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Learning Spaces | EDUCAUSE - 0 views

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    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success. Please note: In addition to the e-book's core chapters on learning space design principles (chapters 1?13) , this site also offers case studies illustrating those principles (chapters 15?43), including links to examples of innovative learning spaces. The entire collection is complete and available for printing as individual chapters or the entire book.
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International Journal of Virtual and Personal Learning Environments - 0 views

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    The International Journal of Virtual and Personal Learning Environments (official publication of Information Resource Management Association) provides readers with comprehensive coverage of developments in learning technologies for an international readership of educators, technologists and trainers. The journal is a primary source for academics, professionals, corporate trainers and policy makers in information and communication technologies. The journal publishes high quality contributions (papers, book reviews) on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Social Networking Sites (SNS), Personalized Learning Environments (PLE), and 3D virtual worlds, including for example Second Life (SL).
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Introduction to VITAL - 0 views

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    Video Interactions for Teaching and Learning (VITAL) is a Web-based video analysis and communication system created by the Columbia Center for New Media Teaching and Learning and Professor Herbert Ginsburg of Teachers College, Columbia University. VITAL comprises tools for video editing and annotation and for the creation of multimedia reports, embedded in the context of an course syllabus with topics, videos, and activities, all housed within an online community space. Students who use VITAL learn to observe closely, interpret, and develop arguments using cited video content as evidence.
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NMC Virtual Worlds - 1 views

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    NMC Virtual Worlds is an NMC program designed to help educational and other learning-focused organizations explore the potential of virtual spaces in a manner that builds on community knowledge, is cost-effective, and ensures high quality. Since its launch in January 2007, NMC Virtual Worlds has been known for its attention to detail and to client needs. NMC provides a palette of premium custom services for education and training that includes developing facilities to hold company meetings and events, holding trainings and seminars, creating simulations for educators to recreate historical, scientific, and literary settings, organizing and managing conferences and mixed media events, and growing successful learning communities.
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iKnow! - The Social Learning Platform. - iKnow! - 0 views

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    Social learning platform focusing on vocabulary and dictation. Learners can sign up for free, does spaced review and tracks progress. Can use "courses" already created by the company or create your own.
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