualities of attention, emotional balance, kindness, compassion, confidence and happiness
  • rooted in an integrated way of knowing that combines the first and second person direct experience of contemplative practice with a modern scientific third person inquiry.
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    "The Mind & Life Institute is a non-profit organization that seeks to understand the human mind and the benefits of contemplative practices through an integrated mode of knowing that combines first person knowledge from the world's contemplative traditions with methods and findings from contemporary scientific inquiry. Ultimately, our goal is to relieve human suffering and advance well-being."
Alex Grech

Will · "My Teacher is an App" - 5 views

  • The author would like us to believe that education is being “radically rethought” by the online and “blended” options that are available to students. But let’s be clear; the only things being rethought here are the delivery models of a traditional education and, most importantly, the financial models to sustain it and make lots of money for outside businesses who see technology and access as a way to not only line their pockets with taxpayer money but also bust the unions that stand in their way. 
  • To be honest, I think we’ve all got to stop cranking out blog posts and Tweets that tout new tools and the “10 Best Ways…” and instead begin to make the case in our blogs and in person that technology or not, this is about what is best for our kids. That in this moment, 20th Century rules will not work for 21st Century schools. That direct instruction and standardization will make us less competitive, not more. That those strategies will make our kids less able to create a living for themselves in the worlds they will live in. That as difficult as it may be for some to come to terms with, this moment requires a whole scale “radical rethink” in much different terms from the one J
  • “My Teacher is an App.” Really? If that’s fine with you, stay silent. If not, I don’t think it’s ever been clearer where the lines are being drawn. You are the lead learner in your community. Not Jeb Bush. Not Rupert Murdoch. Not Pearson. You.  Lead.
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    Think you are absolutely right Alex. Teachers should be modeling how all these tools work in a classroom setting, so that other teachers can learn, rather than be threatened by them. David Preston is doing a phenomenal job with this for his school district.
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    I did a TEDx talk yesterday and referred to the Infotention Network, and David's work, as it happens - I included a screen grab from the Blackboard session from last week. Will eventually make its way online on TED.com
David McGavock

The dreams of readers | ROUGH TYPE - 1 views

  • Psychologists and neurobiologists have begun studying what goes on in our minds as we read literature, and what they’re discovering lends scientific weight to Emerson’s observation.
  • “aesthetic emotions” that we feel when we view art from a distance, as a spectator:
  • We create our own version of the piece of fiction, our own dream, our own enactment.” Making sense of what transpires in a book’s imagined reality appears to depend on “making a version of the action ourselves, inwardly.”
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  • The scholars used brain scans to examine the cellular activity that occurs inside people’s heads as they read stories. They found that “readers mentally simulate each new situation encountered in a narrative.”
  • When, for example, a character in a story puts a pencil down on a desk, the neurons that control muscle movements fire in a reader’s brain. When a character goes through a door to enter a room, electrical charges begin to flow through the areas in a reader’s brain that are involved in spatial representation and navigation.
  • More than mere replication is going on.
  • we really do enter, so far as our brains are concerned, a new world — one conjured not just out of the author’s words but out of our own memories and desires — and it is our cognitive immersion in that world that gives reading its emotional force.
  • ” A work of literature, particularly narrative literature, takes hold of the brain in curious and powerful ways.
  • there are the “narrative emotions” we experience when, through the sympathetic actions of our nervous system, we become part of a story, when the distance between the attendee and the attended evaporates
  • A 2009 experiment conducted by Oatley and three colleagues suggests that the emotions stirred by literature can even alter, in subtle but real ways, people’s personalities.
  • Norman Holland, a scholar at the McKnight Brain Institute at the University of Florida, has been studying literature’s psychological effects for many years, and he offers a provocative answer to that question.
  • when we open a book, our expectations and attitudes change. Because we understand that “we cannot or will not change the work of art by our actions,” we are relieved of our desire to exert an influence over objects and people and hence can “disengage our [cognitive] systems for initiating actions.”
    • David McGavock
       
