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Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southe... - 0 views

  • Workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, June 1-2, 2009, the Hebrew University of Jerusalem The workshop on Popular Culture, Cultural Policy, and Cultural Discourse in East and Southeast Asia, will be held at the Hebrew University of Jerusalem, Israel. The purpose of this workshop is to conduct a comparative and multi-sited study of the emergence of the popular cultural industries of East and Southeast Asia, examine the corresponding cultural policies initiated by the various states in the region, and construct an empirically-plausible framework to examine related issues. The workshop will particularly focus on the cases of Chinese, Japanese, and Korean poplar cultures: their emergence, expansion to other markets in the region, and the discourse they create. Panel 1: Popular Culture, Regionalization, and the State 1. Amitav Acharya, American University, "Culture, Regionalism and Southeast Asian Identity" 2. Galia Press-Barnathan, the Hebrew University of Jerusalem "Does Popular Culture Matter to International Relations Scholars? Possible Links and Methodological Challenges" 3. Nissim Otmazgin, the Hebrew University of Jerusalem "A Tail that Wags the Dog: Cultural Industry and Cultural Policy in East Asia" Commentator: Arie Kacowicz, the Hebrew University of Jerusalem Panel 2: Cultural Flows and Soft Power 1. Chua Beng Huat, National University of Singapore "Delusional Desire: Soft Power and TV Dramas" 2. Jean Marie Bouissou, Science-Po "From Niche Market to Hypermarkets: The Birth, Growth and Maturation of the French Manga Market" 3. Eldad J. Pardo, the Hebrew University of Jerusalem "The Comeback of Iran's Z $B{ (Brkh $Bb (Bneh: Ancient Heroes in the Global Age" Commentator: Eyal Ben Ari, the Hebrew University of Jerusalem Panel 3: Cultural Policy in the Making 1. Kozuka Souichirou, Sophia University "Copyright Law as a Tool of New Industrial Policy?: Japan's Unsuccessful Attempt to Promote its Contents Industry" 2. Kukhee Choo, Tokyo University of Foreign Studies "Cool Japan Nation: Japanese Governmental Policy towards the Anime Industry" 3. Jung-Yup Lee, University of Massachusetts, Amherst "Managing the Transnational, Governing the National: Cultural Policy and the Politics of "Cultural Archetype Project in South Korea" Commentator: Ehud Harari, the Hebrew University of Jerusalem Panel 4: Cultural Industry and Cultural Discourse 1. Miki Daliot-Bul, Haifa University "The New 'Japan Brand': Cool Japan as Zeitgeist" 2. Pang Laikwan, the Chinese University of Hong Kong "Censorship against Ghosts: China's Cultural Policy Historicized" 3. Kwai Cheung Lo, Hong Kong Baptist University "Historical Tensions in East Asian Popular Culture and the Roles of the State" Commentator: Chua Beng Huat, National University of Singapore Panel 5: Cultural Production and Social Change 1. Marwyn S. Samuels, the Hebrew University of Jerusalem "The Media Industry, Popular Culture and Social Change in Contemporary China" 2. Shin Hyunjoon, Sungkonghoe University "Trans/National Cultural Industries as an Agency of Regionalization? The Case of South Korea" 3. Cherian George, Nanyang Technological University "Silence and Protest in Singapore's Censorship Debates" Commentator: Nir Avieli, Ben-Gurion University Panel 6: A Comparative Perspective: Popular Culture in the Middle East 1. Wael Abu-Uksa, the Hebrew University of Jerusalem "State and New Media in the Middle East: An Overview" 2. Sariel Birnbaum, the Hebrew University of Jerusalem "Historical Audio-Visual Dramas: From Egyptian Dominance to a Pan-Arab Satellite Discourse" 3. Tal Shenhav, the Hebrew University of Jerusalem "Broadcasting the Future Generation: Gender Messages for Women and Youth in Saudi Arabia, Jordan and Tunisia" Panel 7: Concluding Comments and Open Discussion Peter J. Katzenstein, Cornell University Eyal Ben Ari, the Hebrew University of Jerusalem For further information and registration please contact Dr. Nissim Otmazgin at nissimot@mscc.huji.ac.il
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Another look at the manga-style Wolverine, X-Men - 0 views

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    The comments are interesting. It seems to be either "Ugh, too much manga prettiness" or "Aww, so cute".
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China: "Destroy Japanese Anime!" - 1 views

