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melrichardson21

The effects of a digital formative assessment tool on mathematics achievement and stude... - 0 views

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    Week 9: Melissa and Claire This journal article is accessible thought the link given above by accessing the UMUC library This article was about how a randomized experimental design was used to examine the effects of a digital formative assessment tool on mathematics achievement and motivation in the classroom. Experimental schools used a digital formative assessment tool while control schools used their regular teaching methods and materials. The data used included standardized achievements pre-posttest data, student motivation survey data, classroom data observation data, and student log files. The results of the tests revealed positive effects on student achievement and motivation. The digital formative assessment tool positively impacted achievement and motivation. It also helped teachers to differentiate instruction. The more the students used the digital tool the higher their achievement and motivation for mathematics improved. Reference: The effects of a digital formative assessment tool on mathematics achievement and student motivation: Results of a randomized experiment By: Janke M Faber, Hans Luyten, Adrie Visscher Doi:10.1016/j.compedu.2016.12.001
vcyork

Classroom pedagogies, digital literacies and the home-school digital divide: UMUC Libra... - 1 views

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    This article includes a research study on digital divide and examine show technology is used in the classroom and home.
vcyork

Digital Divide: Next Steps for Schools - 0 views

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    PBS producer David Bolt explores ways to bridge the technology access gap.
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    PBS producer David Bolt explores ways to bridge the technology access gap.
hearda

Digital Stories in a Language Classroom: Engaging Students through a Meaningful Multimo... - 1 views

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    Week 7 - This is an excellent article for second language teachers who want to be inclusive of all students through digital story telling. Dr. Vinogradova's personal experience affirms the importance of cultural identity integration using technology to achieve pedagogical goals. By Polina Vinogradova, Ph.D, Director of the TESOL Program, Department of World Languages and Cultures, American University....
scottie_jarrett

Strategies to Level Up Learning - 20 views

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    Week 8: In our Data Action meeting we discussed intructional strategies involving simulation and games. This article explain some advantages and fears for educators implementing games into their lesson plans. Matthew Farber Social Studies Teacher, Ed Tech Leadership EdD Candidate, Author In the fall of 2014, the Joan Ganz Cooney Center at Sesame Workshop (a nonprofit founded by Sesame Street creator Joan Ganz Cooney) assessed the impact of the gaming in school settings.
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    I have not had much experience with gaming in the classroom, but I have seen other teachers use it and have much success when it comes to motivating students and bridging the learning gap. One interesting point the article mentions is the the "platform" model strategy. In this, students have one log in, and are able to access a variety of games which can be reported t to the teacher as a formative assessment. Teachers are also able to log in and track students progress.
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    I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities. Interest in using games in the classroom continues to grow, as evidenced by the recent Library of Congress grants to build civics applications for classrooms. The full report mentioned in this article is linked within, and worthwhile reading. The learning gaps that we see in our team's data could possibly be addressed using digital games from iCivics, Shephard Software, and other sources.
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    I agree 100% with Andrea's quote "I see the ideas for digital game-based-learning as a method of differentiation that can be particularly effective for students with special needs and learning disabilities." I only have to think back to this morning in my 2nd period where this worked with one of 8th grade students in special education who has a severe visual disability. In fact I even have the link to the game I use in that class all the time. I encourage everyone to set up a free account: https://kahoot.it/#/ !!!! Kahoot was introduced to me in my Electives Professional Development. More than one of the teachers has issues with incorporating technology into their health classroom. I agree with this article when they write "Additional teacher training, as well as creating a common language between educators and developers, was recommended."
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    I am a little familiar with a few digital games. In my classroom, I use Kahoot.it to assist my students in learning their vocabulary. I use this website to make a classroom game that we all play together. Everyone can participate at the same time, competing for first place in points. I can create the questions on my smart-board, and the students can play on another computer or they can download the app on their phones. This makes our lessons more interactive, and the students get more involved and enjoy the class more.
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    Just like the article suggests, I use games to help students review or understand a lesson. A great one that was mentioned, and that I use is iCivics. Since Government is tested in my county, we have to make sure that our students fully understand the purpose, how the government works, and why it was created. When it comes to making sure the students are comprehending the information I will use iCivics, Kaoot.it, and a Jeopardy game I find online. It promotes students to take learning and their education into their own hands. I think the games don't have to be created by us or super complex, as long as you find one that relate to your content and engages students.
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    I love the idea of using these types of games to keep students engaged. At my son's school, he often has online math games given for homework. He loves IXL and it keeps him motivated to practice skills and learn new ones. In my 6th grade Spanish class we are exploring quia.com. Students can play vocabulary building games while I work one-on-one with students. It is a great way to keep kids engaged while doing assessments, too.
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    Initially, I was very hesitant to buy into learning through online games. I know that children today spend so much time in front of screens, and I didn't want to contribute to this obsession (for some children it does border on that). I did see that BrainPop, a site which I use frequently, introduced GameUp and Spotify. I figured if BrainPop was okay with gaming for learning, then I had to give it a try. Well, my students will now beg for BrainPop and will do evey activity, quiz and graphic organizer associated with a lesson in order to get to sortify. What a great tool. I am now a firm believer.
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    I too see the benefits of using these online games within instruction. The games provide students with a means of engagement that we often struggle to provide students. With the growth of technology, students are becoming more in-tune with new technology and are using it more often at home. By connecting technology to instruction, we are able to meet them in the middle. There are so many tools available online that it's a shame not to use them!
sthompson1265

