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Nele Noppe

Animation Co-Op Defense League Making Progress - Anime News Network - 0 views

  • (Chatsworth, CA) The Animation Co-Op Defense League (ACDL), a consortium of Adult Animation Distributors & Studio's, is pleased to announce they have made significant progress in their efforts to educate and combat the proliferation of web sites illegally hosting and offering for sale selling unlicensed content which is owned by the major Animation studios.
  • Said Crawford, “Every day we speak with web sites, tube sites, and affiliate programs, who have knowingly or unknowingly displayed content that they do not have the rights for. We have discovered that some of them were misinformed and want to legally comply with the Co-Op's members to obtain legitimate licenses to resell the material. This year alone we have already taken down a total of 10,738 infringers, including: 5006 Movie file-sharing links, 2123 Picture file-sharing links and 3609 Blog posts.
Nele Noppe

Watch Korean, Japanese, Taiwanese Drama and Movies - 0 views

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    For those in the pop culture class who want some more samples of Japanese dorama
Nele Noppe

Japan, Ink: Inside the Manga Industrial Complex - 0 views

  • Europe has caught the bug, too. In the United Kingdom, the Catholic Church is using manga to recruit new priests. One British publisher, in an effort to hippify a national franchise, has begun issuing manga versions of Shakespeare's plays, including a Romeo and Juliet that reimagines the Montagues and Capulets as rival yakuza families in Tokyo.
  • Manga sales in the US have tripled in the past four years.
  • Circulation of the country's weekly comic magazines, the essential entry point for any manga series, has fallen by about half over the last decade.
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  • Fans and critics complain that manga — which emerged in the years after World War II as an edgy, uniquely Japanese art form — has become as homogenized and risk-averse as the limpest Hollywood blockbuster.
  • The place is pulsing with possibility, full of inspired creators, ravenous fans, and wads of yen changing hands. It represents a dynamic force
  • future business model of music, movies, and media of every kind.
  • Nearly every aspect of cultural production — which is now Japan's most influential export — is rooted in manga.
  • Comics occupy the center, feeding the rest of the media system.
  • About 90 percent of the material for sale — how to put this — borrows liberally from existing works.
  • Japanese copyright law is just as restrictive as its American cousin, if not more so.
  • known as "circles" even if they have only one member
  • by day's end, some 300,000 books sold in cash transactions totaling more than $1 million
  • "This is something that satisfies the fans," Ichikawa said. "The publishers understand that this does not diminish the sales of the original product but may increase them.
  • As recently as a decade ago, he told me, creators of popular commercial works sometimes cracked down on their dojinshi counterparts at Super Comic City. "But these days," he said, "you don't really hear about that many publishers stopping them."
  • "unspoken, implicit agreement."
  • "The dojinshi are creating a market base, and that market base is naturally drawn to the original work," he said. Then, gesturing to the convention floor, he added, "This is where we're finding the next generation of authors.
  • They tacitly agree not to go too far — to produce work only in limited editions and to avoid selling so many copies that they risk cannibalizing the market for original works.
  • It's also a business model
  • He opened Mandarake 27 years ago, well before the dojinshi markets began growing more popular — in part to provide another sales channel for the work coming out of them. At first, publishers were none too pleased with his new venture. "You think I didn't hear from them?" he tells me in a company conference room. But in the past five years, he says, as the scale and reach of the markets has expanded, the publishers' attitude "has changed 180 degrees." It's all a matter of business, he says.
  • triangle. "You have the authors up there at this tiny little tip at the top. And at the bottom," he says, drawing a line just above the widening base of the triangle, "you have the readers. The dojin artists are the ones connecting them in the middle."
  • The dojinshi devotees are manga's fiercest fans.
  • provides publishers with extremely cheap market research
  • the manga industrial complex is ignoring a law designed to protect its own commercial interests.
  • Intellectual property laws were crafted for a read-only culture.
  • the copyright winds in the US have been blowing in the opposite direction — toward longer and stricter protections. It is hard to imagine Hollywood, Nashville, and New York agreeing to scale back legal protection in order to release the creative impulses of super-empowered fans, when the gains from doing so are for now only theoretical.
  • mutually assured destruction. What that accommodation lacks in legal clarity, it makes up for in commercial pragmatism.
Nele Noppe

