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Garrett Eastman

The Views of High School Geometry Teachers regarding the Effect of Technology on Studen... - 9 views

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    From the abstract: "The purpose of this study was to find out from current high school math teachers, of geometry specifically, what their views of technology are. The goal of the study was to ask these teachers which technologies they use and whether they believe technology has beneficial effects on student learning. Data was collected for the survey by asking teachers to take brief electronic surveys and conduct in-person interviews. All questions in both the survey and interviews were focused on the effects of technology that they see in their classrooms. The scope of the participants was restricted to Columbus, Ohio, and thus, generalizations for any classroom or any school building cannot be made. However, this study did find a consensus among the participants as to which technologies they felt were the most beneficial in their classrooms, as well as those that might not be needed at all in a classroom. The three technologies that these teachers claimed to be the most beneficial were SMART boards, TI-nspire calculators and Geometer's Sketchpad/GeoGebra. Again, this study cannot make solid conclusions, but it is safe to say that this study gives insight into teachers' viewpoints, which, in a sense, are more important than those of outside researchers. The teachers agreed on a few technologies that are the most beneficial and thus future studies should focus on really studying the effects of these technologies as well as focus on getting a wider range of teachers' opinions on this topic."
MariaDroujkova

Join John Mason Wednesday, February 22, 2pm ET at Math Future online - 2 views

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    LOG IN February 22, 2012 at 2pm Eastern US time: http://tinyurl.com/math20event During the event, John Mason will lead a conversation about multiplication as scaling, and answer questions about his books, projects and communities. All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at: http://mathfuture.wikispaces.com/JohnMason Your time zone: http://bit.ly/wQYN1Y Event challenge! What good multiplication tasks about scaling do you know? Share links and thoughts! John writes about elastic multiplication: "It is often said that 'multiplication is repeated addition' when what is meant is that 'repeated addition is an instance of multiplication'. I have been developing some tasks which present 'scaling as multiplication' based around familiarity with elastic bands. Participants would benefit from having an elastic (rubber) band to hand which they have cut so as to make a strip; wider is better than thinner if you have a choice." About John Mason John Mason has been teaching mathematics ever since he was asked to tutor a fellow student when he was fifteen. In college he was at first unofficial tutor, then later an official tutor for mathematics students in the years behind him, while tutoring school students as well. After a BSc at Trinity College, Toronto in Mathematics, and an MSc at Massey College, Toronto, he went to Madison Wisconsin where he encountered Polya's film 'Let Us Teach Guessing', and completed a PhD in Combinatorial Geometry. The film released a style of teaching he had experienced at high school from his mathematics teacher Geoff Steel, and his teaching changed overnight. His first appointment was at the Open University, which involved among other things the design and implementation of the first mathematics summer school (5000 students over 11 weeks on three sites in parallel). He called upon his experience of being taught, to institute active-problem-solving sessions, w
MariaDroujkova

Tech Tips For Teachers: Free, Easy and Useful Creation Tools - The Learning Network Blo... - 21 views

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    Well-sorted tools with brief descriptions. Great for introducing newbies to the subject, but experienced people will like the summary, as well.
Maggie Verster

Math Place -Some cool ebooks here - 19 views

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    Math teacher and researcher Tom O'Brien offers resources and activities through this site, with planned updates each month to add more materials. These include books published by the UK's Association of Teachers of Mathematics--some out of print --now downloadable and available for purchase. Excerpts from the e-books are available free, as well as three articles by O'Brien and colleagues. O'Brien recommends software as well, some of which is available free of charge.
Cassie Banka

KU Matrix Learning Games Initiative - 0 views

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    The University of Kansas has a wonderful math website designed for middle school students called Matrix Learning. In their words, Matrix Learning "provides resources to improve middle school reading and mathematics achievement through the development of interactive educational games." There are several interactive games/activities that are not only educational and engaging, but fun! There also are videos and mulitplayer games. Many of the activities would present well on the SB and some such as Definition Training- similar to hang man- would work well on the SB. I also would encourage you to check out the videos from the University of New Mexico that are on bottom left of the page. So if you are a middle school math teacher I would highly recommend that you take time to scope out this very worthwhile site. ENJOY!
Garrett Eastman

This well-known Egyptian symbol is actually an early math problem - 11 views

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    "Chances are you've seen this symbol before, because it's one of the most well-known Egyptian symbols. It's called the Eye of Horus. It's been in the background of plenty of mummy movies, and been turned into a lot of necklace charms. Some people think it's writing. Actually, it's math."
Garrett Eastman

