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Garrett Eastman

IDEAL Technologies for Mathematics Learning: Opportunities and Challenges - 2 views

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    Paper by John Olive,The University of Georgia ,Keynote Paper for the first IDEAL conference held at Bayburt University, Bayburt, Turkey, July 4, 2012
Garrett Eastman

Augustana's Math Circle: The Mentoring Loop - 6 views

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    Drawing on culture, creativity and computation in teacher education
Garrett Eastman

The 'perfect chaos' of π - 9 views

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    "π has fascinated mathematicians, engineers and other people for centuries. It is a mathematical constant that is the ratio of a circle's circumference (C) to its diameter (d); This also explains why and how this number got its name: the lowercase π was first adopted in 1706 as an abbreviation for this number because it is the first letter of the Greek for "perimeter", specifically of a circle." Introduces a video by Numberphile explaining more about the determination of π
Garrett Eastman

Mapping a Personalized Learning Journey - K-­‐12 Students and Parents Connect... - 6 views

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    See in particular, Digital Learning Dot #3, Personalized Learning in Math Class
Garrett Eastman

The "Mathlash" To Silicon Valley's Move Into Education - 11 views

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    Mathematics teachers disagreeing with the math teaching methods espoused by the Khan Academy, including words from a Stanford PhD candidate: ""When you attempt to distribute mathematics through any of these media [such as YouTube videos, digital photos, MP3s, PDFs, blog posts, spoken words, and printed text] it changes the definition of mathematics."
Garrett Eastman

More and Better Teaching & Learning Mathematics for ALL via Digital Educational Media &... - 2 views

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    "this essay will focus on the implications of the design and implementation of games for teaching and learning mathematics via mobile devices as one specific means to address the gap in achievement in mathematics, and even more specifically, how it might further address the equity gap among minorities. "
Garrett Eastman

Getting Serious about Math: Serious Game Design Framework & an Example of a Math Educat... - 8 views

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    From the abstract: :The first aim of this discussion is to suggest a framework for designing serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies, contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea that serious games need to be designed well in order to provide the immersion and collaborative active learning that most learning theories recommend."
Garrett Eastman

Mathematics Education Research Page | Facebook - 10 views

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    "This is a resource page for anyone who is interested in research in mathematics education." (Facebook)
Martin Burrett

Monster Bus - 0 views

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    A fun game which practises maths skills, including number bonds to 10 with decimals by driving the monster bus around the town to take little monsters to school. http://ictmagic.wikispaces.com/Maths
David Wetzel

Top 10 Online Tools for Teaching Science and Math - 17 views

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    Why use Web 2.0 tools in science and math classes? The primary reason is they facilitate access to input and interaction with content through reading, writing, listening, and speaking. These tools offer enormous advantages for science and math teachers, in terms of helping their students learn using Web 2.0 tools. For example: * Most of these tools can be edited from any computer connected to the Internet. Teachers can add, edit and delete information even during class time. * Students learn how to use these tools for academic purposes and, at the same time, can transfer their use to their personal lives and future professional careers. * RSS feeds allow students to access all the desired research information on one page. * Students learn to be autonomous in their learning process.
Garrett Eastman

Does Tiger Woods know what Venn Diagram is? - 11 views

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    GASARCH discusses use of math concepts in the popular press with several examples. Are they used correctly?
Maggie Verster

maths online - 0 views

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