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Garrett Eastman

A Competitive Study towards the impact of educational games on the Student Motivation a... - 6 views

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    (Self-directed-Learning) "SDL model for planning, managing, and directing the development of student progress when using the educational games while learning math."
Garrett Eastman

ShareLaTeX.com - collaberate of LaTeX documents - ShareLaTeX.com the LaTeX editor in th... - 9 views

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    "The Real Time LaTeX Collaborative Editor in Your Browser"
Garrett Eastman

Annalisa Crannell Combines "Math and Art" at MAA Distinguished Lecture - 5 views

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    Lecture from 2010 ""Mathematics and Art: The Good, the Bad, and the Pretty," "use of mathematics to create realistic art"
Martin Burrett

Cosmo Learning - 0 views

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    A superb site with a large amount of lecture videos for college students and teachers. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Garrett Eastman

Empowering Science and Mathematics Education in Urban Schools - Angela Calabr... - 4 views

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    Published by University of Chicago Press, July 2012. "Math and science hold powerful places in contemporary society, setting the foundations for entry into some of the most robust and highest-paying industries. However, effective math and science education is not equally available to all students, with some of the poorest students-those who would benefit most-going egregiously underserved. This ongoing problem with education highlights one of the core causes of the widening class gap. While this educational inequality can be attributed to a number of economic and political causes, in Empowering Science and Mathematics Education in Urban Communities, Angela Calabrese Barton and Edna Tan demonstrate that it is augmented by a consistent failure to integrate student history, culture, and social needs into the core curriculum. They argue that teachers and schools should create hybrid third spaces-neither classroom nor home-in which underserved students can merge their personal worlds with those of math and science. A host of examples buttress this argument: schools where these spaces have been instituted now provide students not only an immediate motivation to engage the subjects most critical to their future livelihoods but also the broader math and science literacy necessary for robust societal engagement. A unique look at a frustratingly understudied subject, Empowering Science and Mathematics Education pushes beyond the idea of teaching for social justice and into larger questions of how and why students participate in math and science. " Excerpts in Google Books
Garrett Eastman

HOW IPADS CAN BE USED IN THE MATH CLASSROOM TO IMPROVE STUDENT LEARNING - 7 views

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    Includes a literature review, challenges and drawbacks, and the use of discussion boards, feedback and student response systems.
Garrett Eastman

INTEGRATING ICT WITH EDUCATION: DESIGNING AN EDUCATIONAL COMPUTER GAME FOR TEACHING FUN... - 4 views

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    Abstract: "This research seeks to look into the design process that promotes the development of an educational computer game that supports teaching and learning processes. The research specifically looks at the design of an educational computer game for teaching and learning of the topic of functions. The topic is essential in the teaching and learning of Mathematics courses such as Discrete Mathematics, Real Analysis and Calculus among others at Jomo Kenyatta University of Agriculture and Technology (JKUAT) Kenya. The computer game was developed using the Basic Unified process (BUP) which is a streamlined version of the rational unified process (RUP). This is an object oriented methodology mostly used for small projects with few end users. Due to the few numbers of end users we used interview method of data collection to gather requirements for the computer game. A paper prototype was used to validate the requirements. Use cases were used for both analysis and design of the game while Class diagrams and activity diagrams were purely used for the design of the game. Owens' six top level design anatomy aided in the design of the computer game. The overall computer game design was based on Crawfords' computer game design sequence model. The well designed and developed game met all its user requirements and was able to facilitate the teaching and learning of functions to Bachelor of Science in Mathematics and Computer Science students who were taking Discrete mathematics in their first year of study at JKUATs' Taita/Taveta campus. Development of heuristics for measuring interest, fun and motivation are recommendations given to aid in the evaluation of user satisfaction of educational computer games."
Garrett Eastman

El Patrón de los Números Primos: Prime Number Patterns - Jason Davies - 5 views

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    Computer visualization, "For each natural number n, we draw a periodic curve starting from the origin, intersecting the x-axis at n and its multiples. The prime numbers are those that have been intersected by only two curves: the prime number itself and one."
Garrett Eastman

AC 2012-2984: ANALYSIS OF MATH COURSE PLACEMENT IMPROVEMENT AND SUSTAINABILITY ACHIEVED... - 2 views

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    A pre-college bridge program using an assessment software is described, with some note of increased mentoring, tutoring availability and accommodations between first and second year implementation
Garrett Eastman

How Big Is Infinity? An Animated Explanation from TED | Brain Pickings - 8 views

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    A short video from TED-ed and animation studio Augenblick
Garrett Eastman

Instructional Strategies for Improving Students' Learning || Information Age Publishing - 13 views

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    Second section focuses on teaching early childhood and elementary mathematics
Garrett Eastman

Afraid of Your Child's Math Textbook? You Should Be. - Annie Keeghan - Open Salon - 4 views

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    Discusses inferior textbook publishing practices and offers advice for evaluation of materials by parents
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    "There may be a reason you can't figure out some of those math problems in your son or daughter's math text and it might have nothing at all to do with you. That math homework you're trying to help your child muddle through might include problems with no possible solution." Lack of quality control in text publishing described and evaluation suggestions for parents offered.
Garrett Eastman

Mathematics - Elsevier - 5 views

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    in "A Letter to the Mathematics Community" Elsevier confirms its withdrawal of support for the Research Works Act, the number of open mathematics journals it publishes, clarifies policies on self-archiving of mathematics papers, and announces establishment of a "scientific council for mathematics."
Garrett Eastman

Math Girls by Hiroshi Yuki | Joanne Manaster - 11 views

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    "part math textbook and teen romance" reviewed by Joanne Manaster and Amanda her high school aged daughter, video review
Garrett Eastman

The School of Mathematics - 12 views

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    A group in New York City. "The School of Mathematics was founded to cultivate a natural and stress-free environment where anyone can study, discuss, explore, and experience mathematics. No prior knowledge is assumed. Whether you are an avid student of mathematics or have always shied away saying "math is not for me", you are welcome. " Features a Meetup page listing events and articles describing mathematical principles. See "The Power of Mathematics" http://pulse.me/s/3iW2A and A Mathematician's Lament http://thewe.net/math/lockhart.pdf
Martin Burrett

Math Match Game - 0 views

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    A flash-based maths pairs game where players must match questions with answers. http://ictmagic.wikispaces.com/Maths
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