Highlights From TIMSS 2011: Mathematics and Science Achievement of U.S. Fourth- and Eig... - 2 views

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    From the National Center of Education Statistics: "The Trends in International Mathematics and Science Study (TIMSS) 2011 is the fifth administration of this international comparative study since 1995 when first administered. TIMSS is used to compare over time the mathematics and science knowledge and skills of fourth- and eighth-graders. TIMSS is designed to align broadly with mathematics and science curricula in the participating countries. The results, therefore, suggest the degree to which students have learned mathematics and science concepts and skills likely to have been taught in school. In 2011, there were 54 countries and 20 other educational systems that participated in TIMSS, at the fourth- or eighth-grade level, or both. The focus of the report is on the performance of U.S. students relative to their peers in other countries in 2011, and on changes in mathematics and science achievement since 2007 and 1995. For a number of participating countries and education systems, changes in achievement can be documented over the last 16 years, from 1995 to 2011. This report also describes achievement within the United States by sex, race/ethnicity, and enrollment in public schools with different levels of poverty. In addition, it describes achievement in nine states that participated in TIMSS both as part of the U.S. national sample of public and private schools as well as individually with state-level samples of public schools."
Garrett Eastman

Hyundai and Mind Research Institute Announce Partnership to Improve Math Education Acro... - 1 views

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    Hyundai ST Math Initiative enables 15 schools access to ST Math Instructional software, as well as training and support
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    today hindi news,today news talmi,hindi news www.killdo.de.gg
Martin Burrett

Skoolbo - 0 views

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    This is a must try site which provides an amazing 3D world which teaches English and maths core skills. Players race against two other randomly chosen online players of a similar level. The questions start out very easy and adapt to the performance of the player. The questions are read out and some are displayed on the screen. The player just clicks on the correct multiple choice answer to increase their speed. There is a download for PCs and Macs as well as apps for iPad and Android. There are teacher accounts which allow you to make logins for lots of children quickly. When there log in students will be asked to design an avatar. Because the resource requires a sizeable download it takes a little time to set up, but because it runs on your local device game play is very smooth and quick. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Midhul Mohandas

Kids World Fun Organizes Little Champs Video Contest for Preschoolers - 0 views

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    The popular educational portal www.kidsworldfun.com is organizing a unique Little Champs Video Contest for preschoolers (3-6 years old) around the world. The contest intends to discover the very young bright stars around the world who are exceptional in a variety of activities such as reading, writing, singing, dancing, doing chores around home, playing with friends, gardening, and so on. Parents, who are interested, should make a video portfolio of their child, of about 3-5 minutes duration, stringing together the various activities he/she engages in at different times, in natural situations. The winners will be selected based on how well and happily the child engages in the task, how independently he/she is able to perform, how much effort is put in, and how skilled he/she is, in each activity engaged in. The terms and conditions of the contest are given at http://www.kidsworldfun.com/video-contest/ The Little Champs Video Contest is the second international contest that the KidsWorldFun is organizing, the first being the prestigious International Short Story Contest for School Children that debuted in 2016.
Martin Burrett

Chinese vocabulary - 0 views

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    A well made Mandarin resource for kids. Choose a topic page then hover over the objects to see the characters and pinyin and hear the pronunciation. http://ictmagic.wikispaces.com/Mandarin+%26+Chinese+culture
MariaDroujkova

Math Future event: mathematics in Crowd Sciences Feb 15 at 3pm ET - 2 views

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    LOGIN Wednesday February 15 at 3pm Eastern US time: http://tinyurl.com/math20event During the event, Dr. Keith Still of SaferCrowds.com will introduce his Crowd Sciences work and explain the relevance of mathematics in it: "If you don't do the maths, you could end up in court on a manslaughter charge!" All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events The recording will be at http://mathfuture.wikispaces.com/CrowdSciences Pose questions and comments for Keith before the event Math Future wiki: http://mathfuture.wikispaces.com/message/list/CrowdSciences LinkedIn group: http://www.linkedin.com/groupItem?view=&gid=33207&type=member&item=94871153&qid=b29a6dbc-6474-425f-865a-b319bd33dcb9 Email group: http://groups.google.com/group/mathfuture/browse_thread/thread/931328aab6d87b03 How to join Follow this link at the time of the event: http://tinyurl.com/math20event Wednesday, February 15 2012 we will meet online at noon Pacific, 3 pm Eastern time. WorldClock for your time zone. Click "OK" and "Accept" several times as your browser installs the software. When you see Session Log-In, enter your name and click the "Login" button If this is your first time, come a few minutes earlier to check out the technology. Crowd Modelling + Crowd Monitoring + Crowd Management = Safer Crowds Crowd Modelling is the scientific approach to the development of safe, robust, crowd management plans. This can be achieved without the need for expensive, complex, time consuming computer simulations. In simple terms Crowd Modelling is understanding how, where, when and why crowds arrive, move around and leave an events/venues. The majority of this can be accomplished using tried, tested and simple to apply methodologies. "Keith Still is what I term an intuitive mathematician. He is one of the most creative and original thinkers that I know. He adds drive and determination, as well as considerable intellectual power to any group of which h
Garrett Eastman

