From the abstract: :The first aim of this discussion is to suggest a framework for designing
serious games based on game features in commercial games, opinions of fourth graders and their teachers, literary studies,
contemporary learning theories, as well as successful and unsuccessful similar endeavours. The second part of this paper
describes a concrete example of a maths game based on the proposed framework that implicitly tests math and collaboration
skills. The game is made of three components: the game itself, a social network, and a teacher reporting tool. Despite a
growing interest in GBL, some teachers are reluctant to use serious games in school. To increase usage of serious games as
resource, it is important to equip teachers with information and address their concerns. The paper concludes with the idea
that serious games need to be designed well in order to provide the immersion and collaborative active learning that most
learning theories recommend."
"Math Quest is a role playing game that could be used as a tool to learn numbers and basic
mathematic operations. The Math Quest package consists of two main modules; learning and game modules
that can be executed separately. The use of the learning module as a tool in learning will allow for a highly
individualized and interactive environment. This paper presents the design of the learning module for
numbers and their mathematics operation. Due to its interactive and stimulating nature, the module is suitable
for school children age 9 to 12 years old to learn the subject. The development takes into consideration of
constructivism learning theories where learning is based on students' active participation in problem solving
and critical thinking regarding activity that they are involved in. The framework for each of module is as
follows: objectives, concept, examples, exercises, quizzes. A heuristic evaluation on the design was
conducted and positive feedback was obtained."
"A University of Missouri researcher has found that children's weight is associated with their math performance. When compared with children who were never obese, boys and girls whose obesity persisted from the start of kindergarten through fifth grade performed worse on the math tests, starting in first grade."
"The Motion Math game follows a star trying to return to its home in a far-away galaxy. Moving up through different levels motivates a player to keep playing and keep learning, while bonus levels practice an important variation on the number line theme - is one fraction more or less than another?"
Abstract only online, full text requires subscription or purchase. Results of one study of 10-12 year old children in eight classrooms in three Australian primary schools leads researchers to suggest "educators should carefully consider the application and appropriateness of games before employing them as a vehicle for introducing mathematical concepts. "
"Math games are a great way to help students improve their math facts accuracy. These games can be general math or focus on a specific math concept such as, solving integers.
One math game is called "Fraction Face-Off." This game can also be modified to address a varied of math concepts."
The Multiplication Tool supports the teaching and learning of multi-digit multiplication, a critical elementary math skill that many students have difficulty mastering, but which is essential to success in middle and high school mathematics and beyond.
The goal of the Multiplication Tool is to help learners significantly improve their ability to multiply. To teach multiplication, this tool models three common solving methods, including Standard, Partial Products and Lattice. Students, or teachers, can choose the method they find most intuitive, or use the method they find most challenging.
My blog. Contains intuitive explanation of mathematics topics ranges from elementary to undergraduate. Discussess integration of computers in teaching math. Lots of Tutorials: GeoGebra, Wordpress blogging, Geometer's Sketchpad, etc.