A java based maths number grid with lots of options. Hide numbers with Monty the snake and change between a hundred square and multiplication square.
http://ictmagic.wikispaces.com/Maths
Prometheus Books The Glorious Golden Ratio [978-1-61614-423-4] - "For centuries, mathematicians, scientists, artists, and architects have been fascinated by a ratio that is ubiquitous in nature and is commonly found across many cultures. It has been called the "Golden Ratio" because of its prevalence as a design element and its seemingly universal esthetic appeal. From the ratio of certain proportions of the human body and the heliacal structure of DNA to the design of ancient Greek statues and temples as well as modern masterpieces, the Golden Ratio is a key pattern that has wide-ranging and perhaps endless applications and manifestations.
What exactly is the Golden Ratio? How was it discovered? Where is it found? These questions and more are thoroughly explained in this engaging tour of one of mathematics' most interesting phenomena.
With their talent for elucidating mathematical mysteries, veteran educators and prolific mathematics writers Alfred S. Posamentier and Ingmar Lehmann begin by tracing the appearance of the Golden Ratio throughout history. They demonstrate a variety of ingenious techniques used to construct it and illustrate the many surprising geometric figures in which the Golden Ratio is embedded. They also point out the intriguing relationship between the Golden Ratio and other famous numbers (such as the Fibonacci numbers, Pythagorean triples, and others). They then explore its prevalence in nature as well as in architecture, art, literature, and technology. "
Current reforms in mathematics education emphasise the need for pedagogy because it offers learners opportunities to develop their proficiency with complex high-level cognitive processes. One has always associated the ability to make mathematical connections, together with the teacher's role in teaching them, with deep mathematical understanding. This article examines the nature and quality of the mathematical connections that the teachers' representations of those connections enabled or constrained. The researchers made video recordings of four Grade 11 teachers as they taught a series of five lessons on algebra-related topics. The results showed that the teachers' representations of mathematical connections were either faulty or superficial in most cases. It compromised the learners' opportunities for making meaningful mathematical connections. The researchers concluded by suggesting that helping teachers to build their representation repertoires could increase the effectiveness of their instructional practices.
Abstract: "The principal aim of this study is to find the weaknesses of secondary school students at geometry questions of measures ,
angles and shapes , transformations and construction and 3-D shapes. The year 7 curriculum contains 4 geometry topics out
of 17 mathematics topics. In addition to this , this study aims to find out the mistakes, 28 , 7th grade students made in the last
4 exams including two midterms and two final exams.To collect data, students were tested on two midterms and two final
exams using open-ended questions on geometry to analyze their problem solving skills and to test how much they acquired
during the year.Frequency tables were used in data analysis.To fulfill this aim in the first midterm exam the subject measures
were tested.In the first final exam which followed the first midterm exam in addition to measures and angles shapes skills
were also tested. Following these tests , in the second midterm we tested the students on transformation and construction. A
descriptive methodology and student interview were used in the study to analyze and interpret the results. The results from
this study revealed that 7th grade secondary school students have a number of misconceptions, lack of background
knowledge, reasoning and basic operation mistakes at the topics mentioned above."
Mathematics in Popular Culture Essays on Appearances in Film, Fiction, Games, Television and Other Media Edited by Jessica K. Sklar and Elizabeth S. Sklar Foreword by Keith Devlin Print ISBN: 978-0-7864-4978-1 Ebook ISBN: 978-0-7864-8994-7 25 photos, appendices, notes, bibliographies, index 353pp. 2012
This flash site provides a simple way to make line graphs. Just enter the title, labels and axis increments and then pull the line into place. Use the print screen to make a copy to print or share.
http://ictmagic.wikispaces.com/Maths
Emaths is an interactive site, allowing teachers of mathematics to share ideas and resrouces.
Teachers should check this out - look under 4Teachers link for lessons and interactives. The site contains a huge amount of free resrouces for any teacher of mathematics. Emaths was established in 2004 as a way of sharing materials. It has always been entirely free to use, and always will be.
Abstract: "This research seeks to look into the design process that promotes the development of an educational computer
game that supports teaching and learning processes. The research specifically looks at the design of an educational
computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and
learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo
Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the
Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object
oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we
used interview method of data collection to gather requirements for the computer game. A paper prototype was
used to validate the requirements. Use cases were used for both analysis and design of the game while Class
diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy
aided in the design of the computer game. The overall computer game design was based on Crawfords' computer
game design sequence model. The well designed and developed game met all its user requirements and was able
to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science
students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus.
Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the
evaluation of user satisfaction of educational computer games."
Math forum for tech tools, lessons and more. Use search bars to specify grade, topic and tech of choice. Found on diigo in education, looks quite useful!
InBalance has been been developed by a team of European research and learning institutions.The purpose of the project is to support and develop adult tutors of numeracy and provide structured and engaging materials for learners of several abilities. InBalance is a realistic & systematic methodology based on the needs of individual learners & their practical everyday experiences.The InBalance website presents you with a European Numeracy Framework. It describes in detail European levels of competence in numeracy relating to real life situations. There is also a bank of learning materials & an assessment tool for you to use with your own learners; and an exercise maker which will assist you to create your own learning materials.