      Theory of mind 
  • The central subject of literature is society, and when we lose ourselves in a book we often receive an education in the subtleties and vagaries of human relations.
  • reading tends to make us at least a little more empathetic, a little more alert to the inner lives of others.
  • can strengthen a person’s “theory of mind,” which is what psychologists call the ability to understand what other people are thinking and feeling.
  • That frees us to become absorbed in the imaginary world of the literary work.
  • Jeff Jarvis, a media consultant who teaches journalism at the City University of New York, gave voice to this way of thinking in a post on his blog. Claiming that printed pages “create, at best, a one-way relationship with a reader,” he concluded that, in the internet era, “the book is an outdated means of communicating information.” He declared that “print is where words go to die.”
  • Society is growing ever more skeptical of the value of solitude. The status quo treats with suspicion  even the briefest of withdrawals into inactivity and apparent purposelessness. We see it in the redefinition of receptive states of mind as passive states of mind.
  • the arts of production and consumption, of getting stuff done, to which most of us devote most of our waking hours.
  • In a 2003 lecture, Andrew Louth, a theology professor at the University of Durham in England, drew a distinction between “the free arts” and “the servile arts.” The servile arts, he said, are those “to which a man is bound if he has in mind a limited task.”
  • free arts, among which Louth included reading as well as meditation, contemplation, and prayer, are those characterized, in one way or another, by “the search for knowledge for its own sake.”
  • We open ourselves to aesthetic and spiritual possibilities.
  • It may be that readers have to enter a state of languid pleasure, a dream, before they can experience the full spermatic vitality of a book. Far from being a sign of passivity, the reader’s outward repose signals the most profound kind of inner activity, the kind that goes unregistered by society’s sensors.
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    "The free arts, among which Louth included reading as well as meditation, contemplation, and prayer, are those characterized, in one way or another, by "the search for knowledge for its own sake." "
Charles van der Haegen

BoardGameGeek | Gaming Unplugged Since 2000 - 0 views

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    Co-learner Gregor McNish poqsted on the MindAmp 3 discussion board about Cooperation theory and social dilemmas the following comment: Board games As mentioned in the live session, I find some interesting examples of exploring these tensions in modern boardgames. A strong element of the fun for me in playing these games is exploring the system presented by each game. In the context of our enquiry, I think that games can be a good (and safe) way of practically exploring the decision spaces of different cooperative structures. There are pure cooperative games, where the gamers are working together against the game. "Pandemic" is an example; gamers are trying to save the world from disease. Each person has a special power, the fun comes from working out as a group how to use everyone's powers to group advantage on each turn. Probably more interesting for our purposes are games whose principal mechanic is "negotiation". Negotiating deals, or forming temporary alliances is an important part of play. It's important in these games to have a sense of the relative benefit people are gaining from deals; it's fine to be gaining less than your trading partner, if you end up gaining more across all your trades, etc. There's lots of scope for metagaming -- you help me this time because I helped you last time, or will next time, etc. Whether or not deals are binding depends on the game, which leads to interesting tensions. Some games even allow group wins. "Dune" is a good example of this. "Intrige" is a very pure example, but apparently has been the cause of friendship break ups. "Diplomacy" would be a classic example. One I've always wanted to try is "Republic of Rome"; players are Senators, who must cooperate to defend Rome from the barbarian hordes, but who are otherwise trying to improve their own position relative to each other. Another interesting example people may have come across is "Werewolf" (also called "Mafia"). In a group (usually 9-15 or so), a couple of p
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    A great contribution of Gregor McNish in MindAmp 3 as a comment to section Cooperation theory & social dilemmas
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    Werewolf is a terrific game, especially because of the wild performance aspects. Coop games: I recommend Pandemic.
Charles van der Haegen

Marco Verweij Trust and social capital in Cutural Theory ( and social media) - 0 views