China's manga drive 'is all fake' - 0 views

  • It is about the spread of ideas, Mr Lu said. A comic does not need to be anti-government to be restricted from being printed; it simply needs to offer ideas that could be interpreted as being so. In essence, the world’s next super power is not keen on super heroes.The first Chinese comics were used as propaganda during the Japanese occupation as a way to build resentment. During Mao’s 10-year Cultural Revolution, manga was used to teach communist ideals to the largely illiterate masses. “We want to export our own culture,” said Zheng Jun, the rock star turned writer behind the comic Tibetan Rock Dog, which is gaining interest from the Japanese animation company Mad House towards turning it into a movie.As China continues to export its own culture, it could be used as part of the nation’s soft power, Mr Douglas said.
Nele Noppe

Economic competitive advantage and cultural exports: how Japan got round cultural dista... - 0 views

  •                                   H-JAPAN                                April 5, 2009 From: David Slater <d-slater@sophia.ac.jp> Graduate Fieldwork Workshop April 18th, 2009 Sophia University (Yotsuya Campus) http://www.fla.sophia.ac.jp/about/location.html Bldg. #10, room 301 10 am-noon ----------------------------------------------------------------------------------------------- Title: Economic competitive advantage and cultural exports: how Japan got round cultural distance to claim global leadership in comic book publishing. Julien Vig (Sociology MSc candidate at Hitotsubashi University and research student at the Institute of Innovation Research) ABSTRACT: Since the 1990s, the joint influences of nation branding efforts and the increasing globalization of the economic and technological contexts within which media organizations operate have brought upon an era where America's dominant position as an exporter of contents is becoming increasingly challenged by new entrants, often industrial consortia backed by state agencies. Serious contenders may include India's Bollywood movies, Brazil's telenovelas, or South Korea's array of dynamic entertainment industries. Yet beyond the cultural significance of the phenomenon, their actual export performance only qualifies them as cultural niches when compared to the incumbent transnational American corporations, whose distribution monopolies and market power make their economic control of global flows a reality that remains hardly escapable. Japan, however, distinguished itself by securing global leadership in no less than three content industries. In videogames, animation and comic books, it stands out a leading exporting country, boasting impressive trade surpluses with America and Europe. There is a solid, established interdisciplinary body of international literature dedicated to Japan's videogame industry, and the anime industry has been similarly attracting increasing attention in the past ten years. The comic book industry on the other hand, arguably because of its limited legitimacy and economic significance outside the $4bn+ Japanese domestic market, remains largely understudied except for comic book and popular culture scholars. An overlooked specificity of the comic book industry stems from the most peculiar pattern of globalization it has experienced. From the 1950s onwards, the United States, France and Japan each developed their own publishing paradigm and standard formats: *comic book*, *album* and *manga*. These path-dependent creative and industrial trajectories would hardly interact until the second half of the 1990s. After their late encounter, Japanese manga emerged as the undisputed winner, reaching shares of about 1/3 of total comic book sales in value in both France and America in 2007. This achievement has interesting theoretical implications. On the one hand, media scholars showed that the primary vehicles for the development of * contra-flows* (defined as non-Western media flows which counter the previously established one-way information flow from western to non-west countries) are geographic, cultural or linguistic regionalism; yet this framework cannot account for how Japanese manga could succeed in Western markets, as none of the above patterns seems to apply. On the other hand, management scholars, in the dominant models of firm- and industry-level internationalization, accept as a prerequisite that agents are actively and strategically trying to internationalize; yet Japanese manga publishers long maintained a passive attitude towards market expansion outside of Asia. Drawing upon fieldwork in France and Japan, international comparisons of industry data and evidence from a consumer survey conducted in France in December 2008, my research aims to uncover the economics at work behind the success of Japanese manga on the global comic book scene. What are the conditions for the emergence of sustainable contra-flows? The study of Japan's prominent success in exporting domestic contents may hold the answer to this question and provide a blueprint for later entrants in the global cultural market. -- David H. Slater, Ph.D. Faculty of Liberal Arts Sophia University, Tokyo The Sophia server rejects emails at times. Should your mail to me get returned, please resend to: dhslater@gmail.com. Sorry for the inconvenience. 
Nele Noppe

