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Yee Lee Chen

Apple's App Store infected with XcodeGhost malware in China - BBC News - 0 views

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    Apple says it is taking steps to remove a malicious software added to dozens of apps commonly used by owners of iPhones and iPads in China. Stakeholders: Apple and people who use Apple products in China. There was a malicious code on Apple products which affected the company and many people in China who use (among many others) the app WeChat: A very popular chatting app in Asia. Social/Ethical issues: When people start getting messages that makes them reveal their personal information, they would either believe it's important or be suspicious about it. If a friend "asks" for information and you reply to them, to have them later ask you why you told them that, then you are most likely being played and that would cause a lot of panic. I suppose a positive thing that could come from this is that people would be forced to close down the apps and actually talk face to face. This malware would also destroy Apple's reputation somewhat since they were so careless that the app store was infected. But this would have taught them to be more careful, which is a positive thing as it helps them improve. A solution for one negative impact - easily being played into giving out personal information - would be to make sure the person is real or the website or company is authentic. A list of IT systems: iOS Transaction Processing Systems Customer Relationship Management Systems Business Intelligence Systems Knowledge Management Systems [http://smallbusiness.chron.com/types-information-systems-organization-43097.html]
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    Great article choice! What social or ethical impact do you think that this might have towards the people? Other than the obvious impacts of destroying devices, what else could arise from such an issue? Also, how would developers of applications be affected by these issues?
Pamela Vail

Microsoft's focus on Windows 10 is starting to pay off - CNET - 1 views

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    The new Windows 10 operating system is becoming the main focus for Microsoft. Microsoft's CEO, Satya Nadella hopes that Windows 10 will bring Microsoft back into being a major competitor for companies such as Apple and Samsung. The Windows 10 operating system connects all Windows devices to the cloud, including computers, phones, tablets and the Xbox. It also is going to allow Windows to create a large array of apps to be used across their devices. The new operating system is not only going to bring Windows back as a major competitor against the current reigning companies, but also connect Windows users like never before. All the new products will run on Windows 10, and the new apps will be the connective factor between consumers. The system also incorporates the cloud to connect users. Windows 10 is also increasing Windows' sales. They have already exceeded their predicted profit for the first quarter with this new OS. With Windows back as a competitor, this is going to cause more competition and innovation among the companies. Over 110 million people are already using Windows 10, so there is plenty of opportunity for Windows to interact and connect the users together. On a different note, users need to be wary when using new software, as the dangers with the new software are unknown. Those who are affected by the introduction of Windows 10 include Windows, Apple, Samsung and all technological consumers.
willmichael

DMCA: Katy Perry, Christina Aguilera, more push for music piracy law reforms | EW.com - 1 views

  • “drastic reforms” to the Digital Millennium Copyright Act — a law that governs intellectual property on the Internet.
  • have filed petitions to the U.S. Copyright Office detailing their struggles with the “antiquated policies” and demanding reform to better “protect the future of the music industry,
  • The DCMA, which was implemented in 1998 to protect intellectual property when the Internet was in its nascent stages, creates so-called “safe harbors” for Internet platforms, assuring they are not liable for the actions of their users.
  • ...3 more annotations...
  • “The laws strike a balance between facilitating free speech and creativity while protecting the interests of copyright holders,” the post reads. “These smart laws allow people to post content that they have created on platforms — such as videos, reviews, pictures, and text. In essence, this is what makes the Internet great.”
    • willmichael
       
      the response from the other side
  • This is the biggest act the music industry has taken against the act thus far.
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    Situation : Lots of other popular musicians are trying to make it harder to pirate music online because they believe that the The Digital Millennium Copyright Act, a law that governs intellectual property on the Internet, is too lose and needs to be reformed. Social and Ethical Significance: Influence on regular people who are law abiding citizens: This does not have that much of an impact to these people although it is important to consider that they are law abiding most likely because they believe that the musicians deserve to make money from the music they produce, so they are happy that people are speaking out. On the contrary, some people just follow the law and will not be affected by this article. Influence on regular people who are not law abiding citizens with pirating: This is important to these people because as the issue and pressure on the government is brought up more and more by popular musicians, laws may have to be passed and these people will not be able to pirate music any more. Then again, there are always loopholes to this, but at least big musicians are speaking out to raise awareness. Musicians : This is an important step for musicians trying to protect their industry. As technology increases more and more, so does the rising threat of pirating and the many loopholes people are finding with new apps. So, if enough musicians put more and more pressure on the government to change laws, then they may see action in the future with laws preventing piracy. Stakeholders: Musicians - They are trying to make as much money as possible, as they rightfully should, so their finances and career depend on their popularity and music being bought abiding by the law. Non-law abiding citizens - If these people can't buy music illegally, then they will have to follow the law and buy music/support the musician the right way.
Noah Weingarden

Play it your way: how Twitch lets disabled gamers earn a living online | Technology | T... - 1 views

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    Scenario: Many disabled people are making an income by streaming their video game experiences over the Internet and forming support communities among their fans. Social and ethical significance: Privacy and anonymity - If careless, some streamers may inadvertently reveal their identity on the internet, leaving them exposed to people with ill intentions who might wish to cause them harm. However, this issue can mostly be dealt with simply by being responsible and taking appropriate measures to protect one's privacy. Digital citizenship - Many people refuse to engage in polite and respectful discourse during their time spent on the internet, and it is not unexpected for streamers to be targeted with verbal abuse. Heavy moderation must be exerted to prevent cyberbulling, threats, and harassment to become pervasive. Globalization and cultural diversity - Services like this one allow people from all over the world to join together and learn about one another. Both the streamer and his/her viewers have an opportunity to meet people with whom they would otherwise never come into contact. IT systems: Video software, streaming software, networks, databases, online chat services, video game applications, etc. Applications to specified scenarios: This applies mostly to home and leisure, given that it is a system involving entertainment and social networking. However, it also applies to business by virtue of the commercial opportunities it offers, as well as education by serving as a potential pedagogic tool in the future. Stakeholders: Streamers, viewers, families of each (given the time investment made to create and/or follow Twitch channels), employees and executives of Twitch, other corporations that might wish to get involved, etc.
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