  • A recent comment by Chinese Premier Wen Jiabao decrying the lack of Chinese anime has incited a flurry of online support, with Chinese net users vigorously denouncing Japanese anime. The Premier started the fracas by publically lamenting the current poverty of Chinese visual culture: “There are times when I watch TV anime with my grandchild, but they’re always foreign works like Ultraman and so on, and few are domestically produced. We should be cultivating a domestic anime industry.”
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Japanese Culture and Popular Consciousness: Disney's The Lion King vs. Tezuka's Jungle ... - 0 views

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    testing comments
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Cartoon physics - Wikipedia, the free encyclopedia - 0 views

  • Anime physics can be considered a subset of cartoon physics.
  • important distinction to make is that while the rules of Western cartoon physics are used as a source of comedy, several of the following are used in perfectly serious situations with the intent of conveying genuine drama or action.
  • many of these laws only apply to the shōnen genre.
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  • Dramatic moments tend to distort time, either by slowing it down (usually long enough to call out the name of an attacker or the name of the "special move" used in the attack, or for bystanders to comment on the situation), or by looping three times. Similarly, transformations (especially those animated with stock footage) also seem to stop time until completed, allowing them to be used to counter attacks, or not allowing the person to be attacked while performing them. Death is not instantaneous to significant characters. Permanent death is also a rare occurrence. Humans are capable of instantaneously freezing into solid ice or transforming into stone when surprised and/or embarrassed. In lesser cases, a person's forehead will instantly turn blue. When a character is in an extremely pensive mood, the entire area around him/her will disappear into a featureless black void, while he/she remains illuminated by a misty light coming from an unknown but vertically located source. Intense emotion can be manifest in audible artifacts as well as physical/visual ones. For example, intense grief or concern imparts a slow repeat echo to the human voice in dramatic situations, even when appropriately placed reflective surfaces are not present. However, the amount of echo thus imparted is inversely proportional to the number of words, with anguished cries of another person's name usually receiving the most echo.
  • In a series where characters change size, the opponents must be of the same size to battle. The hero(es) cannot use their mech or their larger form to squish the monster, nor can the monster grow and squish the hero(es). This is also found in Tokusatsu series, especially Super Sentai, but not in Kaiju films, where monsters such as Godzilla often stomp humans at will. Sorrowful crying with much feeling can force tears to gush out like waterfalls. Usually used only during humorous situations, while in dramatic situations, the tear flow is more realistic. Angry scolding to another character causes the scolder to enlarge and grow sharp fangs while the person being scolded will shrink. Attacks strong enough to shred entire planets will not destroy anyone's clothes or hair. Conversely, certain explosions can destroy a female character's clothing without significantly harming her body—in some cases, without her initially noticing this. Any fire-based attack on a character will not completely burn his/her clothes but will leave black stains instead.
  • A single cut can be made swiftly, cleanly. This is possible with any object, particularly with hands, paper, swords, and even air. A sword, especially a katana, can cleanly cut through anything, even including large objects (such as ships) and hair, but not through other swords. There is a slight loophole in this law - if an expert fighter (even if using hand-to-hand techniques) wishes to end a duel with an obviously lesser opponent in an appropriately dramatic way, he can execute an appropriately dramatic attack that destroys his opponent's weapon-often without their knowledge; after completing a seemingly successful attack, they will notice the expert is unharmed and look at their weapon quizzically, at which point it will either fall into two cleanly cut pieces (in a dramatic battle) or shatter like glass (in a comedic battle). Wooden katanas (bokken) can cut just as well as the real thing (and are almost never destroyed by the aforementioned loophole), if not better. Faster than light travel is possible with many characters, particularly those engaged in martial art battles; and so a vehicle is not required. Trains and other unlikely forms of transportation can fly, through either technology or magic. And the bigger it is, the faster it moves. Any female can, if angered by someone, pull out a wooden rice mallet, of any proportions, from hammerspace and hit the offender with it to let go of some aggressions. It should be noted that, no matter how large the mallet is, or how flat the offender gets after the pounding, he/she will always revert to original shape without having to experience any lasting health deterioration from the whole ordeal. A good example of this is in the anime Pokémon: when Misty explained her hatred of bugs, she whacked Caterpie with a rice mallet.