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    I have already introduced Cultural Theory in the SMC MindAmp. I called it Theory of Sodcio-Culural Viability. Here's an indication of its reach: Why do well-intended attempts to alleviate pressing social ills too often derail? How can effective and efficient and broadly acceptable solutions to social problems be found? By making sure no voices are excluded. Contrary to the ideas on which current social thinking is based, new research has lead to new theory explaining social systems, showing how deliberative quality is key to sustainable policy-making and implementation. It shows that endlessly changing and complex social worlds consist of ceaseless interactions between four mutually opposed organizing, justifying and perceiving social relations. Each time one of these perspectives is excluded from collective decision-making, governance failure inevitably results. Successful solutions are therefore creative combinations of four opposing ways of organizing and thinking. They always seem clumsy compared to any of the 4 voices' elegant solutions. Yet being broadly acceptable to all they are sustainable and implementable A new way to look at pluralism in organizations, institutions, policy-making, democracy, technology, geo-politics and many other social fields is offered to us by multidisciplinary research and practice by leading political scientists, anthropologists, economists, lawyers, sociologists, geographers, engineers, policy-makers, and other leaders in society. Trust and Social capital are key ingredients for learning and for social media to strive. Here's what the author says: In this article, I trace the contributions that the cultural theory developed by Mary Douglas, Michael Thompson, Aaron Wildavsky and others can make to the debate on social capital. First, I sketch the various revisions of Putnam's social capital-thesis that have been proposed since the publication of Making Democracy Work. I note that these revisions are illuminating in and of th
Antonio Lopez

Four Questions about Civic Media | DMLcentral - 0 views

  • - Organizing in virtual as well as physical spaces, recognizing that online action alone doesn’t move most politicians - Self documentation using participatory media – in this case, documentation as a form of protest in and of itself - The use of broadcast media to amplify beyond the “some to some” space of social media.
  • Global Voices tries to work on the demand problem using three tools: images, narrative, and human connection.
  • I don’t think it’s a coincidence that many of the most interesting projects encouraging participation involve maps.
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  • But I’m increasingly convinced that there’s another factor we need to consider: participation.
  • How do we help communities annotate physical spaces? How do we make civic maps?
  • Before we deal with dueling data layers, we’ve got some concrete challenges to take on. Just because data exists to annotate a physical place doesn’t mean it’s accessible
  • How do we encourage productive participation?
  • “How do we help marginal and rarely-heard voices find an audience?”
  • How do we map and understand media ecosystems?
David McGavock

Wiki:Participatory media lesson plans | Social Media CoLab - 1 views

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    "Wiki: Participatory media lesson plans These are a series of small lesson plans (I call them "labs") I've used as assignments for my students. These pages serve as more permanent reminders of what I show them during the face to face class meeting, as assignments, and as resource pages for further learning. Please feel free to add your own. Introduction to Forums Introduction to Blogging Introduction to Wikis Introduction to Social Bookmarking Introduction to RSS Introduction to Twitter/Microblogging Introduction to Mindmapping Introduction to Info Dashboards, Radars, and Filters Introduction to Setting Up a WordPress Blog Introduction to Map Mashups for Journalists"
David McGavock

Shame and honour drive cooperation - 0 views

  • Shame is a traditional deterrent from asocial behaviour and is employed when offenders are singled out for public scorn.
  • Modern democratic societies have moved away from including the public in the punishment, although in some cases (e.g. drunk driving licence plates) the state still sanctions shame [1].
  • shame as well as honour could become more prevalent as digital technology
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  • We designed this public goods experiment to isolate the effects of being shamed or honoured, with no monetary consequences to either experience, and test whether the expectation of negative or positive reputational information enforces social behaviour.
    • David McGavock
       