A New Digital Literacy: A Conversation with Paul Gilster - 0 views

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    This article talks about the use of technology in the classroom to help student in our culture and our society.
Jared Kavlock

Smithsonian EdLab - 4 views

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    This resource is appropriate for all grade levels, as it contains a variety of routines that can be applied to a wide range of content. There are routines that address most of the different levels of Bloom's Taxonomy, so it is easy to find one to fit your needs. I haven't used the resource yet myself, but certainly will in the future. In addition, the Digital Toolkit provides links to dozens of other digital tools and breaks down their uses in education. This is a great place to find other educational technology.
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    I love this- thanks for sharing! The digital toolkit is a gold mine of resources. I particularly like how it gives additional information beyond just the link. I also like the role cards. Since I have trouble with students working in groups, this could be a fun way to assign jobs and attempt to keep things on track!
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    Jared, Loved this site! I especially liked the thinking routine section. I enjoyed how direct and to the point it was. Thanks for sharing.
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    This looks like a great resource - I will explore it in more detail. I do a lot of group work and am always looking for great ways to help learners organise themselves with this.
shanleeliu

Adobe Youth Voices Awards Finalist: Hutong: Lost in the City - 0 views

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    This documentary focuses on Hutong, the cultural symbol of traditional life in Beijing. Though well-known around the world, many Hutongs are actually facing the problem of arbitrary and incomplete demolition, and the shortage of governmental administration and public cleaning. This is a website that youth can post their created digital media as wel as express their own idea and opinion to have their own voices and collaborate regarding issues they care and concern about. Urbanization, gender equality, racial justice, environmental protection for everyone are among the issues that global youth care about. Teachers need to provide students a safe environment on line or in person to express themselves.
sophia park

Learn Zillion - Subtract 3 digit numbers - 1 views

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    This url directs users to a video that displays a strategy using numbers/symbols as well as concrete blocks how to subtract by decomposing a ten or a hundred. This website can be used as a resource to support learners showing difficulties with performing the operation where they need to decompose across 2 place values visually.
smartinez65

Scaffolding English Language Learners and Struggling Readers in a Universal Literacy En... - 8 views

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    This article describes the report of a 4 week study of the English reading comprehension of struggling readers. The research used technology to decrease achievement gaps in reading. Thirty 4th-grade students read narrative and informational hypertexts that contained vocabulary, comprehension strategy supports, and text to speech read aloud features. In the process, vocabulary and comprehension achievement was observed in the students. The results in this article suggest that struggling readers and Spanish-speaking ELLs used technology and beneficiated by learning vocabulary and effectively applying reading comprehension strategies.
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    In reading this article it was quite interesting to me the successes that occurred when the school incorporated the use of a technology based universal digital literacy (UDL) tool. The digital text coupled with vocabulary support was instrumental in the success of these students. It is also important to note that the stories given to the students to study were a blend of folktales that represented many different cultures rather than strictly from the US. It is important to note that when ELL students and struggling readers are given text or material that is relevant to their own culture they are able to access prior knowledge to make connections to the new material. The supports utilized in the study were the initial discussion of "power words" that are prominent in the text. The mid reading strategy is a support to develop comprehension by prompting students at the end of each page to stop, reflect and summarize/predict then being prompted to give a written or recorded response. These activities are able to be tracked using the technology thus furthering a teachers ability to interpret student needs and supplement with various strategies in the classroom. An important element to this programs success was the training of the teachers on the UDL technology.
cgafford

