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4 Ways to Use Instagram in the Classroom - 1 views

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    Week 9: By Nicole Long A picture is worth a thousand words, and a tweet is worth... 140 characters? If one of the main incentives for Twitter in education was tapping into a student-centered resource, then the newest trend for 2015 should be Instagram for education. This blog gives teachers an inside view of using Instagram to create lessons and provide interactive learning.
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10 TIPS EVERY TEACHER /RESEARCHER SHOULD KNOW ABOUT GOOGLE SCHOLAR - NSays.in - 2 views

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    Week 8 Google Scholar is among the best scholarly search engines online yet only a few select of educators know its secrets.As a rule of thumb that applies to all Google products, the effective use of any service from Google s can only be achieved through mastering its deep and hidden features.
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The Use of Screencasts in Mathematical and Scientific Education - 2 views

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    Week 9: This is a journal article that ties in the importance of screencasts and mathematical education. The article delves deeper into e-learning and evaluates the effectiveness of screencasts on both math and science. Screencasts can be used as instructional strategies for increasing learning beyond what an individual educator can do for any one child at a time. The key behind this strategy in its value is if it is reused enough times to impact learning. It is a resource to keep in mind when planning for reteaching or providing more exposure and support for a concept learned.
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Vocabulary Instruction in Commonly Used Kindergarten Core Reading Curricula - 2 views

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    Week 9- By: Tanya S. Wright and Susan B. Neuman This article shows that their is a lack of vocabulary acquisition and instruction in kindergarten classrooms. The author expresses that there is a possibility that this limit can cause lasting consequences in literacy development as students get older. This article helps teachers by emphasizing the importance of incorporating explicit vocabulary instruction while teaching reading.
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How to Integrate Technology | Edutopia - 0 views

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    Week 9: This article deals with integrating technology in the classroom. Although, a lot of what is discussed in the article has been talked about in some of the courses, the on paragraph I like and find helpful is on Using Technology for Feedback and Assessment. It provides a few online tools that could help teachers get quick feedback on a lesson. Teachers could use this to help with using different technology tools to gain feedback from their students.
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My PE Score - 1 views

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    It is an online assessment program that teachers and students can use to assess students skill level throughout a course. It costs money but there is a free demo that we are going to check out.
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ASCD Book: Total Participation Techniques: Making Every Student an Active Learner - 0 views

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    Chapter 6 of this book by Pérsida Himmele and William Himmele focuses on Total Participation Techniques that move. Of particular interest to my data team is the section of this chapter on Bounce Cards. This strategy can help all students feel confident and comfortable participating in a group discussion. I think it can be especially helpful to world language teachers looking to encourage students to discuss academic topics in the target language. (Week 9)
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Reading 101 for English Language Learners - 1 views

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    Week 9 (Bonnie Brady, Malkie Horovitz, Katie Tress) This article is about how English Language Learners learn a second language and describes the importance of five different aspects of reading instruction and how they relate to ELL students. The article explains each of the five aspects of reading instruction, why it is important, challenges that ELL students may face when trying to read in a second language, and discusses strategies to help them succeed.
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Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
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Assisting Students with Foreign Language Learning Difficulties in School | LD Topics | ... - 2 views

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    Week 9 - This article by Leonore Ganschow and Elke Schneiderm provide an excellent description of students who struggle with learning a foreign language, yet they provide excellent strategies to assess and accomplish such task. The articles provides a summary of research findings with regards to at-risk students and foreign language learning, what administrators can do, and recommendations for the study of a foreign language. From the website: LD OnLine is the leading website on learning disabilities, learning disorders and differences. Parents and teachers of learning disabled children will find authoritative guidance on attention deficit disorder, ADD, ADHD, dyslexia, dysgraphia, dyscalculia, dysnomia, reading difficulties, speech and related disorders. LD OnLine works in association with Learning Disabilities Association of America, International Dyslexia Association, Council for Exceptional Children, Schwab Foundation for Learning, and the Coordinated Campaign for Learning Disabilities.
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Seven Keys to Effective Feedback - 4 views

