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NMC Virtual Worlds - 1 views

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    NMC Virtual Worlds is an NMC program designed to help educational and other learning-focused organizations explore the potential of virtual spaces in a manner that builds on community knowledge, is cost-effective, and ensures high quality. Since its launch in January 2007, NMC Virtual Worlds has been known for its attention to detail and to client needs. NMC provides a palette of premium custom services for education and training that includes developing facilities to hold company meetings and events, holding trainings and seminars, creating simulations for educators to recreate historical, scientific, and literary settings, organizing and managing conferences and mixed media events, and growing successful learning communities.
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International Journal of Virtual and Personal Learning Environments - 0 views

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    The International Journal of Virtual and Personal Learning Environments (official publication of Information Resource Management Association) provides readers with comprehensive coverage of developments in learning technologies for an international readership of educators, technologists and trainers. The journal is a primary source for academics, professionals, corporate trainers and policy makers in information and communication technologies. The journal publishes high quality contributions (papers, book reviews) on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Social Networking Sites (SNS), Personalized Learning Environments (PLE), and 3D virtual worlds, including for example Second Life (SL).
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Learning Spaces | EDUCAUSE - 0 views

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    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success. Please note: In addition to the e-book's core chapters on learning space design principles (chapters 1?13) , this site also offers case studies illustrating those principles (chapters 15?43), including links to examples of innovative learning spaces. The entire collection is complete and available for printing as individual chapters or the entire book.
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Google Earth Outreach - 0 views

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    What is Google Earth Outreach? Hundreds of millions of people now use Google Earth and Google Maps to explore the world around them. Google Earth Outreach gives non-profits and public benefit organizations like yours the knowledge and resources you need to reach their minds and their hearts: See how other organizations have benefited from Google Earth Outreach, then learn how to create maps and virtual visits to your projects that get users engaged and passionate about your work.
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EDUCAUSE: Blueprint for the Classroom of the Future - 0 views

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    With their ideas as a guide, the EDUCAUSE Learning Initiative is embarking on a collaborative project to create a blueprint for the "classroom" of the future -- realizing, of course, that it may not be a classroom at all. With wikis as our workplace, we're asking the EDUCAUSE community to share their ideas and expertise to help us, as a community, a vision of what the ideal learning environment might look like. Comments will be used to construct simulated course environments, starting with easy-to-implement solutions for rethinking the traditional lecture format and scaling to "blue sky" initiatives that include global collaboration and opportunities to "learn by doing." We hope you'll also take this opportunity to share the unique and innovative ways that your campus is already transforming learning in the classroom, on campus, and in virtual worlds.
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FOOD FORCE - UN World Food Programme - 0 views

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    "Simulate real relief efforts in Food Force: A major crisis has developed in the Indian Ocean and the United Nations is sending you on a mission to help feed the millions of people who are going without food! Designed by the United Nations, the premise of the game is to try and stop world hunger by strategic planning (though luck seems to be a bigger contributer to success than skill at times...)" Game is designed for native speakers (not language learners) but could be incorporated at upper levels into unit on food/hunger. Free downloadable software for Windows.
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Wherigo > Playing Wherigo - 1 views

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    "The Wherigo Player is a GPS-enabled application that allows you to play interactive cartridges in the real world. Explore new locations, solve puzzles or immerse yourself in a fictional story using only a GPS-enabled device." Can create location-based educational games.
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RezEd - 0 views

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