Can mobile learning bridge the digital divide and learning gap? - 1 views

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    This blog post gives statistics that prove that students using mobile learning have increased test scores to about 20%. This blog post focuses on developing countries and it really opened my eyes to the countries outside of the United States. I always know how lucky we are with all the resources we have here, this blog post reminded the importance to all students around the world with how technology can really help them.
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    ICT for learning may be a trendy and popular topic as a blog on this site last week discussed, but the fact remains that children from poorer households are less likely to have access to ICT both in and out-of-school. As a result, they take longer to adapt to using the technology or hone their...
klfisher530

Gym Classes Go Digital: How Tech Changes Physical Education - 0 views

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    Physical education is shifting gears in a major way to help students become more comfortable and successful in PE. Introducing technology is a new way to engage students in PE other than just rolling the ball out on to the floor. Recognizing that obesity is a huge problem in the US, teachers are turning to technology to help motivate students and present PE in a new fun light.
Elias Mageto

Learning Registry | sharing what we know - 3 views

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    The is a new approach to capturing, connecting and sharing data about learning resources available online with the goal of making it easier for educators and students to access the rich content available in our ever-expanding digital universe. Today large collections of learning resources sit online, waiting to be accessed.
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    I really liked the site. Just looking at the partners to this network, I came across European School Net (http://www.eu.org), as well as many organizations and government entities in the U.S. KW
anonymous

VoiceThread - About - Digital Library - 1 views

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    Example of how Voicethread can be used for a K-3 classroom project. After students researched a fish, they drew a picture and scanned it; then they each talked about it on a classroom voicethread compilation.
mrdulberger

iTunes University Course Manager - 0 views

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    iTunes University is a learning platform for all ages and subjects to utilize. The course manager allows anyone to build and publish their own iTunesU courses. For example, teachers who recognize a learning gap within the intended standards can create a unit plan on iTunes U. Since they become the author of this instructional resource, students can really benefit as learners. iTunes University can also serve as a professional development resource. My colleague Matt and I have even used iTunes U course manager to develop a course for teachers all over the world to use. Check it out here -> https://itunes.apple.com/us/course/digital-writing-resources/id881059679
andcwilson

ERIC - Innovative Second Language Speaking Practice with Interactive Videos in a Rich I... - 1 views

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    This article describes an innovative technique for teaching foreign language teaching skills. The researchers used interactive videos and webcams to capture their students responding to video prompts and capturing their responses for future review. The method also allows students to review their responses and create a digital portfolio of their speaking skills.
Yuna Choi

The help of technology to close skills gaps - 4 views

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    Numerous innovations in the education technology space are beginning to show potential in improving education and helping address skills gaps. Some of these advancements include Khan academy and Read 180 (self paced instruction for students). Professional development of digital resources is imperative to help close instructional gaps. EDTC 615 - instructional gap solutions
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    I love that this resource provides multiple examples of tools that we can use within our instruction. The categorization of each example also provides a clear explanation of how it can be incorporated. I think that one important point that was discussed within this page was how students can develop 21st Century Skills through implementing these tools. As 21st Century Skills are becoming a major focus in instruction, this shows how it can be addressed.
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    This was a great tool that shared tons of tools that teachers can use in our instruction. Some really great resources I have found to use were Khan Academy, Google Apps for Education, and One Note. This article has a lot of great visuals to help understand more about how we, as educators, can use technology to help close the skills gaps.
strausss

Anatomy teachers - 2 views

Biodigital.com is a virtual human body. You can view in 3D, close and far views. If you are really good you can see inside of some organs, like the heart. Once you found what you need, you can ta...

Anatomy digital human

started by strausss on 24 Oct 16 no follow-up yet
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