"This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. "Visit the book's companion web site, gamemath.com, to download the example code and access other resources.
This is a superb maths games and activities site. Design an avatar and stroll around and choose what activities you would like to do in a range of maths topics. The games are great and the graphics are well designed and child-friendly.
http://ictmagic.wikispaces.com/Maths
This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one!
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Interactive whiteboards (IWB) allow science and math teachers to teach multi-sensory lessons, seamlessly jumping from one type of media to another. Interactive science or math lessons can easily integrate text, sound, video, and graphics based on the tactile nature of the IWB.
An E-book about calculus. I didn't find a lot of dynamic aspects of the online book and wish it was more interactive. There are a lot of color graphical images students can access, and content is presented pretty well. Nice extra resource.
" The customized interface creates a one-to-one learning environment with the professor while emphasizing graphical explanations and working through solution steps. Below each lecture video are detailed notes which highlight the most important points to remember as well as common student pitfalls. A powerful search engine also locates the exact time in a lecture your problem topic is discussed. Lastly, student comments are moderated by our instructors make sure any questions you have are answered."
Lure of the Labyrinth is today's innovative catch
Lure of the Labyrinth is a game for middle school pre-algebra students designed to improve math and literacy skills. It includes intriguing math-based puzzles embedded in a narrative game in which students work to find their lost pet and save the world from monsters. Linked to mathematics standards, the game gives students a chance to think like mathematicians.
Lure of the Labyrinth Home Page
In Lure of the Labyrinth, students progress through three sections, or wings each related to a different math strand that is part of a the typical pre-algebra curriculum:
* Proportions (including fractions and ratios)
* Variables and Equations
* Number and Operations (including geometry, order of operations and modular arithmetic)
Each of the three wings includes three puzzles, and each of the puzzles has three levels progressing from easy to hard. Students have to successfully solve each puzzle three times before they can advance through the game.
Lure of the Labyrinth Library Page
A professional development video specifically designed for pre-algebra teachers takes them step-by-step through the things they need to do to make this engaging game the focal point of great classroom learning experiences.
Planning resources include links to standards, directions for working with specific puzzles, lesson plans, explanations of the background math, and graphic organizers.
Video - Lure of the Labyrinth
Lure of the Labyrinth was created by Maryland Public Television and MIT Education Arcade in cooperation with FableVision.
by dr. sarah-marie belcastro, "You might wonder why one would want to knit mathematical objects. One reason is that the finished objects make good teaching aids; a knitted object is flexible and can be physically manipulated, unlike beautiful and mathematically perfect computer graphics. And the process itself offers insights: In creating an object anew, not following someone else's pattern, there is deep understanding to be gained. To craft a physical instantiation of an abstraction, one must understand the abstraction's structure well enough to decide which properties to highlight. Such decisions are a crucial part of the design process, but for the specifics to make sense, we must first consider knitting geometrically."
This is an amazing online maths playground with a huge number of tools to help learn and demonstrate every area of maths. Create animations and even embed videos.
http://ictmagic.wikispaces.com/maths
Abstract: "An innovative mathematics game shown to be effective for low-achieving mainstream students is tested in special education for learners with intellectual disabilities. The game relies on a graphical, intuitive representation for numbers and arithmetic operations to foster conceptual understanding and numbers sense, and provides a set of 2-player games to develop strategic thinking and reasoning skills. The game runs on computers and interactive white boards, and as an augmented reality application at a science centre. We compare its use in special education and mainstream education with respect to usage, performance levels and learning gain. The game has been used by teachers in special educations, with gains in mathematical understanding, strategic thinking and communication skills as effects."
Today, you're in charge of the nation's finances. Some of your options have more short-term savings and some have more long-term savings. When you have closed the budget gaps for both 2015 and 2030, you are done. Make your own plan, then share it online.