LOGIN Wednesday February 15 at 3pm Eastern US time: http://tinyurl.com/math20event
During the event, Dr. Keith Still of SaferCrowds.com will introduce his Crowd Sciences work and explain the relevance of mathematics in it: "If you don't do the maths, you could end up in court on a manslaughter charge!"
All events in the Math Future weekly series: http://mathfuture.wikispaces.com/events
The recording will be at http://mathfuture.wikispaces.com/CrowdSciences
Pose questions and comments for Keith before the event
Math Future wiki: http://mathfuture.wikispaces.com/message/list/CrowdSciences
LinkedIn group: http://www.linkedin.com/groupItem?view=&gid=33207&type=member&item=94871153&qid=b29a6dbc-6474-425f-865a-b319bd33dcb9
Email group: http://groups.google.com/group/mathfuture/browse_thread/thread/931328aab6d87b03
How to join
Follow this link at the time of the event: http://tinyurl.com/math20event
Wednesday, February 15 2012 we will meet online at noon Pacific, 3 pm Eastern time. WorldClock for your time zone.
Click "OK" and "Accept" several times as your browser installs the software. When you see Session Log-In, enter your name and click the "Login" button
If this is your first time, come a few minutes earlier to check out the technology.
Crowd Modelling + Crowd Monitoring + Crowd Management = Safer Crowds
Crowd Modelling is the scientific approach to the development of safe, robust, crowd management plans. This can be achieved without the need for expensive, complex, time consuming computer simulations. In simple terms Crowd Modelling is understanding how, where, when and why crowds arrive, move around and leave an events/venues. The majority of this can be accomplished using tried, tested and simple to apply methodologies.
"Keith Still is what I term an intuitive mathematician. He is one of the most creative and original thinkers that I know. He adds drive and determination, as well as considerable intellectual power to any group of which h
Motivation and Disposition: Pathways to Learning Mathematics - 73rd Yearbook (2011) Product Description Daniel J. Brahier, Volume Editor and William R. Speer, General Editor "Teaching mathematics is a much broader endeavor than simply helping students to acquire skills and problem-solving strategies. ...NCTM's seventy-third yearbook examines such elements as the demographic composition of a school; the role of movies, television, and the Internet; and nontraditional pedagogy as means of promoting and influencing positive student and teacher dispositions." Of particular interest is Chapter 9 "What Motivates Mathematically Talented Young Women?," which evidently reports on high school girls at a summer camp. Available for .pdf download via purchase, or in a library: http://www.worldcat.org/oclc/715171259
Abstract: "How can smartphones apps enrich the learning of mathematics
in vocational education? This article examines how
mathematics teaching can be enriched by apps using smartphone
sensors such as gyroscope, compass, camera, and
touch screen in a gaming context.
An iterative and participatory design process involving two
classes of carpentry students from different vocational colleges
resulted in two highly successful and course-relevant
games based on trigonometry. Each game consists of
quests and missions whose successful completion unlocks
more theoretical multiple-choice exercises for the classroom.
The combination of competition to unlock exercises,
competition for placing on the high-score list, and physical
activity proved very motivating for the students and was
also approved by their teachers.
In this article we describe our design principles, the overall
game architecture and the games themselves. We talk
about our experience in implementing our design process
and subsequently summarize the pros and cons of the application
and the smartphone platform and how the app developed
contributes to vocational mathematics teaching"
Current reforms in mathematics education emphasise the need for pedagogy because it offers learners opportunities to develop their proficiency with complex high-level cognitive processes. One has always associated the ability to make mathematical connections, together with the teacher's role in teaching them, with deep mathematical understanding. This article examines the nature and quality of the mathematical connections that the teachers' representations of those connections enabled or constrained. The researchers made video recordings of four Grade 11 teachers as they taught a series of five lessons on algebra-related topics. The results showed that the teachers' representations of mathematical connections were either faulty or superficial in most cases. It compromised the learners' opportunities for making meaningful mathematical connections. The researchers concluded by suggesting that helping teachers to build their representation repertoires could increase the effectiveness of their instructional practices.
A 'must try' vast site with a irresistible bounty of downloadable and printable resources for across the curriculum that you will come to treasure.
http://ictmagic.wikispaces.com/Cross+Curricular
A great whiteboard game for teaching about number lines, decimals and place value. Work out what the number is along the number line.
http://ictmagic.wikispaces.com/Maths
"The aim of this article is to illustrate a pedagogical strategy originally introduced elsewhere [8, 9]
of linking the application-oriented, computer-enabled experiential approach to K-12 mathematics with the
applied, project-based approach to the teaching of university mathematics at the undergraduate level."
"All the time you hear what is the use of learning math? Auto racing is full of math applications and concepts. For a race team to be successful they must understand math. "
Interesting article from Britain regarding computational fluency. I don't disagree that being fluent with computation increases a students future capabilities, but there is not necessarily causal effect that 'traditional' approaches to teaching computation make stronger mathematics students. It's the rigorous approach that I think needs to be emphasized.
Today's math curriculum is teaching students to expect -- and excel at -- paint-by-numbers classwork, robbing kids of a skill more important than solving problems: formulating them. At TEDxNYED, Dan Meyer shows classroom-tested math exercises that prompt students to stop and think.
This is a beautifully made 3D animated virtual board game which teaches about money and finance in a fun and entertaining way. Add money to your piggybank by completing tasks and making good choices.
http://ictmagic.wikispaces.com/Maths
Curious how social media might benefit you as a math teacher? Check out mathtwitterblogosphere, which encourages math teachers to tweet and blog in order to "get your own creative juices flowing" and participate in a "world-class faculty lounge with colleagues who care about what they do."
Come see profiles of math teachers who use blogs and Twitter, learn about "how to take the leap" with those social media, and find recommendations of tweeps and bloggers to follow, categorized by academic level, or interests such as
arts and craft in the math classroom
games and gamification in math
interdisciplinary Work
modeling approach to teaching
standard-based grading
projects and rich tasks
technology in the math classroom
This is a useful maths site for teaching place value to young children with virtual hundreds, tens and ones blocks.
http://ictmagic.wikispaces.com/Maths
This is a wonderful resource for teaching the area of 2D shapes. Move and resize the shapes to change the values. It's a great resource to use on an interactive whiteboard.
http://ictmagic.wikispaces.com/Maths