      Point of the study
  • If players know that only the least or most cooperative individuals are to stand in front of their peers, will they cooperate more as a group?
  • In games that offer players anonymity, uncooperative behaviour is more prevalent [7] while the opposite is true of games in which players know that each of their decisions will be linked to their real identities [8–10]
  • confirming that, even when only the least or most cooperative individuals are to stand in front of their peers, players cooperate more as a group
  • expected that shame might be more effective than honour
  • n contrast to our expectations, we found no significant differences in group contributions over the first 10 rounds between the shame and honour treatments.
  • We hypothesized that the threat of shame or the prospect of honour would lead to increased public contributions.
  • Our results show that a promise to single out free-riding individuals for public scrutiny can lead to greater cooperation from the whole group, as can singling out the most generous individuals.
  • Group cooperation in the shame treatment significantly declined following round 10 (paired t-test between 10th and 12th round, t = 3.67, p = 0.005), corroborating our finding that the threat of being singled out as a free rider had been driving cooperation.
  • Cues of being watched enhance cooperation [11] and when humans lived in small groups, it was easy to observe individual behaviour.
  • language, replaced direct observation
  • the absence of shaming by the state does not preclude the absence of shame altogether in society, especially as social media increases the frequency, speed and inclusiveness of communication.
  • The Internet increasingly creates a global town square where controls are harder to implement and enforce, gossip travels fast, and where shame as well as honour therefore might experience resurgence.
  • Transparency also enhances cooperation [8–10] but can be costly to provide and its use can be limited. Transparency requires time evaluating and determining a satisfactory performance.
  • difficult in our current era, where human attention, not information, is a scarce resource [15].
    • David McGavock
       
      Interesting distinction; that attention is in shorter supply than information.
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    Full description of study by Jennifer Jacquet
David McGavock

Connectivism: A learning theory for - 0 views

    • David McGavock
       
      Learning is more active? It appears that communities networks and the like require engagement - meaning active
  • learning
  • Driscoll (2000) defines learning as “a persisting change in human performance or performance potential…[which] must come about as a result of the learner’s experience and interaction with the world” (p.11).
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  • How people work and function is altered when new tools are utilized.
    • David McGavock
       
      Central to mindamplier idea
  • The pipe is more important than the content within the pipe. Our ability to learn what we need for tomorrow is more important than what we know today.
    • David McGavock
       
      Our ability to learn - Process more than product.
  • An organizations ability to foster, nurture, and synthesize the impacts of varying views of information is critical to knowledge economy survival. Speed of “idea to implementation” is also improved in a systems view of learning.
  • Design of learning environments
    • David McGavock
       
      This is of special interest to me. Where the rubber meets the road.
  • The need to evaluate the worthiness of learning something is a meta-skill that is applied before learning itself begins.
  • These theories do not address learning that occurs outside of people (i.e. learning that is stored and manipulated by technology).
    • David McGavock
       
      While I accept that knowledge is organized and stored outside the "person". Learning is a distinctly internal process methinks. IOW - I don't get his point
  • Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual.
    • David McGavock
       
      In the way that consciousness is an emergent property of the flow of energy within system of cells, neurons - Siemens idea of "learning" is the process through which individuals, ideas, and networks emerge (manifest). I don't know if this is what he's getting at but perhaps?
  • Capacity to know more is more critical than what is currently known
    • David McGavock
       
      Seems to me that what currently is known is equally important in that it guides us, grounds us, and forms the basis for our capacity. Wisdom or knowledge. Dichotomous.
  • Behaviorism, cognitivism, and constructivism are the three broad learning theories most often utilized in the creation of instructional environments. These theories, however, were developed in a time when learning was not impacted through technology.
  • Learning needs and theories that describe learning principles and processes, should be reflective of underlying social environments
  • The “half-life of knowledge” is the time span from when knowledge is gained to when it becomes obsolete.
  • To combat the shrinking half-life of knowledge, organizations have been forced to develop new methods of deploying instruction.”
David McGavock

How to cultivate a personal learning network | Mind Mapping Software Blog - 0 views

  • Next, I view the topical searches I have set up, looking for gold among the dross. Then finally, if time permits, I’ll view my entire Twitter feed. That’s how I get the most out of my time on Twitter.
    • David McGavock
       
