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Games for Change | Games for Change is the leading global advocate for supporting and m... - 0 views

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    The annual Games for Change Festival is the leading global event that brings together funders, NGOs, corporations, government agencies and educators seeking to leverage entertainment and engagement for social good with leading game developers from the independent and commercial sector. Previous keynote speakers include Former Vice President Al Gore, Supreme Court Justice Sandra Day O'Connor and the U.S.
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Let the Games Begin: Entertainment Meets Education - 0 views

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    Credit: Thomas Reis Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies....
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Sims vs. Games: The Difference Defined - 0 views

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    The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience. That distinction may be a bit too rigid, however....
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Video Games Boost Brain Power, Multitasking Skills - 0 views

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    Article about positive impact of video game play on cognitive function and multitasking.
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The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS - 0 views

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    Eight Myths About Video Games Debunked by Henry Jenkins, MIT Professor
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Gaming: Leveling Up Global Competence - 0 views

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    Article about the benefits of gaming.
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World of Warcraft Video Game Succeeds in School - 0 views

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    Article about the use of World of Warcraft in the classroom
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World of Warcraft: The Educational Tool - 0 views

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    Article about the educational value of the MMORPG, World of Warcraft
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IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator" - 0 views

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    Article: IBM & Seriosity Thinks World of Warcraft Doubles as Corporate Incubator July 2, 2007 IBM and Seriosity published a report this week comparing what it takes to succeed in MMORPGs to being a corporate executive.
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Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

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    Article about the professional benefits of guild leadership in games like World of Warcraft
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Making Education Fun Through Game-Based Learning - 0 views

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    Like a lot of teachers, Lucas Gillispie had no problem with the textbook material he taught to his high school students. His biggest challenge during his seven years in the classroom was connecting with the teenagers in his classes. His solution, it turned out, was right in front of him...
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The WoW Factor -- THE Journal - 0 views

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    Virtual Communities The WoW Factor For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
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Gamestar Mechanic - 0 views

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    Tool that allows students to create their own, web-based games.
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Game Play Is Important for Learning - 0 views

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    Article about the use of Tabula Digita's Dimension M in the classroom.
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Becoming Lore Keepers - 0 views

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    If you had asked me six years ago when Blizzard Entertainment's World of Warcraft (WoW), the popular MMORPG (Massively Multiplayer Online Roleplay Game), launched if I would be spearheading an effort to bring it into the classroom, it is very likely that I would have laughed...
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Energize the Curriculum: Put game-based learning in the palm of your students' hands - 0 views

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    Mobile computing and game-based learning are two of the six major trends that will have a huge impact on K-12 learning in the next five years according to projections found in the New Media Corsortium's 2011 K-12 Edition of the Horizon Report (http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf)....
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ipodgamesforlearning - 1 views

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    This wiki is designed as a collaborative space for educators who are using the iPod Touch in the classroom. It specifically focuses on the use of game-based learning through the iPod Touch. Here, you'll find lessons and lesson ideas, information on specific iPod Touch games, and logistical considerations for classroom implementation.
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Quest to Learn Website - 0 views

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    Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore. For weekly updates, check out the Q2L Relay!
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MinecraftinSchool Project - 0 views

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    This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning.
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WoWinSchool - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting.
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