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    Week 9 - Lauren Geier (partner) This article is an important complement to any discussion on assessment: what kind of feedback will help our students improve? Wiggins describes feedback as "information about how we are doing in our efforts to reach a goal' and as such it needs to be goal-referenced, tangible and transparent, actionable, user-friendly, timely, ongoing and consistent. Wiggins elaborates on these key characteristics; often using sport to illustrate his point. He also gives examples to differentiate feedback from advice and evaluation and grades. This is a great article for teachers because it is very concrete and gives us very clear advice on how to improve the efficiency of our feedback. While some of these essentials may seem obvious, the feedback we give our students on a regular base might not meet all these criteria and it is an important read if we want our assessment to really help students progress.
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    I really like this article because I feel that this is an important topic that every educator should look at. It is very important for students to receive positive and negative feedback because it will only make them better. It will help the students become aware of what is expected of them. Feedback can come from comments verbally or written on rubrics, etc. The students progress will continue to grow when they receive quality feedback.
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Education World: Connecting to Math in Real Life - 7 views

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    Week 9: This is a great website to connect students to real life math problems. By doing math with real life problems students are problem solving like they would in a word problem, sometimes without even knowing it. This site gives sample lessons and projects to help teachers and parents connect math to the real world. Math covers so many topics that hopefully you can connect to your students that like music, design, weather and so much more.
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    The different resources on this site that give activities and ideas to introduce real world math situations to students gives an alternative way to teach mathematical concepts. Teaching these math concepts from multiple perspectives increases the chance of student success. By connecting math to the real world, students will become more invested in their learning.
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    This website provides links to many different websites that provide activities that students can participate in that will help them incorporate real world math problems. The article was sectioned off into four distinct sections including collections of real world math problems, online math activities, math collaboration, and more real world math activities. This is certainly a website that is worth saving and coming back to over a course of the year as there are many valuable resources that can be used.
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Increasing Student Engagement in Math: The Use of Khan Academy in Chilean C...: UMUC Li... - 1 views

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    Week 9: Daniel Light presents this article about keeping students engaged while in Math. It is so important to keep your students engaged while learning. When students are engaged, they are more likely to stay focused and motivated while learning. Thus, students will retain the information because they are focused and motivated. Daniel Light provides strategies to do this in math class.
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CDC - Characteristics of Effective Health Education Curricula - SHER - Adolescent and S... - 0 views

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    Today's state-of-the-art health education curricula reflect the growing body of research that emphasizes Teaching functional health information (essential knowledge) Shaping personal values and beliefs that support healthy behaviors Shaping group norms that value a healthy lifestyle Developing the essential health skills necessary to adopt, practice, and maintain health-enhancing behaviors. Health teachers are able to use this to develop strategies and use best practice strategies in their own classrooms to assist with teaching in the classroom.
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Explore,Create,Contribute : The Best in Online Resources for Educators - 0 views

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    I thought this site was interesting for educators. 112 Learners are taking this course and 101 more learners... Review 21st century literacies. Explore free image sites. Create playlists with great video content. Be inspired to create content and contribute to the world. Class recording and slides available to all enrollees Language of Instruction: English Course Description In the 21st century, we are all consumers of digital content.
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Math Instruction for English Language Learners - 3 views

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    Week 8: "Language plays an important part in math instruction, particularly for ELLs. This article offers some strategies for making language an integral part of math instruction and the tools and language ELLs need to master math." This article delves deeper into the importance of content vocabulary and content knowledge. Often, the foundation and basics of content areas are brushed over creating a gap for many learners. In mathematics, despite the universal language, there are barriers due to language and deficit in content-related knowledge. This article offers strategies to bridge the gap and increase content knowledge to supplement the learning taking place.
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