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anonymous

Discovery Education Web2014 : Web 2.0 Tools - 0 views

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    Presentation Tools, Video Tools,Mobile Tools, and Community Tools
Bruce Wilson

Collaboration Tools | 15 Free Online Collaboration Tools | Collaborative Learning - 1 views

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    online collaboration group of tools
deneedevenish

ShowDocument - EDTC 610 - 1 views

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    This website is an amazing tool. You can share files, documents, and even your screen with your group partner. ShowDocument allows teams to complete co-edits, use a whiteboard for brainstorming, view video clips, search web pages, and even utilize google maps. ShowDocument has a lot of collaborative web tools in once place. You have to pay for a membership to use chat translators and screen captures, but the basic tools are ideal for most group projects. Best, Denee
toladipo

The Real Versus the Possible: Closing the Gaps in Engagement and Learning | EDUCAUSE - 0 views

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    (Week 9: Tolulope Oladipo and Michelle Bear) This is a journal article that is available in Diigo. The link to the article is also provided below: The Real Versus the Possible: Closing the Gaps in Engagement and Learning. Retrieved from https://www.educause.edu/research-and-publications/books/educating-net-generation/real-versus-possible-closing-gaps-engagement-and-learning. This article explores the generations of learners, how we can utilize technology in learning, the discovery of education community and learning science. The authors discussed further educational Goals about learning, improving student's success, engagement and learning through people to people interaction, people and tools, using information technology device as a vehicle by which concepts are presented (such as using simulations, and animations), using collaboration and rich media communication to promote interaction an engagement. The author discusses how access to technology determines generation of learners, such as the Net generation. According to the authors, many students in the K-12 and post-secondary education do not have adequate access to advanced instructional technologies or the web. Despite the engagement created by technology-enabled interactive instruction, many students, teachers, do not have the requisite experiences. The authors went further that internet resources are not yet fully integrated into the day-t0-day classroom routine. The authors cited a finding that proposed that motivation is a key factor to learning, and that engagement and learning can be achieved through competency and control, curriculum, instruction, the organization, management of the schools and the environmental conditions. Furthermore, according to the authors, the Board on Children, Youth and Families 2004 National report recommended that we can keep young people in school and making learning worthwhile by forming a good connection between learners and the context in which learning occurs. We sh
anonymous

A Beginner's Guide to Wireframing | Webdesigntuts+ - 1 views

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    An explanation of the process called "wireframing," used by web designers to sketch out the framwork of their sites before they begin to code them.  Useful to all who are interested in developing their web-design skills.
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    Thanks for sharing. I've been looking for tools like these. I'll definitely be revisiting this.
Dawn Rodrigues

Accessibility Color Wheel - 2 views

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    Useful tool for assessing the color scheme of a web page.
Jared Kavlock

Quia - Quia Web - 0 views

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    Quia is a site that allows teachers to access template tools for quizzes and other assignments, and students can access and take these assessments online.  This can be used in a variety of ways, including formal assessments and test preparation.  There are also shared activities teachers can access, which are well-organized by category.
anonymous

Teaching With Glogster: Using Virtual Posters in the Classroom - ReadWriteThink - 2 views

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    "Glogster is a Web 2.0 tool that allows users to create virtual posters combining text, audio, video, images, and hyperlinks and to share them with others electronically. Using Glogster's educational site, Glogster EDU, teachers can establish class lists and monitor student activity while protecting privacy and anonymity."
jmineart

SMART Target Learning Goal Resource 2: Mineart - 1 views

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    This resource is the most complete guide that I was able to find in regards to developing SMART Goals as a means to pinpoint areas for professional growth. Many of the articles that I found online were short articles that just listed the definition and provided few examples of SMART Goals or anecdotal information based on the person writing the web page. I thought that this resource was a wonderful document that could be used by school systems to help teachers show growth. Currently, we have and SLO in Howard County, however, it requires us to make a student performance goal. It does not require us to develop as a professional in the process. I think that this is a complete disservice to our students. As a teacher, I believe that I am tasked with continuing to learn for all the year which I choose to stay in this profession. I should never be "comfortable" with my teaching practices and materials. I should always adapt materials to meet the needs of the students have each year and I should continuously be looking for new ways/materials to present information to students. As a math teacher and special educator, I think that Web 2.0 tools are the future of my field, however, most other professionals at my school disagree. They believe that students should learn in the classroom and not be provided with direct instruction of how to use the Web to help them learn a variety of mathematical concepts or ways to improve study methods. I hope to use this resource to develop my own practices and help others grow as well.
Erin White

Museum Box - 1 views

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    This is a web-based tool that allows students to create virtual museum exhibits in 3-D cubes that can be manipulated to show connected information on each surface! This website, which houses a pay-to-use web tool, offers access for every teacher in a school and all of their students for $99.00 per year.
kellifisher

Curriculet - 0 views

shared by kellifisher on 03 Jun 14 - No Cached
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    Web 2.0 tool that allows you to add content, links, pictures, etc. to primary sources and other written works. This would be especially useful in a Social Studies class to add biographies and links to background information for primary documents. It would also be a good activity to have the students work together to create a cirriculet on a primary source of the time period being studied. I have found this to be very user-friendly.
kellifisher

Storybird - Artful Storytelling - 2 views

shared by kellifisher on 03 Jun 14 - Cached
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    A great Web 2.0 tool for creative writing. This would be useful in a Social Studies class for students to work together to create a story based on the time period being studied. I have found this very easy to use.
randallhansen

Coonley Technology Road Trip - Home - 2 views

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    The road trip structure with stops to explore various Web 2.0 tools is an excellent example of a web-based activity design. Although this road trip is an online professional development example, I can see the structure being adapted for K-12 student explorations.
anonymous

Symbaloo for Educators - 1 views

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    This tool allows educators to create a collection of tiles with links to frequently used web resources. Good for setting up a PLE (Personal Learning Environment0. Useful for general resources or for specific projects. Can be embedded in a website for easy access.
alisabell

Glogster - 0 views

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    This is an online platform for educators and students with the technology to create GLOGS - online multimedia posters - with text, photos, videos, graphics, sounds, drawings, data attachments and more. This would allow students to display knowledge and skills to create multimedia projects. It allows students to use animations, web cams, audio, attachments and blogs in the creation of their projects. It also has a feature that allows students to share their work with particular individuals or social networks. A subscription to this tool is as cheap as $10 for a whole year. They have other levels for pricing as well.
ceciledroz

Quizlet - 2 views

http://quizlet.com/ Quizlet is a tool that allows teachers to create flashcards, (mock-up) tests and study games. When designing activities, teachers can add pictures and voice over. Teachers can ...

615 Spr15 all subjects all learners world language automaticity web2.0 self-directed online tool

started by ceciledroz on 02 Mar 15 no follow-up yet
ceciledroz

Quizlet - 0 views

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    Quizlet is a tool that allows teachers to create flashcards, (mock-up) tests and study games. When designing activities, teachers can add pictures and voice over. Teachers can monitor their students' progress and the time they spend on the activities. The activities can be assigned by the teachers but students can go back to Quizlet on their own to review or prepare for an assessment.
Heather McFadden

AutoCAD - 1 views

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    "AutoCAD for Education Design and shape the world around you with the powerful, connected design tools in AutoCAD software." This software is free for students and has a three year licence. This would be a great tool for theatre students to download and use to create set and prop designs.
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
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