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Mike Kammerzell

How to Encourage Critical Thinking in Science and Math | Teaching Science and Math - 28 views

  • Viewpoint
  • Implication
  • How could you ask that question differently?
  • ...13 more annotations...
  • What did you learn from solving this problem?
  • Is this the most important question to ask when solving the problem?
  • What questions need to be answered before answering this question?
  • What does this presume?
  • When you ask these and similar questions, you are encouraging your students to move from passive to active learning.
  • Avoiding Questions Easily Answered on the Internet
  • The following examples are referred to “Google-Proofing” in some circles.
  • the frequency of questions is not as important as the quality of questions.
  • the following are factors to consider when asking students questions.
  • The average level of questions asked by teachers are 60 percent lower cognitive, 20 percent procedural, and 20 percent higher cognitive. 
  • Increasing the frequency of higher cognitive questions to the 50
  • With predominate use of lower cognitive questions; students tend toward lower achievement
  • The use of higher cognitive questions tends to elicit longer student answers in complete sentences, quality inference and conjecture by students, and the forming of higher level questions.
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    Encouraging students to use critical thinking is more than an extension activity in science and math lessons, it is the basis of true learning. Teaching students how to think critically helps them move beyond basic comprehension and rote memorization. They shift to a new level of increased awareness when calculating, analyzing, problem solving, and evaluating.
Garrett Eastman

About the STEM Challenge - 4 views

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    "The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas."
MariaDroujkova

Math Mama Writes... - 0 views

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    Math Mama is Sue VanHattum, a community college math teacher interested in all levels of math learning, and the mama of a young son. I'm entering the blogging world as I begin work on an anthology about learning math.
Maggie Verster

Interweaving Content and Pedagogy in Teaching and Learning to Teach: Knowing and Using ... - 0 views

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    Darren challenged us to identify topics of interest last month and I responded that I would love to share some algebraic reasoning information.
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    interweaving content and pedagogy in teaching and learning to teach knowing and using mathematics.pdf
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    Interweaving Content and Pedagogy in Teaching and Learning to Teach: Knowing and Using Mathematics
Maggie Verster

Mindset Learn: Great videos and interactive manipulatives for maths and science - 1 views

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    Mindset Learn is aimed at high school learners and teachers in Grade 10, 11 and 12. Content is curriculum aligned with a specific focus on Mathematics, Physical Science and English.
Maggie Verster

Yeaah a maths teacher blog! - 0 views

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    Planet Infinity...My K.H.M.S. Math Class Come and explore the beautiful world of Mathematics with me.Web 2.0 has powered us with tools and new methods to make teaching and learning an enjoyable process. Let's learn together!
Amanda Comperchio

Glean Learning Tools by The Public Learning Media Laboratory. - 0 views

shared by Amanda Comperchio on 13 Jul 11 - No Cached
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    This summer we're looking to talk with a few math teachers to evaluate our tools so we can make improvements for the new school year. Interested? please reach out to us here: http://www.doodle.com/4fi837mk5s3gitk8#calendar Glean Learning Tools are free science, math and information literacy teaching tools produced by Public Learning Media, Inc., an education technology 501(c)3 nonprofit.
Maggie Verster

Math4Mobile: Design & Implementation Challenges - 13 views

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    "Calls are frequently heard for improving schooling by closing the gap between children's life out-of-school and traditional learning styles, and by broadening the space and span for life-long learning opportunities. The Math4Mobile development endeavors to engage all students with mathematical ideas. It provides a collection of tools that could be included in a variety of activities to support students' mathematical skills, conceptual understanding, and creative mathematical thinking. "
Wanda Terral

Glean PEMDAS: Teach and learn the Order of Operations and Expression Solving - 24 views

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    With Glean PEMDAS (Please Excuse My Dear Aunt Sally), we present a math learning environment to help teachers extend students' understanding of order of operations concepts.
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    With Glean PEMDAS (Please Excuse My Dear Aunt Sally), we present a math learning environment to help teachers extend students' understanding of order of operations concepts. Glean PEMDAS can be used to introduce Order of Operations, and is best applied to critical inquiry about application of order.
Martin Burrett

Moving towards mathematics mastery by @primaryreflect - 0 views

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    "In September we introduced the new curriculum across all subjects and all of our school. This was scaffolding using the Chris Quigley's Essentials materials, during the previous year we had used a numeracy curriculum created by teachers within the Deal Learning Alliance, which a great source and piece of collaborative work in its own right, held too many links back to APP statement and old national curriculum levels. As as school we were finding that the DLA maths document did not provide the scaffold for the raised expectations in mathematics primary curriculum, furthermore, the deeper into the curriculum we delved, the harder it seemed to make the teaching, learning and assessment work efficiently."
anetteunzu