" Strategies Used by Students on a Massively Multiplayer Online Mathematics Game" - 6 views

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    (abstract only, full text requires subscription or purchase) "We analyze the logs of an online mathematics game tournament, played simultaneously by thousands of students. Nearly 10,000 students, coming from 356 schools from all regions in Chile, registered to the fourth tournament instance. The children play in teams of 12 students from the same class, and send their personal bets to a central server every 2 minutes. Each competition lasts about one clock hour and takes place within school hours. Students are pre-registered and trained by their school teacher. The teacher is responsible for reviewing curriculum contents useful for improving performance at the game and coaches students participating in trial tournaments taking place a few weeks before the national tournament. All bets are recorded in a database that enables us to analyze later the sequence of bets made by each student. Using cluster analysis with this information, we have identified three types of players, each with a well-defined strategy. "
Garrett Eastman

The Glorious Golden Ratio - 2 views

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    Prometheus Books The Glorious Golden Ratio [978-1-61614-423-4] - "For centuries, mathematicians, scientists, artists, and architects have been fascinated by a ratio that is ubiquitous in nature and is commonly found across many cultures. It has been called the "Golden Ratio" because of its prevalence as a design element and its seemingly universal esthetic appeal. From the ratio of certain proportions of the human body and the heliacal structure of DNA to the design of ancient Greek statues and temples as well as modern masterpieces, the Golden Ratio is a key pattern that has wide-ranging and perhaps endless applications and manifestations. What exactly is the Golden Ratio? How was it discovered? Where is it found? These questions and more are thoroughly explained in this engaging tour of one of mathematics' most interesting phenomena. With their talent for elucidating mathematical mysteries, veteran educators and prolific mathematics writers Alfred S. Posamentier and Ingmar Lehmann begin by tracing the appearance of the Golden Ratio throughout history. They demonstrate a variety of ingenious techniques used to construct it and illustrate the many surprising geometric figures in which the Golden Ratio is embedded. They also point out the intriguing relationship between the Golden Ratio and other famous numbers (such as the Fibonacci numbers, Pythagorean triples, and others). They then explore its prevalence in nature as well as in architecture, art, literature, and technology. "
Martin Burrett

MathMovesU - 0 views

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    This is a superb maths games and activities site. Design an avatar and stroll around and choose what activities you would like to do in a range of maths topics. The games are great and the graphics are well designed and child-friendly. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Middle East Peace Potential through Dynamics in Spherical Geometry - 2 views

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    "This is an exploration of the hypothesis that unique belief systems depend for their coherence on distinctive patterns typically embodied in geometrical symbols in two dimensions. On the basis of that assumption, the case tentatively explored here is that of the "incommensurability" of the 5-fold Star of Islam and the 6-fold Star of David of Judaism -- both symbols appearing on flags of the nations having those distinct faiths. ... The approach taken here explores the possibility that the "pieces" only fit together on a three-dimensional surface, namely a sphere. It is the spherical geometry that then merits consideration, together with the challenge of how to get from any "mis-fitting" two-dimensional layout to a three-dimensional form. Of course, two-dimensional layouts are far more readily comprehensible. Hence the focus on them. However the three-dimensional layout has the potential of rendering comprehensible a far more elegant layout which may well exemplify intuitions characteristic of the faiths so dramatically opposed. The approach follows from various earlier explorations of the potential of mathematics to offer a new perspectives on these issues" ....
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
Martin Burrett

Planet Sherston - 0 views

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    A wonderful cross curricular site with 100s of well designed resources for your English, Maths, ICT, Science and humanities classes. http://ictmagic.wikispaces.com/Cross+Curricular
Garrett Eastman

Times Higher Education - Mathematical Connections: A Capstone Course - 11 views

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    Review of Conway's Mathematical Connections, written for undergraduate mathematics courses, with the aim that instructors help students find connections across branches of math. Two similar books for undergraduates, recently published, are mentioned as well.
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