Abstract "The relation between fidelity of implementation and student outcomes in a computer-based middle school mathematics curriculum was measured empirically. Participants included 485 students and 23 teachers from 11 public middle schools across seven states. Implementation fidelity was defined using two constructs: fidelity to structure and fidelity to process".
(Abstract only online, full text requires subscription) "The pipeline toward careers in science, technology, engineering, and mathematics (STEM) begins to leak in high school, when some students choose not to take advanced mathematics and science courses. We conducted a field experiment testing whether a theory-based intervention that was designed to help parents convey the importance of mathematics and science courses to their high school-aged children would lead them to take more mathematics and science courses in high school. The three-part intervention consisted of two brochures mailed to parents and a Web site, all highlighting the usefulness of STEM courses. This relatively simple intervention led students whose parents were in the experimental group to take, on average, nearly one semester more of science and mathematics in the last 2 years of high school, compared with the control group. Parents are an untapped resource for increasing STEM motivation in adolescents, and the results demonstrate that motivational theory can be applied to this important pipeline problem. "
"The article reports the main insights gained from a study that implemented a
game-enhanced learning environment for the training of pre-service
elementary school teachers. Teachers taking an undergraduate mathematics
methods course experienced some of the ways in which online educational
games could help students internalize key mathematical concepts across the
school curriculum while at the same time improving their attitudes towards the
subject. The course also familiarized teachers with the design principles for
constructivist gaming environments. Findings indicate a positive impact on
teachers' competence in selecting, evaluating, and productively using online
games as an instructional tool."
From the abstract: :The first aim of this discussion is to suggest a framework for designing
serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies,
contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper
describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration
skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a
growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as
resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea
that serious games need to be designed well in order to provide the immersion and collaborative active learning that most
learning theories recommend."
"experiment performed by Loukas Balafoutas and Matthias Sutter, released February 2 by Science, involved three methods that provided an initial advantage to women in a math competition. The authors found that, in each case, women entered the competitions more readily, but the aggregate performance of the participants was unaffected, and sometimes even improved."
"The aim of this article is to illustrate a pedagogical strategy originally introduced elsewhere [8, 9]
of linking the application-oriented, computer-enabled experiential approach to K-12 mathematics with the
applied, project-based approach to the teaching of university mathematics at the undergraduate level."
Abstract: "This research seeks to look into the design process that promotes the development of an educational computer
game that supports teaching and learning processes. The research specifically looks at the design of an educational
computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and
learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo
Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the
Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object
oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we
used interview method of data collection to gather requirements for the computer game. A paper prototype was
used to validate the requirements. Use cases were used for both analysis and design of the game while Class
diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy
aided in the design of the computer game. The overall computer game design was based on Crawfords' computer
game design sequence model. The well designed and developed game met all its user requirements and was able
to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science
students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus.
Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the
evaluation of user satisfaction of educational computer games."
Welcome to TELMME, the mathematics site of the three technical universities of the Netherlands. Here you find material and information on various mathematics courses that prepare you for a study at one of these three technical universities.
from the abstract: "we show that ANS precision measured at preschool, prior to formal instruction in mathematics, selectively predicts performance on school mathematics at 6 years of age."
"As a medium for learning, digital games provide promising possibilities to motivate and
engage students in subject learning. In this study, a game-based learning system, My-Pet-
My-Quest, is developed to support pupils' math learning. This is due to the fact that most
students in Taiwan have relatively lower positive attitude towards math learning, even
though their math performance is prominent. To this end, a three-tire framework is
proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was
conducted to examine the influence of game quests on pupils' enjoyment and goalpursuing
in math learning. The results revealed that game quests were favored by students
in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these
results and a discussion of related issues are presented in this paper."
"A University of Missouri researcher has found that children's weight is associated with their math performance. When compared with children who were never obese, boys and girls whose obesity persisted from the start of kindergarten through fifth grade performed worse on the math tests, starting in first grade."
"A research team led by Carnegie Mellon University's Robert Siegler has identified a major source of the gap -- U. S. students' inadequate knowledge of fractions and division. Although fractions and division are taught in elementary school, even many college students have poor knowledge of them. The research team found that fifth graders' understanding of fractions and division predicted high school students' knowledge of algebra and overall math achievement, even after statistically controlling for parents' education and income and for the children's own age, gender, I.Q., reading comprehension, working memory, and knowledge of whole number addition, subtraction and multiplication. Published in Psychological Science, the findings demonstrate an immediate need to improve teaching and learning of fractions and division."
"A large majority of middle school math teachers say the common core is more rigorous than their state's prior mathematics standards. At the same time, most teachers reported receiving fewer than 20 hours of professional development over the past year related to the common core"
2013 memoir by Edward Frenkel chronicling his journey from the Soviet Union (where he was prevented from studying at Moscow State University) to teaching at Harvard and University of California, and the role and centrality of mathematics in his life. Subtitled the Heart of Hidden Reality
Pigeons "were taught to order 35 different sets of images, all of which displayed one, two, or three items. Then, the setup changed: values up to nine were introduced. The pigeons were then shown a pair of two familiar numbers (such as two and three), one familiar and one unfamiliar number (such as one and seven), or two unfamiliar numbers (such as five and eight). "
In this era of rapid changes, top educational websites for students plays a crucial role in providing the relevant information about the Universities in USA. A lot factors are to be assessed and shortlisted regarding the USA Universities, before getting into one. Many key factors like deadlines, scholarships, ranking, application procedure, academic qualification, tuition fees , and exams, plays a critical role on students' as well as on parents' mind. To remove all those perplex situation, a list of Top Educational Websites in USA is given below -