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SHE - Simulations in Higher Education // Introduction - 1 views

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    Simulations in Higher Education (SHE) is a focus for these initiatives at UWE. It is part of the E-learning Development Unit, which works with colleagues across the university to help with developments in curricula and delivery that use ICT. This SHE website describes the projects, technologies and underpinning pedagogies that these initiatives draw upon, and develop.
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FOOD FORCE - UN World Food Programme - 0 views

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    "Simulate real relief efforts in Food Force: A major crisis has developed in the Indian Ocean and the United Nations is sending you on a mission to help feed the millions of people who are going without food! Designed by the United Nations, the premise of the game is to try and stop world hunger by strategic planning (though luck seems to be a bigger contributer to success than skill at times...)" Game is designed for native speakers (not language learners) but could be incorporated at upper levels into unit on food/hunger. Free downloadable software for Windows.
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Digital_Humanities | The MIT Press - 0 views

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    "Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question, "What is digital humanities?," it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry--including geospatial analysis, data mining, corpus linguistics, visualization, and simulation--to show their relevance for contemporary culture." Open Access PDF version available for free download
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The Associated Press: Ancient Rome goes online with Google Earth - 0 views

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    Google Earth has added to its software a 3-D simulation that painstakingly reconstructs nearly 7,000 buildings of ancient Rome, including the Colosseum, the Forum and the Circus Maximus, officials said Wednesday. The program, which gives users access to maps and global satellite imagery, now hosts a new layer that allows surfers to see how Rome might have looked in A.D. 320, a bustling city of about 1 million people under Emperor Constantine. Pop-up windows provide information on the monuments and visitors also can enter some of the most important sites, including the Senate and the Colosseum, to observe the architecture and marble decorations, Google Italia and the city of Rome said in a joint statement.
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EDUCAUSE: Blueprint for the Classroom of the Future - 0 views

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    With their ideas as a guide, the EDUCAUSE Learning Initiative is embarking on a collaborative project to create a blueprint for the "classroom" of the future -- realizing, of course, that it may not be a classroom at all. With wikis as our workplace, we're asking the EDUCAUSE community to share their ideas and expertise to help us, as a community, a vision of what the ideal learning environment might look like. Comments will be used to construct simulated course environments, starting with easy-to-implement solutions for rethinking the traditional lecture format and scaling to "blue sky" initiatives that include global collaboration and opportunities to "learn by doing." We hope you'll also take this opportunity to share the unique and innovative ways that your campus is already transforming learning in the classroom, on campus, and in virtual worlds.
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NMC Virtual Worlds - 1 views

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    NMC Virtual Worlds is an NMC program designed to help educational and other learning-focused organizations explore the potential of virtual spaces in a manner that builds on community knowledge, is cost-effective, and ensures high quality. Since its launch in January 2007, NMC Virtual Worlds has been known for its attention to detail and to client needs. NMC provides a palette of premium custom services for education and training that includes developing facilities to hold company meetings and events, holding trainings and seminars, creating simulations for educators to recreate historical, scientific, and literary settings, organizing and managing conferences and mixed media events, and growing successful learning communities.
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