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Heather McFadden

Team WhiteBoarding with Twiddla - Painless Team Collaboration for the Web - 0 views

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    A teacher could use this in their classroom for students to brainstorm in a group, identify key parts of a website, practice reading strategies on actual websites by marking them up, or discuss ideas and take notes. This site is quite interesting and I feel worthwhile. It does somewhat remind me of googledocs and other similar apps, but is unique in many ways. It could be used in a multitude of ways, and definitely lends itself to discussions and critiques of things as vast as articles and websites to paintings and art.
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    "Twiddla is a free, no-setup, web-based meeting playground. Mark up websites, graphics, and photos, or start brainstorming on a blank canvas. Voice and Text chat too!" This might be a great way to have students evaluate websites or documents collaboratively.
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    Ha! Oops..I already shared this link.
Alison Burns

Travel the World From Your Classroom: Free iPad Apps for Virtual Field Trips - 2 views

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    Not every school has the resources necessary to take their students on an airplane . . . or spaceship. The iPad can bring the world to your students' fingertips in ways never before possible. Many national parks and museums have apps designed for onsite visitors.
tricia1022

PBS LearningMedia - 7 views

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    This new PBS site includes not only lesson plans, but also different kinds of media, including the following: 1. Audio 2. Documents 3. Images 4. Interactives 5. Videos PBS has just recently opened this site, which allows educators to download video to their own computers or to play the file (full-screen if desired). Educators need to set up a free account in order to download files.
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    Even if you are not a fan of PBS, the teacher resources offered by PBS are extensive and encompass most content areas. Users can search by grade, content area, and topic.
anonymous

Spanish Audio | Online Listening Exercises, Phrases, Dialogues, Myths and Legends| Web ... - 0 views

shared by anonymous on 15 Mar 15 - No Cached
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    Great site for practicing Spanish. Includes a voice recorder to help students improve their Spanish.
Heather McFadden

Vectorworks Student Portal | MyVectorworks Educational Portal - 0 views

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    Vectorworks is another technical design program that is free for students. Many colleges use Vectorworks rather than Autocad.
geesay74

Basecamp - Wellington - 2 views

The daddy of project management, Basecamp was created when 37 Signals couldn't find a project management app that wasn't insanely complicated, and so decided to build its own. It worked so well tha...

EDTC610 social studies

started by geesay74 on 04 Jun 14 no follow-up yet
geesay74

Scribblar by Wellington - 2 views

Scribblar has live audio chat capabilities. Scribblar is more like a chat room - it even has audio available - and as such it is very useful indeed. Creative brainstorming and artwork revision can ...

EDTC610

started by geesay74 on 04 Jun 14 no follow-up yet
Samantha Biskach

Podio - 2 views

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    As an "online work platform with a new take on how everyday work gets done," students could use Podio as a school social network devoted to thier studies. Much like a Facebook account, students would use Podio to complete assignments and discuss classroom content. This collaborative tool can also be used as a place students could use to complete projects and group work assignments. This sort of experience would be effective for teachers looking to have students working with other students from different schools/districts on a common project. This could be useful with Project Based Learning assignments as well.
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    I see that Podio is targeting higher ed students, and wonder whether it would be to risky to use it in k12. See: http://blog.podio.com/2011/11/16/podios-free-university-program-supports-students-the-real-future-of-work/ There's no teacher control board as there is in Diigo, for example.
mscook92

Differentiated Instruction, Professional Development, and Teacher Efficacy - 2 views

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    (Week 8: Mary, Jessica, and Sarah) This journal article is accessible through the link given above by accessing the UMUC library. This journal article explains the willingness of teachers to differentiate assignments for their mixed-ability students. To show teacher's efficacy to differentiate assignments, a study is conducted between two school districts. The first school district is located in an urban area containing 4,000 students. The second school district is located in a suburban area with many students receiving free and reduced lunches. A Teacher Self-Efficacy Scale is used with the participants to see how often accommodations are made for students. This is a great journal article for all teachers to read! It is important to differentiate assignments for all students. A differentiated classroom is a place where children have resources to learn new information in different ways. As it is stated in the text, "Teachers who differentiate their instruction respond to learner needs in the way content is presented (the content dimension of differentiation), the way content is learned (the process dimension), and the ways students respond to the content (the product dimension). All these adaptations are designed to meet the individual characteristics of learners and to maximize their time in school" (Dixon, F. A., Yssel, N., McConnell, J. M., & Hardin, T., 2014). Through the study conducted in the article, teachers are able to see how important it is to attend professional developments to learn more about differentiation. References Dixon, F. A., Yssel, N., McConnell, J. M., & Hardin, T. (2014). Differentiated Instruction, Professional Development, and Teacher Efficacy. Journal For The Education Of The Gifted, 37(2), 111-127.
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    @Jessicacarr @sarahdonahey
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
Mary Babiarz

Flocabulary - EDTC 610 - 3 views

http://www.flocabulary.com/ This website offers educational rap songs and rap videos. You can start a free trial that lasts 30 days, but there is a fee for individuals and better pricing for sch...

video audio social studies mathematics science music EDTC 610

started by Mary Babiarz on 16 Oct 13 no follow-up yet
scottie_jarrett

IXL Math | Online math practice - 9 views

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    Week 7: The site provides a colorful, engaging environment for mastering math skills. You can sign up for an account or 30 day trail. Educators can sign up for full account benefits with (e.g. student progress tracking and reports; and an awards system for learners for completing certain goals). *Very good site for remedial students learning math and language arts. This site also includes a page in Language arts for 2nd to 10th graders.Practice math online with IXL. The site offers thousands of online math practice skills covering pre-K to high school, with questions that adapt to a student's individual proficiency.
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    This site provides students and teachers with different interactive games and resources that can be used to enhance the development of different math skills as well as promote fluency with fact recall. Using this program could help our students when we are investigating our Exploratory Question by integrating this program into their math fact practice time in the computer lab.
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    I use IXL some with my students. The problems are pretty good and challenging. I personally like Front Row more though. Have you heard of it?
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    I used to use IXL with my students for reinforcement, the only problem I had when using it was it locks students out after a specific number of questions. There was only so much practice for allotted topics which sometimes was not enough extra practice.
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    Free users I believe get 10 questions a day, but what I like most about this is that when a student gets a question wrong, it provides a pretty in depth explanation. Great resource.
Jamie Bullock

Math In The Real World: 400 Lessons From EconEdLink - 2 views

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    This is a website that lets teacher find lesson plans that link math and the real world. Some lesson plans are free and others you need to pay for. This is great for high school teachers because the lessons have a heavy econ focus and most students like learning about and working with money.
gbcoalition

MEDEF: 'Stars in Africa', EU-Africa Youth & Entrepreneurship Forum - 0 views

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    Active Growth & Youth Programs (AGYP) is a network of employers, entrepreneurs, institutions, and education/training stakeholders whose purpose is simple: focus on youth so as to build inclusive growth leverage on the continent through Entrepreneurship, Business and its partners.
michele_lott

Multiplication and division | 4th grade | Math | Khan Academy - 0 views

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    Khan Academy is a free site that includes videos and practice questions on many subjects. This link, in particular, focuses on fourth grade mathematics, multiplication and division. There are videos that explain each concept and then practice questions to check for comprehension. Students can work and complete this tasks at their own pace.
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