35% of Japan Inspired to Hobbies by Manga - 0 views

  • The study found that about 35% of people were influenced by a manga to get into their hobby. By contrast, anime and movies came in at around 15% each, novels at 14.5%, games at 11.5%, and TV dramas at 8.4%.
Nele Noppe

Otaku2 - Doujinshi and Law - 0 views

  • An increasingly popular outlet for manga enthusiasts is doujinshi, meaning both fan-produced manga and the “circles” that create them. They flout copyright law and rearticulate the characters they love, and their numbers are many—the largest public get-together in Japan is not a World Cup or Olympic gathering, but rather a doujinshi market called Comike.
  • Legally, fans can produce whatever they want insofar as it’s not blatantly for profit or obscene.
  • Researcher Gunnar Hempel, 27, a Sophia University MA who wrote his thesis on the phenomenon, estimates there are 8,000 Japanese living off doujinshi, but stresses the number could be greater thanks to digital publishing. A “professional doujinshi” artist scrapes by on some 12,000 yen a month, but can gross 32,000 yen from large sales events.
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  • that allowing fans to produce keeps them interested, provides free market research, and cultivates new talent.
  • This year, Kadokawa made a landmark deal allowing “mad movies” of their "Suzumiya Haruhi" anime as long as fans marked posts on YouTube and Nico Nico Douga with Kadokawa logos. Haruhi remains their flagship series, in part because of internet support.
Ariane Beldi

Australian Anime, Manga & Slash Fans May Run Afoul of Law | Dru Pagliassotti - 1 views

  • However, the Australian law is very vaguely worded, and I fear it’s going to cause as much harm as it may cause good. For example, from an academic’s perspective, it’s clear that one of the problems of this legislation is that it will have a very strong chilling effect on Australian scholars interested in studying anime, manga, slash, and yaoi, or even other forms of sex/uality, because of the sheer possibility that clicking on a link, ordering a movie or manga, or even purchasing an academic book or reading a journal article on the subject might expose one to an image that could be interpreted as “child pornography” under Australian law.
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    In 2010 the Australian Government proposes to go ahead with a mandatory ISP-level internet filtering scheme which, if passed into law, could have a massive impact on anime, manga and slash fans. Why manga and slash fans? Because the main target of the law is to prevent the circulation of 'child abuse sexual imagery' - BUT in Australia 'child abuse sexual imagery' covers even FICTIONAL representations and includes 'under age' characters in anime, manga and slash. If the law is passed, any fan site that contains or links to this material could be added to a government 'blacklist' and access denied in Australia.
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    This is an important news for both fans and scholars of fanfictions and dojinshi.
Nele Noppe

Cartoon Law goes live in UK - 0 views

  • Today – April 6 2010 – is the day on which various sections of the Coroners and Justice Act 2009 come into effect, including those (sections 62 to 68) that specifically criminalise possession of "a prohibited image of a child". The purpose of this offence is to "close a loophole" and to target certain non-photographic images of children, possession of which is not covered by existing legislation.

    Henceforth, you will be committing an offence if you possess non-real, non-photographic images that are pornographic, "grossly offensive, disgusting or otherwise of an obscene character" and focus on a child’s genitals or anal region, or portray a range of sexual acts "with or in the presence of a child".

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