Interactive Mathematics - Learn math while you play with it! - 69 views

shared by anetteunzu on 13 Oct 09 - Cached
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    Great directory of tutorial textbook style lessons to point your learners to.
  • ...4 more comments...
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    Interactive Mathematics uses LiveMath, Flash and Scientific Notebook to enhance mathematics lessons. Topics range from grade 8 algebra to college-level Laplace Transformations.
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    Didn't find what you are looking for on this page? Try search: This algebra solver can solve a wide range of math problems. (Please be patient while it loads.) Easy to understand math lessons on DVD. See samples before you commit. (Well, not really a math game, but each game was made using math...)
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    Learn mathematics while you play with it! Interactive math lessons that help to improve your math.
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    Great resource for making math hands on and providing real life examples!
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    It is great that today children can learn math while playing games.
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    I was skeptical about playing games, but since I'm a mom of two, I have to choose proper games for my children. I like ABCya https://abcya.pissedconsumer.com/review.html. My kids can learn math and have fun at the same time. What can be better?
Garrett Eastman

Slate Science Launches SlateMath: A Game Changing Math Learning Apps Series - 10 views

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    Press release announcing new math learning product, accessible in the Apps store, and successful funding initiative
Ustudy Hall

7th Grade Math Problems, Seventh Grade Math Problems - 0 views

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    Visit uStudyhall .com for 7th grade math problems page to practice math problems in an easy and fun way. uStudyhall provide online learning education for student by which they improve their school performance with the help of uStudyhall online practice tools!
Garrett Eastman

Peer-supported problem solving and mathematical knowledge - 4 views

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    From the abstract: "is research develops around a technological intervention intended to transform a peer produced reference resource into a peer produced learning environment. An early Web 2.0 community for mathematics, PlanetMath.org, will henceforth become a mathematical practicum, and a laboratory for learning science."
Garrett Eastman

Bridging Game-Programming into theK-12 Curriculum - 1 views

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    From the abstract: "this study investigated how the perspectives of the non-computer science educators changed after learning game-programming and how it could be fitted into the K-12 curriculum. Fourteen non-computer science educators and/or administrators in the K - 16 educational systems who made up a cohort at Sam Houston State University, Master of Education/Instructional Technology Program participated in this study. The participants were required to learn two free Web 2.0 game-programming applications and reflect on an article related to reviving interest in math and science as part of their program. Qualitative data consisted of online reflections, and peer-review processes through Facebook. A quantitative component was added to the analysis. The findings indicated that: (a) the perspectives of the participants changed from negative to positive as they reflected on their own game-programming learning experiences; (b) participants came to understand how game programming could build up students' logical concepts and critical thinking skills improving performances in math, science, and other subjects; and (c) due to the benefits of logical concepts and critical thinking skills game programming could have immense benefits if built into the K-12 curriculum."
Martin Burrett

Geoboard by The Math Learning Center - 0 views

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    A useful virtual maths geoboard to explore a range of shape and angle work. There is also an iPad version which can be found at https://itunes.apple.com/us/app/geoboard-by-math-learning/id519896952 http://ictmagic.wikispaces.com/Maths
Garrett Eastman

CREATIVE LITTLE SCIENTISTS: Enabling Creativity through Science and Mathematics in Pres... - 3 views

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    "This National report examines the way in which teaching, learning and assessment is conceptualised in Welsh policy for early years science and mathematics, and the role for creativity. This report is one of 13 European national policy reports that are contributing to the Creative Little Scientist Project deliverable (D3.2 Report on Mapping and Comparing Recorded Practices) mapping and comparing policy approaches across Europe. In order to map the key messages in Welsh policy, as well as allow comparisons with other nations, this report draws upon a survey instrument used to rate the extent to which certain approaches, and the role of creativity is emphasised across relevant policy documents in this area. In the case of Wales, this was largely based upon the Framework for Children's Learning for 3 to 7 year olds in Wales, Play/Active Learning: overview for 3 to 7 year olds, the National Curriculum documents for Key Stage 2, associated assessment documents and inspection reports. "
Garrett Eastman

A COLLABORATIVE CROSS NUMBER PUZZLE GAME TO ENHANCE ELEMENTARY STUDENTS' ARITHMETIC SKILLS - 5 views

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    Abstract: "In traditional mathematics education, students have typically been asked to solve lots of tedious and uninteresting exercises for developing the arithmetic skills of addition and subtraction. The paper provides an account of learning arithmetic skills in a more interesting way through the collaborative playing of a puzzle game. 83 students in three classes in Grade 4 were asked to solve arithmetic problems with three different methods: via playing an adapted "cross number puzzle" game on Group Scribbles (GS) collaboratively, via playing the same game on GS individually, and via the traditional method of teaching and learning, i.e. with no games at all. Analysis of the pre and post learning achievement data reveals that the two classes who played the game performed better than the control class, with the collaborative class students achieving better than the individual class students. By playing the game, low-ability students, in particular, made the most significant progress in arithmetic capability and in building up their confidence in doing arithmetic calculations."
Garrett Eastman

Relationship between Motivation and Student's Activity on Educational Game - 10 views

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    Discusses theory of motivational learning in educational games and presents a research study involving 115 elementary school students in math class using digital game-based learning
Garrett Eastman

Virtual Mathematics - Higher Education for the 21st Century - 1 views

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    Summaries of presentations from a symposium at Florida International University in 2012
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