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Ced Paine

MATC Electronic Bookshelf - 0 views

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    EXCELLENT resource for interdisciplinary lesson plans
Ced Paine

Interactive Algebra - 0 views

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    Do as many problems as you need to, at whatever pace you wish to go. The problems are generated at random. They're different every time. Every time you get to see the answer, and how to do the problem!
Judy Hagemann

XP Math - Math Games, Math Careers, Math Forums, Math eBooks - 0 views

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    Mr. Hui's XP Math features a math games league, free math lesson plans, a free math eBooks, a database of mathematical careers and a discussion board.
Daryl Bambic

Illuminations: Welcome to Illuminations - 2 views

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    Large collection of math activities, lessons, standards, and web links from the NCTM
Cassie Banka

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is today's innovative catch Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians. Lure of the Labyrinth Home Page In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum: * Proportions (including fractions and ratios) * Variables and Equations * Number and Operations (including geometry, order of operations and modular arithmetic) Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game. Lure of the Labyrinth Library Page A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences. Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers. Video - Lure of the Labyrinth Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
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    For prealgebra students.
Maggie Verster

Introduction: Probability and Counting | Course Hero - 15 views

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    A video lesson on a platform called Course Hero
Martin Burrett

Inspirograph - 0 views

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    A fun online Spirograph, great for maths lessons, looking at cogs and cams in D&T and pop culture in art.
hpbookmarks

Cool Math - free online cool math lessons, cool math games & apps, fun math activities,... - 0 views

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    Scroll down for high school level stuff.
Martin Burrett

Maths Webinar - Making Maths Magical - 0 views

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    Hosted by Dr Junaid Mubeen and Fiona Goddard. This webinar reveals simple strategies for adding sparkle to your lessons to help engage and amaze Key Stage 1 and Key Stage 2 students with maths.
oritocortez

Best Websites for Teaching Math: More Than 50 Resources! - 1 views

  • Engaging games, animated learning moves, and activities to encourage kids on their unique learning path.
    • oritocortez
       
      videos to show for math lessons
  • Math worksheets for just about any area of study.
    • oritocortez
       
      Great worksheets for maths
  • Figure This! challenges families to practice math together. It includes math games and challenges and even offers challenges in Spanish.
    • oritocortez
       
      fun activities for math
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  • Front Row allows kids to practice at their own level with more than 30,000 math questions covering all K-8 standards.
    • oritocortez
       
      practice math exercises
  • Excellent math tasks, videos, lesson plans, and curriculum modules available for free for teachers!
Martin Burrett

Magic Squares - 0 views

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    "This is a maths resource that can be used to challenge pupils to complete a magic square, using only the numbers provided, to make sure that each row, column and diagonal all add up to the focused magic number. The resource provided challenges students to add up to 9, 12, 15 & 18, and could be used as a homework challenge, an additional classroom activity, or as a main activity within a maths lesson. Challenge pupils to work on two different methods for each magic number. This activity could be adapted with larger number, and other mathematic operations"
Roland O'Daniel

Wolfram Education Portal: Free Resources and Materials for Teachers - 12 views

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    In the portal you'll find a dynamic textbook, lesson plans, widgets, interactive Demonstrations, and more built by Wolfram education experts. Absolutely a great resource. Builds in representations, applets, explanations of variable use etc. Great tool.  Since it is in Beta, I am wondering how long it will be free and what their plans are for the future. 
Garrett Eastman

The Impact of Video Games in Children's Learning of Mathematics - 0 views

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    "This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children's learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students' retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions."
Danielle Chelf

Free Technology for Teachers: Using Maps in an Elementary School Math Lesson - 0 views

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    Fun activity for math in elementary schools
Garrett Eastman

Fifth-Graders Having a Blast with Algebra - 7 views

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    from the article: "it's algebra, the academic subject that more than any other strikes fear in grown-ups' hearts. But these are 5th graders. And some are struggling learners. The lesson is plenty rigorous, as you'll see. But the kids get a useful assist from the "manipulatives," concrete objects -- pawns and blocks -- that support a program called Hands-on Equations. Kids use the objects to build and break down algebraic equations."
Garrett Eastman

Department of Education Funds Four-Year Research Evaluation of Mathematics Online Tutor... - 3 views

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    "SRI International, Worcester Polytechnic Institute (WPI), and the University of Maine have received a $3.5 million award from the Institute of Education Sciences at the U.S. Department of Education to evaluate the effectiveness of an online tutoring system for mathematics homework. The research team will study seventh-grade mathematics students and teachers in more than 50 schools throughout Maine using WPI's ASSISTments system. ASSISTments aims to transform homework by giving students instant feedback and tutoring adapted to their individual needs. It also provides teachers with customized reports each morning on their students' nightly progress. Teachers in the study will receive training in how to use these reports to adapt their lesson plans to better suit students' needs."
Garrett Eastman

It adds up: Hands-on challenges turn the Franklin Institute into a kind of arcade showi... - 2 views

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    Design Zone, at Franklin Institute in Philadelphia through April 1, introduces children to creative challenges at intersection of math engineering and science.
Garrett Eastman

Math and Value Educational Game for Elementary 6th grade - 6 views

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    Abstract: "Shoot x Shoot is the first game for EduTurtle. It's a 6th grade Math game that combines topics like "Multiples", "Cartesian Plane", "International and English measurement systems", "Percentages and fractions". Through a pre game test we obtain a score of the students on the subjects then is a game time and before this time we measure again with a similar test the score of the students in order to measure an influence of the game on the students about this subjects. The online platform EduTurlte offers educational games for elementary schools children. In a near future at http://www.eduturtle.com girls and boys may come to play (and at the same time learn and reinforce their knowledge) by keeping track of their progress in games on various topics at different grades. It is also a way to reinforce the lessons learned in the classroom and/or books through games that capture their attention over entertainment. "
Brendan Murphy

Math curriculum being revamped in Ball-Chatham schools - Springfield, IL - The State Jo... - 0 views

  • “It’s more complex lessons,” Kimball said. “Rather than just learning the skill and drill, it’s ‘understand the concept.’ ”
  • “Best practices (based) in brain research are best practices overall for instruction.”
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