  • Death can be suspended until it is appropriate, suspenseful, or ironic. During the end part of some battles, characters may opt to charge at one another with their sword, meaning to chop the other in half. At the point of contact, all that will be seen is a bright white slash going across the screen, but it will remain unclear who is hurt. The two characters will then stay, kneeling on the floor, facing away from each other, until the evil character falls into pieces, having been killed minutes earlier. For added dramatic effect, the good character will clutch the area that they were hit or cough up blood, after the two have performed their attacks and are facing away from each other, making it appear as though they lost. A few moments later, the evil character will fall to the ground, defeated. Also note, death is never, under ANY circumstance, certain, a character can be impaled, literally from navel to nose and come back later, unscathed. Every human body contains 16 gallons of blood under high pressure-a familiar term used is 'to make it rain blood'. This will not occur if whatever inflicts the wound is left in it, which allows the attacker to withdraw it, turn, wipe it clean and put it away-blood may begin spraying from the wound like a firehose after any one of these actions. Alternatively, the mortally wounded character may pull it out himself and use it to execute a final attack. Non-impaling wounds, such as being crushed or falling from a great height, usually do not cause these geysers of blood, but nosebleeds will often fountain impressively immediately upon a character's recognition of appropriate portions of an attractive female body. This is apparently true conversely, as sexual innuendo in the form of a guitar causes significant nosebleeds in the female cast of FLCL. Loud noises, such as screams of anguish and explosions, can be heard from space. All sounds can be transmitted in space, e.g. transmitted differently then with air-compression waves. Band-aids heal anything and everything, especially when applied with care. Any pain inflicted in a humorous fashion will almost never cause any lasting damage.
  • Whenever a female character falls down while running in any non-humorous scene, she will almost certainly sprain her ankle in such a way that movement becomes impossible. Furthermore, if the character is the leading female character, she will be found or be in the company of the male lead and he will carry her on his back, sparking a deeper romantic interest. Should two characters of the opposite sex fall within proximity of each other, the male's face will end up planted in the female's crotch or chest. Skirts will helpfully flip up to provide maximum humiliation to both parties, and shirts will open to reveal maximum cleavage. Towels will fly off both parties for this same reason. In the rare occasion that the female is wearing pants, the male will instead be on top of the female while groping the female's breast(s). In a similar sexual vein, a pre-adolescent girl will blossom out with full breasts and hips, sometimes growing instantly out of her clothing (common in erotic manga.) Characters, mostly men, can run perfectly and quickly, with their arms trailing behind them or sticking straight out from their sides. This is often done in a comical fashion, and possibly fleeing from an angered female character.
  • The hero always wins with two exceptions a. the other guy cheated b. the other guy is a master at fighting or something b1. Amendment: no matter how strong the other guy is, the hero will be able to beat him or her with an intense compacted training session, usually in the span of one day(unless handwaving time compression technology is available, enabling the hero to accomplish weeks or months of training in that same period of time). b2. Amendment: the other guy can win, but the hero will then proceed to train while dead in a variety of ultimate techniques, and will then return from the dead. All but the last technique trained in will cause damage, but will not defeat the other guy. The hero will then use the final technique. This technique often is said to result in death for the user, but almost always fails to do so. b3. Amendment: the other guy will eventually like the hero and instantly switch sides, often including a tear jerking, episode long flashback that involves crying, childhood memories, and random other events involving the other guy, often in the middle of a battle with time standing still (Often in tandem with first example). In most manga series the main characters (most times a boy) will always be secretly coveted by a girl, which later blooms into a relationship. In some occasions, some characters' injuries heal much quicker. (i.e. One Piece) No matter the relative strengths or abilities, a male character always takes a maximum amount of damage when punched by an angry female character in a comedic manner (often with the male being knocked bodily to the ground or across a room)
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    Animephysics can be considered a subset of cartoon physics.
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Cry for help from comic book killer - World - smh.com.au - 0 views

