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Garrett Eastman

Accelerating Math Education: Mathematica Multiplies Classroom Success - 4 views

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    Video featuring Abby Brown, Math Teacher, Torrey Pines High School : ""Mathematica has changed how I think about teaching and how my students learn mathematics. The conversations in our classes focus so much more on concepts and ideas and understanding the mathematics rather than how do I solve the problem."
Garrett Eastman

Infinitesimal: How a Dangerous Mathematical Theory Shaped the Modern World | Amir Alexa... - 3 views

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    Published in 2014, tells the story of how, in the seventeenth century, Italian Jesuit authorities evidently tried to suppress the idea of infinitesimals in mathematics and how subsequently their flourishing led to the development of calculus and shifted the balance of world culture and the influence of nations.
Garrett Eastman

Design of Trigonometry Apps for Vocational Education - 7 views

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    Abstract: "How can smartphones apps enrich the learning of mathematics in vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a gaming context. An iterative and participatory design process involving two classes of carpentry students from different vocational colleges resulted in two highly successful and course-relevant games based on trigonometry. Each game consists of quests and missions whose successful completion unlocks more theoretical multiple-choice exercises for the classroom. The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching"
Garrett Eastman

How We Measure the Universe, Animated | Brain Pickings - 10 views

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    A video from the Royal Observatory Greenwich explaining how maths are used in measurement in astronomy and cosmology.
Mike McIlveen

BBC Dimensions: How Many Really? - 12 views

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    How Many Really? compares the number of people involved in key historical events or situations to the people you know through Facebook or Twitter. You can also add your own numbers - for example, the amount of students in your class. Choose a story to get started.
Tina Vine

After the Critique: How to Harness the Takeaway for Year-Long Staying Power. - 0 views

    • Tina Vine
       
      Especially like -- goal tickets for next writing assignments, peer comments.
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    Tips on giving feedback on writing that will last.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 12 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
David Wetzel

How to Integrate Google Docs in Science and Math Like a Pro - 14 views

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    Strategies are provided for classroom integration, creating survey, and science or math activities.
samantha armstrong

FixComputerpProblemsSite Surely Knows How to Fix Computer Problems! - 1 views

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Garrett Eastman

How to ruin a kid's holiday: Decorate the tree mathematically! - 9 views

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    Equations and word problems
Martin Burrett

Triangles - 0 views

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    A great resource for showing children angles inside a triangle. Move the corners to see how the angles change for different types of triangles. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Math on Trial: How Numbers Get Used and Abused in the Courtroom - 2 views

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    "In Math on Trial, mathematicians Leila Schneps and Coralie Colmez tell the story of ten criminal trials in which mathematical arguments were used-and disastrously misused-as evidence. Using a wide range of examples, from the Dreyfus Affair to the Amanda Knox murder trial, they show how the improper application of mathematical concepts can mean the difference between walking free and life in prison. A colorful narrative of mathematical abuse featuring such characters as Charles Ponzi, Alfred Dreyfus, and Oliver Wendell Holmes, Math on Trial shows that legal expertise isn't always enough to prove a person innocent."
Garrett Eastman

LEARNING MATHEMATICS NEEDED FOR TEACHING THROUGH DESIGNING, IMPLEMENTING, AND TESTING L... - 1 views

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    Abstract:"This paper discusses the results of a pilot st udy that explored how prospective secondary school teachers are shaped by learni ng experiences during their undergraduate mathematics education. The collabora tive study, which was conducted by a mathematician and a mathematics educator, dr ew from the experiences of prospective teachers in a non-traditional undergraduate ma thematics program that makes extensive use of technology. Analysis of data collect ed from detailed questionnaires, journals, and focus group discussions strongly suggests that designing, implementing, and testing Learning Objects promotes prospective teache rs' learning of the mathematics needed for teaching. Furthermore, the analysis shows t hat prospective teachers' experiences of ownership, engagement, and pride are key to positive learning experiences. "
Garrett Eastman

Games and Mathematics : Subtle Connections - 9 views

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    Published November 2012. "The first part of the book introduces games, puzzles and mathematical recreations, including knight tours on a chessboard. The second part explains how thinking about playing games can mirror the thinking of a mathematician, using scientific investigation, tactics and strategy, and sharp observation. Finally the author considers game-like features found in a wide range of human behaviours, illuminating the role of mathematics and helping to explain why it exists at all. "
Garrett Eastman

INSTRUMENTAL GENESIS IN GEOGEBRA BASED BOARD GAME DESIGN - 2 views

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    abstract: "In this paper I address the use of digital tools (GeoGebra) in open ended design activities, with primary school children. I present results from the research and development project "Creative Digital Mathematics", which aims to use the pupil's development of mathematical board games as a vehicle for teaching skills with GeoGebra, as well as an entrepreneurial attitude towards mathematics. Using the instrumental approach I discuss how open ended transdisciplinary design activities can support instrumental genesis, by considering the extent to which the pupils address mathematical knowledge in their work with GeoGebra and how they relate their work with GeoGebra and mathematics to fellow pupils and real life situations. The results show that pupils' consider development of board games as meaningful mathematical activity, and that they develop skills with GeoGebra, furthermore the pupils considers potential use of their board game by classmates in their design activities."
Martin Burrett

All the way to the bank - 0 views

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    This is a virtual maths board game where you have to keep track on how much money you have to deposit at the end of the month. http://ictmagic.wikispaces.com/Maths
Garrett Eastman

Using QR Codes and Mobile Devices to Foster an Inclusive Learning Environment for Mathe... - 6 views

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    Abstract: "In this paper, students provide insight into their use of Quick Response (QR) codes and mobile devices to assist in mathematics homework efforts. These QR codes were directly linked to instructional videos related to their unit on fraction algorithms and were hosted on YouTube. In particular, through focus-group interviews, the students identified many strengths associated with the implementation of this research. The strengths include the manner in which the YouTube clips of currently accepted instructional strategies worked to reinforce their classroom learning, how the mobile devices motivated students to complete homework in a variety of non-traditional settings, increased their communication with their classroom teacher, and how these devices engaged parents and siblings in the learning process."
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