      This is an important point - using Twitter strategically.
  • 5. Feed the people you follow if you come across information that you suspect would interest them.
  • As you begin to understand what motivates some of the key people you follow, you will naturally encounter nuggets of information that may be of value to them. Make the first move. Share it with them.
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  • So be proactive – share FIRST. Don’t wait for someone you’re connected with to share something with you.
  • 6. Engage the people you follow. Be polite, mindful of making demands on their attention. Put work into dialogue if they welcome it. Thank them for sharing.
  • They’re also a platform for dialogue and discussion, going beyond information exchanges into deeper levels of communication – sharing insights and experiences. Rheingold reminds us to be kind and show gratitude;
  • 7. Inquire of the people you follow, of the people who follow you. But be careful. Ask engaging questions – answers shd be useful to others
  • Being mindful of being useful to others helps to ensure that we build mutually productive and gratifying relationships in our social channels.
  • 8. Respond to inquiries made to you. Contribute to both diffuse reciprocity and quid pro quo
  • 1. Explore: It’s not just about knowing how to find experts, co-learners, but about exploration as invitation to serendipitous encounter.
  • In a recent Twitter conversation, he laid out 8 key thoughts on how to build your own personal learning network from your social media channels. Here they are, along with my thoughts on each:
  • You need to be open: To new people, opportunities, possibilities, to knowledge.
  • 3. Follow candidates through RSS, Twitter. Ask yourself over days, weeks, whether each candidate merits continued attention
  • 2. Search – Use Diigo, delicious, listorious, to find pools of expertise in the fields that interest you.
  • Your goal is to identify people and potential sources you can add to your personal knowledge network.
  • Once you’ve identified people who are posting information that appears to be relevant to your areas of intererst, follow them.
  • Analyze the quality of their social media posts. What is their point of view? Is the information they’re posting accurate? Are they focused or scattershot? What is the “signal to noise ratio” of their feed? In other words, out of everything they post, how much useful information?
  • 4. Always keep tuning your network, dropping people who don’t gain sufficiently high interest; adding new candidates
  • I follow about 900 people on Twitter. But I’ve developed a list I call “rockstars” who consistently provide the best ideas and resources in their feeds. That’s the tweetstream I visit first, because that’s where I’ll find the best stuff in the least amount of time.
David McGavock

The Myth Of AI | Edge.org - 1 views

  • what I'm proposing is that if AI was a real thing, then it probably would be less of a threat to us than it is as a fake thing.
  • it adds a layer of religious thinking to what otherwise should be a technical field.
  • we can talk about pattern classification.
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  • But when you add to it this religious narrative that's a version of the Frankenstein myth, where you say well, but these things are all leading to a creation of life, and this life will be superior to us and will be dangerous
  • I'm going to go through a couple of layers of how the mythology does harm.
  • this overall atmosphere of accepting the algorithms as doing a lot more than they do. In the case of Netflix, the recommendation engine is serving to distract you from the fact that there's not much choice anyway.
  • If a program tells you, well, this is how things are, this is who you are, this is what you like, or this is what you should do, we have a tendency to accept that.
  • our economy has shifted to what I call a surveillance economy, but let's say an economy where algorithms guide people a lot, we have this very odd situation where you have these algorithms that rely on big data in order to figure out who you should date, who you should sleep with, what music you should listen to, what books you should read, and on and on and on
  • people often accept that
  • all this overpromising that AIs will be about to do this or that. It might be to become fully autonomous driving vehicles instead of only partially autonomous, or it might be being able to fully have a conversation as opposed to only having a useful part of a conversation to help you interface with the device.
  • other cases where the recommendation engine is not serving that function, because there is a lot of choice, and yet there's still no evidence that the recommendations are particularly good.
  • there's no way to tell where the border is between measurement and manipulation in these systems.
  • if the preponderance of those people have grown up in the system and are responding to whatever choices it gave them, there's not enough new data coming into it for even the most ideal or intelligent recommendation engine to do anything meaningful.
  • it simply turns into a system that measures which manipulations work, as opposed to which ones don't work, which is very different from a virginal and empirically careful system that's trying to tell what recommendations would work had it not intervened
  • What's not clear is where the boundary is.
  • If you ask: is a recommendation engine like Amazon more manipulative, or more of a legitimate measurement device? There's no way to know.
  • we don't know to what degree they're measurement versus manipulation.
  • If people are deciding what books to read based on a momentum within the recommendation engine that isn't going back to a virgin population, that hasn't been manipulated, then the whole thing is spun out of control and doesn't mean anything anymore
  • not so much a rise of evil as a rise of nonsense.
  • because of the mythology about AI, the services are presented as though they are these mystical, magical personas. IBM makes a dramatic case that they've created this entity that they call different things at different times—Deep Blue and so forth.
  • Cortana or a Siri
  • This pattern—of AI only working when there's what we call big data, but then using big data in order to not pay large numbers of people who are contributing—is a rising trend in our civilization, which is totally non-sustainable
    • David McGavock
       
