What is the Future of Teaching? - 1 views
Defining Social Media - ClickZ - 1 views
Beyond Social Networking: Building Toward Learning Communities -- Campus Technology - 0 views
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Beyond Social Networking: Building Toward Learning Communities
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Web 2.0 tools have critically elevated the social networking activity and skills of individuals. Not only are young people highly active in social networks, but older individuals are also showing a huge increase in their use of these tools. The attraction of older age groups is, of course, social connection and community building among professional and casual peers and friends. The following graph of a Pew Internet study shows the various age groups and the increase of use
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Web 2.0 tools have critically elevated the social networking activity and skills of individuals. Not only are young people highly active in social networks, but older individuals are also showing a huge increase in their use of these tools. The attraction of older age groups is, of course, social connection and community building among professional and casual peers and friends.
First Time Visitor's Guide « Experiencing E-Learning - 0 views
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Building Engaging Learning Experiences through Instructional Design and E-Learning I’m an instructional designer developing online learning, so that’s primarily what I write about. Instructional Design: This is what I do all day, and I’m always trying to learn how to do it better. Higher Ed: The courses I create are graduate courses, so I’m interested in higher education. K-12 Education: The participants in those courses are mostly K-12 educators, so I’m interested in what’s important to my audience too. Corporate E-Learning: Even though I’m in education, I know I can learn a lot from corporate e-learning. Besides, I’m employed by a for-profit company. Lifelong Learning: It didn’t start out to be a goal for my blog, but I’ve discovered that these tools help my own lifelong learning. I write about my discoveries: what works, what doesn’t, what I’m thinking. Technology: I write about technology, especially as it overlaps with any of the above areas. Bookmarks: The Daily Bookmarks Posts are resources I find interesting or useful. You can view and search the complete list of bookmarks on Diigo or del.icio.us. On my Post Series and Recurring Themes page, I’ve collected some popular topics. This includes my liveblogged posts from the TCC 2008 conference and my series on instructional design careers. The top posts in the sidebar to the right are another great place to start reading. If you want to learn more about me, check out my bio.
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What This Blog is About In one phrase: Building Engaging Learning Experiences through Instructional Design and E-Learning I'm an instructional designer developing online learning, so that's primarily what I write about. * Instructional Design: This is what I do all day, and I'm always trying to learn how to do it better. * Higher Ed: The courses I create are graduate courses, so I'm interested in higher education. * K-12 Education: The participants in those courses are mostly K-12 educators, so I'm interested in what's important to my audience too. * Corporate E-Learning: Even though I'm in education, I know I can learn a lot from corporate e-learning. Besides, I'm employed by a for-profit company. * Lifelong Learning: It didn't start out to be a goal for my blog, but I've discovered that these tools help my own lifelong learning. I write about my discoveries: what works, what doesn't, what I'm thinking. * Technology: I write about technology, especially as it overlaps with any of the above areas. * Bookmarks: The Daily Bookmarks Posts are resources I find interesting or useful. You can view and search the complete list of bookmarks on Diigo or del.icio.us. On my Post Series and Recurring Themes page, I've collected some popular topics. This includes my liveblogged posts from the TCC 2008 conference and my series on instructional design careers. The top posts in the sidebar to the right are another great place to start reading.
Duke Today Archive: Duke on Camera - 0 views
Zotero | Groups > metaAcademia - 0 views
Is College Necessary in a Knowledge-Drenched World? -- Campus Technology - 0 views
Sciweavers - 0 views
YouTube - A New Vision of Students Today - 0 views
JOLT - Journal of Online Learning and Teaching - 0 views
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investigated student perceptions of factors influencing participation in an online computer science ethics course and developed a conceptual framework with four categories: attributes of the medium, design of the learning activities, student dispositional factors, and student situational factors. Bullen identified many potential obstacles to online participation in each of these
Pedagogy2.0: A Missing or Broken Link - 0 views
JOLT - Journal of Online Learning and Teaching - 0 views
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This paper explores the potential of artificial intelligent (AI) systems in the university's core functions of teaching, learning and knowledge nexus, against the background of rapid technological change, globalisation and challenges facing universities to respond to societies' needs in the knowledge age. As knowledge and innovation will drive competitive economic advantage in increasingly Internet defined infrastructures, a new university paradigm is needed where telecommunications and computers replace roads, buildings and transport technology that underpinned the industrial university that operated in the industrial age. As the Internet a global communication tool continues to impact on all human activities and enterprise changing the way we shop, bank, do business, entertain ourselves, communicate and think, it is radically changing how, when and what we learn. This paper introduces the idea of a HyperClass based on HyperReality, an advanced form of distributed virtual reality where physical reality and virtual reality, and human intelligence and artificial intelligence intermesh and interact to provide anyone, anywhere, anytime learning, in which teaching could be done by Just in Time Artificially Intelligent Tutors (JITAITs) that will pop up when needed, whilst students use avatars -online simulacra of themselves - to interact as telepresences in classes from different countries and locations.