  • Cultural commentators such as Keiichi Kashiwabara, a professor of philosophy at The Open University of Japan, blame the growth of otaku culture for the widening chasm between youth and mainstream society.
  • Sunday's attack has prompted politicians and health care professionals to lament again the country's high rate of depression and anxiety, especially among stressed school children.
  • Experts warn separately that the virtual world inhabited by Japanese youth has caused many to become too comfortable with the idea of seeing dead characters return to life. As Ukyo Murakami, a 14-year-old boy, told the AFP wire service yesterday: "I'm afraid [Kato] did this because he played video games. But he should have known that, in life, you can't hit the restart button."
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  • Japanese media reported yesterday that Kato had a strong interest in manga comic-books and anime cartoons
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A Dangerous Question: Yaoi Normalizes Rape? » Comics Worth Reading - 0 views

  • “the ‘no no stop–’ and the ‘you’re going to have to anyway’ dynamic is so normal in BL that I no longer looked at it as rape…” Tiamat goes on to talk about how awful this is. And one level, being taught to think of forced sex as “not rape” is problematic, true. Yet I can see the other side, as well, that it’s a frequent convention of the genre, and there’s nothing wrong with enjoying rape scenarios as part of sexual fantasies. So I can’t agree with Tiamat’s statement that Anything that glamorises rape or sexual assault shouldn’t have a place on the shelves.
  • So? If it’s part of the formula, and this is clearly fiction with only tangential connection to realism, should any reference to rape be banned? One of the commenters mentions how rape fantasies are common among the young female readers the genre is aimed at. I think there’s a very good reason for that: women are taught that girls who want and enjoy sex are dirty or impure. So a rape fantasy makes enjoyable sex not their fault — they couldn’t prevent it, they were forced into it, and so the element of guilt is removed.
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The Visual Linguist: Equivalences for "Language" - 0 views

  • However, this is not the take that most comparisons of the verbals and visual forms take. Rather, they often try to make direct superficial analogies between specific types of structures. For example, "such and such" is the equivalent of a "word" or "sentence." This is often why many want to claim that single images have "grammar" — because a single image has lots of information in it, like a "sentence" and unlike a "word" — even though composition within single images behaves nothing like a grammar. (...nor should we expect it to given the differences between sound and light!)A similar endeavor has tried to find "minimal units" of the structure of the forms, following the school of Structuralism (most popular in American linguistics from around 1920-1960ish). However, again, just knowing minimal units doesn't tell you about the broader structure, and units larger than minimal units might also be useful and insightful. It also gives no beneficial comparison other than that "minimal units" exist in both domains.All of this is an argument for looking beyond the superficial understandings of "language" and to look for comparisons in deeper, more fundamental aspects of structuring.
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Revenge of the nerds | The Australian - 0 views

  • Twenty-five years after the idea of otaku began poking through like a sly worm from the apple of Japanese materialism, there are geek-culture wormholes everywhere.
  • Otaku is not what they do, it's the way they do it; an attitude and style associated with compulsive acquisition of popular culture objects and experiences and saturated in IT, especially interactive technology, a field in which otaku are increasingly influential.
  • Still, some popular journalism in Japan persists in casting otaku as a slur on society. Some sociologists still warn they are a hazard to themselves. Some foreign commentators keep using them to witter on about existential isolation in contemporary Japan.
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  • Otaku are often gregarious among their peers, whom some pundits feel impelled for effect to call zoku (tribes), but they do want to stand apart from the rest of the Japanese.

Four thousand entries! - 14 views

started by Nele Noppe on 07 Jan 09 no follow-up yet
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What deserves to be called 'OEL manga'? - 0 views

  • The real subtext of Hoffman’s comment seems to be authenticity — OEL manga fails because it isn’t created and published in Japan. Yet authenticity is a more elusive concept than most of us are willing to admit. Most of us call something “authentic” when we think it exemplifies cultural traits that are inaccessible to outsiders.
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Rock legend Gene Simmons' son in manga plagiarism storm | CNNGo.com - 1 views

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    This is an additional ironic twist of fate. American pop music star copying Japanese mangas....when for decades, Japanese have been accused of copying everything that was coming from the West and being unable to create anything of their own. However, besides this anecdotic issue, this story points out another that is a lot more preoccupying, that is piracy and copyrights violation. From what I can see on the livejournal entry that offers a frame-by-frame comparison of Simmon's manga and Bleach, it does look like he has been heavily copying not only the graphic style but also the character design and whole scenes from Bleach. However, this doesn't really tell us how much Simmon actually took from Bleach, especially at the narrative level. Did he also heavily take from its story or did he simply inserted scenes that he found cool and inspiring within a fictional universe of his own? This isn't really clear from any of the comments. But then again, when one looks at the extraordinary resemblance between graphic design and characters from one manga to the other, it might also be difficult to accue him of plagiarism. After all, even though there is some diversity of representations in manga, it is kind of limited by some aesthetic codes. In the end, manga heroes within the same genres do tend to look extraordinarily alike to the point that it isn't rare to confuse them, if they are taken out of their original context.
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AltJapan: The Manga Gap - 3 views

  • In short, the chances to get to know lesser-known manga are disappearing."But the big issue (and one left unexplored by Akamatsu) is: do fans WANT to get to know lesser-known manga in the first place? The interesting thing is how this dovetails with comments by Toshio Okada and other old-schoolers, who  -- despite increasingly sounding like your granddad telling you he had to walk uphill both ways to school -- complain of younger fans' tendency to "ghettoize" themselves into tiny bubble-like individual worlds rather than seeking out new experiences. Which leads to the real questions: if tastes have truly changed this significantly, how much does complaining about it really help? And what are Japanese creators and media outlets going to change to address the situation?
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