      Key relationship between automation of tasks, downsides, and expectation for AI
  • If you talk about AI as a set of techniques, as a field of study in mathematics or engineering, it brings benefits. If we talk about AI as a mythology of creating a post-human species, it creates a series of problems that I've just gone over, which include acceptance of bad user interfaces, where you can't tell if you're being manipulated or not, and everything is ambiguous.
  • It creates incompetence, because you don't know whether recommendations are coming from anything real or just self-fulfilling prophecies from a manipulative system that spun off on its own, and economic negativity, because you're gradually pulling formal economic benefits away from the people who supply the data that makes the scheme work.
  • I'm going to give you two scenarios.
  • let's suppose somebody comes up with a way to 3-D print a little assassination drone that can go buzz around and kill somebody. Let's suppose that these are cheap to make.
  • Having said all that, let's address directly this problem of whether AI is going to destroy civilization and people, and take over the planet and everything.
  • some disaffected teenagers, or terrorists, or whoever start making a bunch of them, and they go out and start killing people randomly
  • This idea that some lab somewhere is making these autonomous algorithms that can take over the world is a way of avoiding the profoundly uncomfortable political problem, which is that if there's some actuator that can do harm, we have to figure out some way that people don't do harm with it.
    • David McGavock
       
      Another key - focus on the actuator, not the agent that exploits it.
  • the part that causes the problem is the actuator. It's the interface to physicality
  • not so much whether it's a bunch of teenagers or terrorists behind it or some AI
  • The sad fact is that, as a society, we have to do something to not have little killer drones proliferate.
  • What we don't have to worry about is the AI algorithm running them, because that's speculative.
  • another one where there's so-called artificial intelligence, some kind of big data scheme, that's doing exactly the same thing, that is self-directed and taking over 3-D printers, and sending these things off to kill people.
  • There's a whole other problem area that has to do with neuroscience, where if we pretend we understand things before we do, we do damage to science,
  • You have to be able to accept what your ignorances are in order to do good science. To reject your own ignorance just casts you into a silly state where you're a lesser scientist.
  • To my mind, the mythology around AI is a re-creation of some of the traditional ideas about religion, but applied to the technical world.
  • The notion of this particular threshold—which is sometimes called the singularity, or super-intelligence, or all sorts of different terms in different periods—is similar to divinity.
  • In the history of organized religion, it's often been the case that people have been disempowered precisely to serve what were perceived to be the needs of some deity or another, where in fact what they were doing was supporting an elite class that was the priesthood for that deity.
    • David McGavock
       
      Technical priesthood.
  • If AI means this mythology of this new creature we're creating, then it's just a stupid mess that's confusing everybody, and harming the future of the economy. If what we're talking about is a set of algorithms and actuators that we can improve and apply in useful ways, then I'm very interested, and I'm very much a participant in the community that's improving those things.
  • A lot of people in the religious world are just great, and I respect and like them. That goes hand-in-hand with my feeling that some of the mythology in big religion still leads us into trouble that we impose on ourselves and don't need.
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    "The idea that computers are people has a long and storied history. It goes back to the very origins of computers, and even from before. There's always been a question about whether a program is something alive or not since it intrinsically has some kind of autonomy at the very least, or it wouldn't be a program. There has been a domineering subculture-that's been the most wealthy, prolific, and influential subculture in the technical world-that for a long time has not only promoted the idea that there's an equivalence between algorithms and life, and certain algorithms and people, but a historical determinism that we're inevitably making computers that will be smarter and better than us and will take over from us."
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